virtualx-engine/tools/editor/plugins/polygon_2d_editor_plugin.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

1027 lines
29 KiB
C++

/*************************************************************************/
/* polygon_2d_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "os/file_access.h"
#include "tools/editor/editor_settings.h"
#include "os/keyboard.h"
#include "os/input.h"
void Polygon2DEditor::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_READY: {
button_create->set_icon( get_icon("Edit","EditorIcons"));
button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
button_edit->set_pressed(true);
button_uv->set_icon( get_icon("Uv","EditorIcons"));
uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect","EditorIcons"));
uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove","EditorIcons"));
uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate","EditorIcons"));
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale","EditorIcons"));
b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
uv_icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
get_tree()->connect("node_removed", this, "_node_removed");
} break;
case NOTIFICATION_FIXED_PROCESS: {
} break;
}
}
void Polygon2DEditor::_node_removed(Node *p_node) {
if(p_node==node) {
edit(NULL);
hide();
canvas_item_editor->get_viewport_control()->update();
}
}
void Polygon2DEditor::_menu_option(int p_option) {
switch(p_option) {
case MODE_CREATE: {
mode=MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode=MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
case MODE_EDIT_UV: {
if (node->get_texture().is_null()) {
error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV.");
error->popup_centered_minsize();
return;
}
DVector<Vector2> points = node->get_polygon();
DVector<Vector2> uvs = node->get_uv();
if (uvs.size()!=points.size()) {
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node,"set_uv",points);
undo_redo->add_undo_method(node,"set_uv",uvs);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
}
uv_edit->popup_centered_ratio(0.85);
} break;
case UVEDIT_POLYGON_TO_UV: {
DVector<Vector2> points = node->get_polygon();
if (points.size()==0)
break;
DVector<Vector2> uvs = node->get_uv();
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node,"set_uv",points);
undo_redo->add_undo_method(node,"set_uv",uvs);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
} break;
case UVEDIT_UV_TO_POLYGON: {
DVector<Vector2> points = node->get_polygon();
DVector<Vector2> uvs = node->get_uv();
if (uvs.size()==0)
break;
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node,"set_polygon",uvs);
undo_redo->add_undo_method(node,"set_polygon",points);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
} break;
case UVEDIT_UV_CLEAR: {
DVector<Vector2> uvs = node->get_uv();
if (uvs.size()==0)
break;
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node,"set_uv",DVector<Vector2>());
undo_redo->add_undo_method(node,"set_uv",uvs);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
} break;
}
}
void Polygon2DEditor::_set_use_snap(bool p_use)
{
use_snap=p_use;
}
void Polygon2DEditor::_set_show_grid(bool p_show)
{
snap_show_grid=p_show;
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_off_x(float p_val)
{
snap_offset.x=p_val;
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_off_y(float p_val)
{
snap_offset.y=p_val;
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_step_x(float p_val)
{
snap_step.x=p_val;
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_step_y(float p_val)
{
snap_step.y=p_val;
uv_edit_draw->update();
}
void Polygon2DEditor::_wip_close() {
undo_redo->create_action(TTR("Create Poly"));
undo_redo->add_undo_method(node,"set_polygon",node->get_polygon());
undo_redo->add_do_method(node,"set_polygon",wip);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
wip.clear();
wip_active=false;
mode=MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point=-1;
}
bool Polygon2DEditor::forward_input_event(const InputEvent& p_event) {
if (node==NULL)
return false;
switch(p_event.type) {
case InputEvent::MOUSE_BUTTON: {
const InputEventMouseButton &mb=p_event.mouse_button;
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = Point2(mb.x,mb.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
Vector<Vector2> poly = Variant(node->get_polygon());
