d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
357 lines
9.1 KiB
C++
357 lines
9.1 KiB
C++
/*************************************************************************/
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/* editor_asset_installer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_asset_installer.h"
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#include "io/zip_io.h"
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#include "os/dir_access.h"
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#include "os/file_access.h"
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#include "editor_node.h"
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void EditorAssetInstaller::_update_subitems(TreeItem* p_item,bool p_check,bool p_first) {
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if (p_check) {
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if (p_item->get_custom_color(0)==Color()) {
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p_item->set_checked(0,true);
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}
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} else {
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p_item->set_checked(0,false);
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}
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if (p_item->get_children()) {
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_update_subitems(p_item->get_children(),p_check);
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}
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if (!p_first && p_item->get_next()) {
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_update_subitems(p_item->get_next(),p_check);
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}
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}
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void EditorAssetInstaller::_item_edited() {
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if (updating)
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return;
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TreeItem *item = tree->get_edited();
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if (!item)
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return;
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String path=item->get_metadata(0);
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updating=true;
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if (path==String()) { //a dir
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_update_subitems(item,item->is_checked(0),true);
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}
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if (item->is_checked(0)) {
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while(item) {
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item->set_checked(0,true);
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item=item->get_parent();
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}
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}
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updating=false;
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}
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void EditorAssetInstaller::open(const String& p_path,int p_depth) {
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package_path=p_path;
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Set<String> files_sorted;
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FileAccess *src_f=NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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unzFile pkg = unzOpen2(p_path.utf8().get_data(), &io);
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if (!pkg) {
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error->set_text("Error opening package file, not in zip format.");
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return;
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}
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int ret = unzGoToFirstFile(pkg);
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while(ret==UNZ_OK) {
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//get filename
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(pkg,&info,fname,16384,NULL,0,NULL,0);
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String name=fname;
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files_sorted.insert(name);
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ret = unzGoToNextFile(pkg);
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}
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Map<String,Ref<Texture> > extension_guess;
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{
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extension_guess["png"]=get_icon("Texture","EditorIcons");
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extension_guess["jpg"]=get_icon("Texture","EditorIcons");
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extension_guess["tex"]=get_icon("Texture","EditorIcons");
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extension_guess["atex"]=get_icon("Texture","EditorIcons");
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extension_guess["dds"]=get_icon("Texture","EditorIcons");
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extension_guess["scn"]=get_icon("PackedScene","EditorIcons");
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extension_guess["tscn"]=get_icon("PackedScene","EditorIcons");
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extension_guess["xml"]=get_icon("PackedScene","EditorIcons");
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extension_guess["xscn"]=get_icon("PackedScene","EditorIcons");
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extension_guess["mtl"]=get_icon("Material","EditorIcons");
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extension_guess["shd"]=get_icon("Shader","EditorIcons");
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extension_guess["gd"]=get_icon("GDScript","EditorIcons");
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}
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Ref<Texture> generic_extension = get_icon("Object","EditorIcons");
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unzClose(pkg);
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updating=true;
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tree->clear();
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TreeItem *root=tree->create_item();
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root->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
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root->set_checked(0,true);
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root->set_icon(0,get_icon("folder","FileDialog"));
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root->set_text(0,"res://");
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root->set_editable(0,true);
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Map<String,TreeItem*> dir_map;
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for(Set<String>::Element *E=files_sorted.front();E;E=E->next()) {
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String path = E->get();
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int depth=p_depth;
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bool skip=false;
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while(depth>0) {
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int pp = path.find("/");
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if (pp==-1) {
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skip=true;
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break;
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}
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path=path.substr(pp+1,path.length());
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depth--;
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}
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if (skip || path==String())
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continue;
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bool isdir=false;
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if (path.ends_with("/")) {
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//a directory
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path=path.substr(0,path.length()-1);
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isdir=true;
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}
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int pp = path.find_last("/");
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TreeItem *parent;
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if (pp==-1) {
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parent=root;
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} else {
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String ppath=path.substr(0,pp);
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print_line("PPATH IS: "+ppath);
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ERR_CONTINUE(!dir_map.has(ppath));
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parent=dir_map[ppath];
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}
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TreeItem *ti = tree->create_item(parent);
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ti->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
