virtualx-engine/servers/rendering
Rémi Verschelde a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
..
dummy Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
environment Reset SDFGI when changing editor scene tabs 2023-08-30 19:50:05 +03:00
renderer_rd Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports. 2024-06-28 10:38:18 +02:00
storage Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
renderer_canvas_cull.cpp Add repeats in ysort child collection 2024-06-15 10:53:32 -04:00
renderer_canvas_cull.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2023-12-20 13:19:46 +01:00
renderer_canvas_render.h fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.cpp fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_compositor.h fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
renderer_geometry_instance.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h Expose RD::texture_native_handle 2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp Fix mesh instance not updated when changing blend shape values 2024-05-23 12:36:31 +08:00
renderer_scene_cull.h Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.cpp Jitter raster occlusion camera to reduce false positives. 2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
renderer_scene_render.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_scene_render.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
renderer_viewport.cpp Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option 2024-06-11 12:46:56 -07:00
renderer_viewport.h Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_context_driver.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver.h Add optional driver workaround to RenderingDevice for Adreno 6XX. 2024-05-13 10:20:31 -03:00
rendering_device.compat.inc Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_device.cpp Merge pull request #92587 from RandomShaper/validate_tex_usage 2024-05-31 14:16:55 +02:00
rendering_device.h Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 2024-05-31 14:15:49 +02:00
rendering_device_binds.cpp Remove useless instantiation in RDShaderFile::parse_versions_from_text 2024-06-27 08:57:06 +02:00
rendering_device_binds.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp Make shader binary alignment handling simpler and more robust 2024-03-06 11:48:23 +01:00
rendering_device_commons.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
rendering_device_driver.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_driver.h Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers 2024-05-31 14:15:49 +02:00
rendering_device_graph.cpp Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_device_graph.h Add support for enhanced barriers in D3D12. 2024-05-20 13:04:44 -03:00
rendering_light_culler.cpp Tighter light culling - fix directional lights colinear case 2024-05-10 09:13:05 +01:00
rendering_light_culler.h Tight shadow culling - increase epsilon to prevent flickering 2024-05-18 14:14:27 +01:00
rendering_method.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_method.h Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
rendering_server_default.cpp Apply additional fixes to servers' threading 2024-05-08 17:41:40 +02:00
rendering_server_default.h Add antialias support for CanvasItem draw primitives 2024-05-13 19:03:31 +08:00
rendering_server_globals.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rendering_server_globals.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub
shader_compiler.cpp Fix completion of functions with struct param/return type in shaders 2024-05-28 12:13:25 +03:00
shader_compiler.h Change shader compiler default setting to avoid doctool error 2024-02-29 11:01:56 +08:00
shader_language.cpp Use PackedVector4Array instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
shader_language.h Merge pull request #93469 from Chaosus/shader_fix_crash 2024-06-25 10:01:46 +02:00
shader_preprocessor.cpp Fix shader language preprocessor include marker handling 2023-09-06 16:57:40 +03:00
shader_preprocessor.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
shader_types.cpp Prevent changing some built-ins in spatial shaders 2024-06-17 19:18:14 +03:00
shader_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_warnings.cpp Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00
shader_warnings.h Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes 2024-04-12 10:38:35 -07:00