virtualx-engine/platform
Aitor Guevara b8edc64379 [Windows] Disable G-SYNC in windowed mode
G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows.
While the driver only enables G-SYNC for full screen mode by default,
users can toggle it on for windowed mode too, resulting in unstable
refresh rates during Editor usage.
This patch extends Godot's NVIDIA profile to force the default full
screen mode only G-SYNC with Godot.
2024-06-29 13:40:15 +02:00
..
android Revert hiding of custom templates under the Advanced Options toggle 2024-06-24 06:14:27 -07:00
ios Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
linuxbsd Merge pull request #93682 from dsnopek/fix-text-editor-find-in-files-focus-bug 2024-06-28 12:37:52 +02:00
macos Merge pull request #93342 from kus04e4ek/build-fix 2024-06-24 11:14:10 +02:00
web Fix web export state for remote debug 2024-06-26 08:37:56 -04:00
windows [Windows] Disable G-SYNC in windowed mode 2024-06-29 13:40:15 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00