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ti->set_checked(0,true);
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ti->set_editable(0,true);
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if (isdir) {
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dir_map[path]=ti;
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ti->set_text(0,path.get_file()+"/");
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ti->set_icon(0,get_icon("folder","FileDialog"));
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} else {
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String file = path.get_file();
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String extension = file.extension().to_lower();
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if (extension_guess.has(extension)) {
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ti->set_icon(0,extension_guess[extension]);
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} else {
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ti->set_icon(0,generic_extension);
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}
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ti->set_text(0,file);
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String res_path = "res://"+path;
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if (FileAccess::exists(res_path)) {
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ti->set_custom_color(0,Color(1,0.3,0.2));
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ti->set_tooltip(0,res_path+" (Already Exists)");
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ti->set_checked(0,false);
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} else {
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ti->set_tooltip(0,res_path);
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}
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ti->set_metadata(0,res_path);
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}
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status_map[E->get()]=ti;
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}
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popup_centered_ratio();
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updating=false;
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}
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void EditorAssetInstaller::ok_pressed() {
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FileAccess *src_f=NULL;
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zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
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unzFile pkg = unzOpen2(package_path.utf8().get_data(), &io);
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if (!pkg) {
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error->set_text("Error opening package file, not in zip format.");
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return;
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}
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int ret = unzGoToFirstFile(pkg);
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Vector<String> failed_files;
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ProgressDialog::get_singleton()->add_task("uncompress","Uncompressing Assets",status_map.size());
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int idx=0;
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while(ret==UNZ_OK) {
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//get filename
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unz_file_info info;
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char fname[16384];
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ret = unzGetCurrentFileInfo(pkg,&info,fname,16384,NULL,0,NULL,0);
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String name=fname;
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if (status_map.has(name) && status_map[name]->is_checked(0)) {
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String path = status_map[name]->get_metadata(0);
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if (path==String()) { // a dir
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String dirpath;
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TreeItem *t = status_map[name];
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while(t) {
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dirpath=t->get_text(0)+dirpath;
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t=t->get_parent();
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}
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if (dirpath.ends_with("/")) {
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dirpath=dirpath.substr(0,dirpath.length()-1);
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}
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DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
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da->make_dir(dirpath);
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memdelete(da);
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} else {
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Vector<uint8_t> data;
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data.resize(info.uncompressed_size);
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//read
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unzOpenCurrentFile(pkg);
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unzReadCurrentFile(pkg,data.ptr(),data.size());
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unzCloseCurrentFile(pkg);
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FileAccess *f=FileAccess::open(path,FileAccess::WRITE);
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if (f) {
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f->store_buffer(data.ptr(),data.size());
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memdelete(f);
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} else {
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failed_files.push_back(path);
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}
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ProgressDialog::get_singleton()->task_step("uncompress",path,idx);
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}
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}
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idx++;
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ret = unzGoToNextFile(pkg);
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}
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ProgressDialog::get_singleton()->end_task("uncompress");
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unzClose(pkg);
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if (failed_files.size()) {
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String msg="The following files failed extraction from package:\n\n";
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for(int i=0;i<failed_files.size();i++) {
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if (i>15) {
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msg+="\nAnd "+itos(failed_files.size()-i)+" more files.";
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break;
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}
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msg+=failed_files[i];
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}
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if (EditorNode::get_singleton() != NULL)
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EditorNode::get_singleton()->show_warning(msg);
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} else {
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if (EditorNode::get_singleton() != NULL)
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EditorNode::get_singleton()->show_warning("Package Installed Successfully!","Success!");
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}
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}
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void EditorAssetInstaller::_bind_methods() {
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ObjectTypeDB::bind_method("_item_edited",&EditorAssetInstaller::_item_edited);
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}
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EditorAssetInstaller::EditorAssetInstaller() {
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VBoxContainer *vb = memnew( VBoxContainer );
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add_child(vb);
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set_child_rect(vb);
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tree = memnew( Tree );
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vb->add_margin_child("Package Contents:",tree,true);
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tree->connect("item_edited",this,"_item_edited");
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error = memnew( AcceptDialog) ;
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add_child(error);
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get_ok()->set_text("Install");
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set_title("Package Installer");
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updating=false;
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set_hide_on_ok(true);
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}
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