//first check if a point is to be added (segment split)
real_t grab_treshold=EDITOR_DEF("poly_editor/point_grab_radius",8);
switch(mode) {
case MODE_CREATE: {
if (mb.button_index==BUTTON_LEFT && mb.pressed) {
if (!wip_active) {
wip.clear();
wip.push_back( cpoint-node->get_offset() );
wip_active=true;
edited_point_pos=cpoint;
canvas_item_editor->get_viewport_control()->update();
edited_point=1;
return true;
} else {
if (wip.size()>1 && xform.xform(wip[0]+node->get_offset()).distance_to(gpoint)<grab_treshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back( cpoint-node->get_offset() );
edited_point=wip.size();
canvas_item_editor->get_viewport_control()->update();
return true;
//add wip point
}
}
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
if (mb.button_index==BUTTON_LEFT) {
if (mb.pressed) {
if (mb.mod.control) {
if (poly.size() < 3) {
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
//search edges
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 points[2] ={ xform.xform(poly[i]+node->get_offset()),
xform.xform(poly[(i+1)%poly.size()]+node->get_offset()) };
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint,points);
if (cp.distance_squared_to(points[0])<CMP_EPSILON2 || cp.distance_squared_to(points[1])<CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
poly.insert(closest_idx+1,xform.affine_inverse().xform(closest_pos)-node->get_offset());
edited_point=closest_idx+1;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
node->set_polygon(Variant(poly));
canvas_item_editor->get_viewport_control()->update();
return true;
}
} else {
//look for points to move
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]+node->get_offset());
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
pre_move_edit=poly;
edited_point=closest_idx;
edited_point_pos=xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
return true;
}
}
} else {
if (edited_point!=-1) {
//apply
ERR_FAIL_INDEX_V(edited_point,poly.size(),false);
poly[edited_point]=edited_point_pos-node->get_offset();
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_undo_method(node,"set_polygon",pre_move_edit);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
edited_point=-1;
return true;
}
}
} if (mb.button_index==BUTTON_RIGHT && mb.pressed && edited_point==-1) {
int closest_idx=-1;
Vector2 closest_pos;
real_t closest_dist=1e10;
for(int i=0;i<poly.size();i++) {
Vector2 cp =xform.xform(poly[i]+node->get_offset());
real_t d = cp.distance_to(gpoint);
if (d<closest_dist && d<grab_treshold) {
closest_dist=d;
closest_pos=cp;
closest_idx=i;
}
}
if (closest_idx>=0) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
undo_redo->add_undo_method(node,"set_polygon",poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node,"set_polygon",poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(),"update");
undo_redo->commit_action();
return true;
}
}
} break;
}
} break;
case InputEvent::MOUSE_MOTION: {
const InputEventMouseMotion &mm=p_event.mouse_motion;
if (edited_point!=-1 && (wip_active || mm.button_mask&BUTTON_MASK_LEFT)) {
Vector2 gpoint = Point2(mm.x,mm.y);
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint=canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
canvas_item_editor->get_viewport_control()->update();
}
} break;
}
return false;
}
void Polygon2DEditor::_canvas_draw() {
if (!node)
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Vector<Vector2> poly;
if (wip_active)
poly=wip;
else
poly=Variant(node->get_polygon());
Matrix32 xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle= get_icon("EditorHandle","EditorIcons");
for(int i=0;i<poly.size();i++) {
Vector2 p,p2;
p = i==edited_point ? edited_point_pos : (poly[i]+node->get_offset());
if ((wip_active && i==poly.size()-1) || (((i+1)%poly.size())==edited_point))
p2=edited_point_pos;
else
p2 = poly[(i+1)%poly.size()]+node->get_offset();
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
Color col=Color(1,0.3,0.1,0.8);
vpc->draw_line(point,next_point,col,2);
vpc->draw_texture(handle,point-handle->get_size()*0.5);
}
}
void Polygon2DEditor::_uv_mode(int p_mode) {
uv_mode=UVMode(p_mode);
for(int i=0;i<UV_MODE_MAX;i++) {
uv_button[i]->set_pressed(p_mode==i);
}
}
void Polygon2DEditor::_uv_input(const InputEvent& p_input) {
Matrix32 mtx;
