b8edc64379
G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows. While the driver only enables G-SYNC for full screen mode by default, users can toggle it on for windowed mode too, resulting in unstable refresh rates during Editor usage. This patch extends Godot's NVIDIA profile to force the default full screen mode only G-SYNC with Godot. |
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android | ||
ios | ||
linuxbsd | ||
macos | ||
web | ||
windows | ||
register_platform_apis.h | ||
SCsub |