mtx.elements[2]=-uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
if (p_input.type==InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &mb=p_input.mouse_button;
if (mb.button_index==BUTTON_LEFT) {
if (mb.pressed) {
uv_drag_from=Vector2(mb.x,mb.y);
uv_drag=true;
uv_prev=node->get_uv();
uv_move_current=uv_mode;
if (uv_move_current==UV_MODE_EDIT_POINT) {
if (mb.mod.shift && mb.mod.command)
uv_move_current=UV_MODE_SCALE;
else if (mb.mod.shift)
uv_move_current=UV_MODE_MOVE;
else if (mb.mod.command)
uv_move_current=UV_MODE_ROTATE;
}
if (uv_move_current==UV_MODE_EDIT_POINT) {
uv_drag_index=-1;
for(int i=0;i<uv_prev.size();i++) {
Vector2 tuv=mtx.xform(uv_prev[i]);
if (tuv.distance_to(Vector2(mb.x,mb.y))<8) {
uv_drag_from=tuv;
uv_drag_index=i;
}
}
if (uv_drag_index==-1) {
uv_drag=false;
}
}
} else if (uv_drag) {
undo_redo->create_action(TTR("Transform UV Map"));
undo_redo->add_do_method(node,"set_uv",node->get_uv());
undo_redo->add_undo_method(node,"set_uv",uv_prev);
undo_redo->add_do_method(uv_edit_draw,"update");
undo_redo->add_undo_method(uv_edit_draw,"update");
undo_redo->commit_action();
uv_drag=false;
}
} else if (mb.button_index==BUTTON_RIGHT && mb.pressed) {
if (uv_drag) {
uv_drag=false;
node->set_uv(uv_prev);
uv_edit_draw->update();
}
} else if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) {
uv_zoom->set_val( uv_zoom->get_val()/0.9 );
} else if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) {
uv_zoom->set_val( uv_zoom->get_val()*0.9);
}
} else if (p_input.type==InputEvent::MOUSE_MOTION) {
const InputEventMouseMotion &mm=p_input.mouse_motion;
if (mm.button_mask&BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
Vector2 drag(mm.relative_x,mm.relative_y);
uv_hscroll->set_val( uv_hscroll->get_val()-drag.x );
uv_vscroll->set_val( uv_vscroll->get_val()-drag.y );
} else if (uv_drag) {
Vector2 uv_drag_to=snap_point(Vector2(mm.x,mm.y));
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch(uv_move_current) {
case UV_MODE_EDIT_POINT: {
DVector<Vector2> uv_new=uv_prev;
uv_new.set( uv_drag_index, uv_new[uv_drag_index]+drag );
node->set_uv(uv_new);
} break;
case UV_MODE_MOVE: {
DVector<Vector2> uv_new=uv_prev;
for(int i=0;i<uv_new.size();i++)
uv_new.set( i, uv_new[i]+drag );
node->set_uv(uv_new);
} break;
case UV_MODE_ROTATE: {
Vector2 center;
DVector<Vector2> uv_new=uv_prev;
for(int i=0;i<uv_new.size();i++)
center+=uv_prev[i];
center/=uv_new.size();
float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to( (uv_drag_to - mtx.xform(center)).normalized() );
for(int i=0;i<uv_new.size();i++) {
Vector2 rel = uv_prev[i] - center;
rel=rel.rotated(angle);
uv_new.set(i,center+rel);
}
node->set_uv(uv_new);
} break;
case UV_MODE_SCALE: {
Vector2 center;
DVector<Vector2> uv_new=uv_prev;
for(int i=0;i<uv_new.size();i++)
center+=uv_prev[i];
center/=uv_new.size();
float from_dist = uv_drag_from.distance_to(mtx.xform(center));
float to_dist = uv_drag_to.distance_to(mtx.xform(center));
if (from_dist<2)
break;
float scale = to_dist/from_dist;
for(int i=0;i<uv_new.size();i++) {
Vector2 rel = uv_prev[i] - center;
rel=rel*scale;
uv_new.set(i,center+rel);
}
node->set_uv(uv_new);
} break;
}
uv_edit_draw->update();
}
}
}
void Polygon2DEditor::_uv_scroll_changed(float) {
if (updating_uv_scroll)
return;
uv_draw_ofs.x=uv_hscroll->get_val();
uv_draw_ofs.y=uv_vscroll->get_val();
uv_draw_zoom=uv_zoom->get_val();
uv_edit_draw->update();
}
void Polygon2DEditor::_uv_draw() {
Ref<Texture> base_tex = node->get_texture();
if (base_tex.is_null())
return;
Matrix32 mtx;
mtx.elements[2]=-uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom,uv_draw_zoom));
VS::get_singleton()->canvas_item_set_clip(uv_edit_draw->get_canvas_item(),true);
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),mtx);
uv_edit_draw->draw_texture(base_tex,Point2());
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(),Matrix32());
if (snap_show_grid) {
Size2 s = uv_edit_draw->get_size();
int last_cell;
if (snap_step.x!=0) {
for(int i=0;i<s.width;i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i,0)).x-snap_offset.x)/snap_step.x));
if (i==0)
last_cell=cell;
if (last_cell!=cell)
uv_edit_draw->draw_line(Point2(i,0),Point2(i,s.height),Color(0.3,0.7,1,0.3));
last_cell=cell;
}
}
if (snap_step.y!=0) {
for(int i=0;i<s.height;i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0,i)).y-snap_offset.y)/snap_step.y));
if (i==0)
last_cell=cell;
if (last_cell!=cell)
uv_edit_draw->draw_line(Point2(0,i),Point2(s.width,i),Color(0.3,0.7,1,0.3));
last_cell=cell;
}
}
}
DVector<Vector2> uvs = node->get_uv();
Ref<Texture> handle = get_icon("EditorHandle","EditorIcons");
Rect2 rect(Point2(),mtx.basis_xform(base_tex->get_size()));
rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
for(int i=0;i<uvs.size();i++) {
int next = (i+1)%uvs.size();
uv_edit_draw->draw_line(mtx.xform(uvs[i]),mtx.xform(uvs[next]),Color(0.9,0.5,0.5),2);
uv_edit_draw->draw_texture(handle,mtx.xform(uvs[i])-handle->get_size()*0.5);
rect.expand_to(mtx.basis_xform(uvs[i]));
}
rect=rect.grow(200);
updating_uv_scroll=true;
uv_hscroll->set_min(rect.pos.x);
uv_hscroll->set_max(rect.pos.x+rect.size.x);
uv_hscroll->set_page(uv_edit_draw->get_size().x);
uv_hscroll->set_val(uv_draw_ofs.x);
uv_hscroll->set_step(0.001);
uv_vscroll->set_min(rect.pos.y);
uv_vscroll->set_max(rect.pos.y+rect.size.y);
uv_vscroll->set_page(uv_edit_draw->get_size().y);
uv_vscroll->set_val(uv_draw_ofs.y);
uv_vscroll->set_step(0.001);
updating_uv_scroll=false;
}
void Polygon2DEditor::edit(Node *p_collision_polygon) {
if (!canvas_item_editor) {
canvas_item_editor=CanvasItemEditor::get_singleton();
}
if (p_collision_polygon) {
node=p_collision_polygon->cast_to<Polygon2D>();
if (!canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw",this,"_canvas_draw");
wip.clear();
wip_active=false;
edited_point=-1;
} else {
node=NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
}
}
void Polygon2DEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_menu_option"),&Polygon2DEditor::_menu_option);
ObjectTypeDB::bind_method(_MD("_canvas_draw"),&Polygon2DEditor::_canvas_draw);
ObjectTypeDB::bind_method(_MD("_uv_mode"),&Polygon2DEditor::_uv_mode);
ObjectTypeDB::bind_method(_MD("_uv_draw"),&Polygon2DEditor::_uv_draw);
ObjectTypeDB::bind_method(_MD("_uv_input"),&Polygon2DEditor::_uv_input);
ObjectTypeDB::bind_method(_MD("_uv_scroll_changed"),&Polygon2DEditor::_uv_scroll_changed);
ObjectTypeDB::bind_method(_MD("_node_removed"),&Polygon2DEditor::_node_removed);
ObjectTypeDB::bind_method(_MD("_set_use_snap"),&Polygon2DEditor::_set_use_snap);
ObjectTypeDB::bind_method(_MD("_set_show_grid"),&Polygon2DEditor::_set_show_grid);
ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&Polygon2DEditor::_set_snap_off_x);
ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&Polygon2DEditor::_set_snap_off_y);
ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&Polygon2DEditor::_set_snap_step_x);
ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&Polygon2DEditor::_set_snap_step_y);
}
inline float _snap_scalar(float p_offset, float p_step, float p_target) {
return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
p_target.x = _snap_scalar(snap_offset.x*uv_draw_zoom-uv_draw_ofs.x, snap_step.x*uv_draw_zoom, p_target.x);
p_target.y = _snap_scalar(snap_offset.y*uv_draw_zoom-uv_draw_ofs.y, snap_step.y*uv_draw_zoom, p_target.y);
}
return p_target;
}
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
node=NULL;
canvas_item_editor=NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
snap_step=Vector2(10,10);
use_snap=false;
snap_show_grid=false;
add_child( memnew( VSeparator ));
button_create = memnew( ToolButton );
add_child(button_create);
button_create->connect("pressed",this,"_menu_option",varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew( ToolButton );
add_child(button_edit);
button_edit->connect("pressed",this,"_menu_option",varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_uv = memnew( ToolButton );
add_child(button_uv);
button_uv->connect("pressed",this,"_menu_option",varray(MODE_EDIT_UV));
//add_constant_override("separation",0);
#if 0
options = memnew( MenuButton );
add_child(options);
options->set_area_as_parent_rect();
options->set_text("Polygon");
//options->get_popup()->add_item("Parse BBCode",PARSE_BBCODE);
options->get_popup()->connect("item_pressed", this,"_menu_option");
#endif
mode = MODE_EDIT;
wip_active=false;
uv_mode=UV_MODE_EDIT_POINT;
uv_edit = memnew( AcceptDialog );
add_child(uv_edit);
uv_edit->set_title(TTR("Polygon 2D UV Editor"));
uv_edit->set_self_opacity(0.9);
VBoxContainer *uv_main_vb = memnew( VBoxContainer );
uv_edit->add_child(uv_main_vb);
uv_edit->set_child_rect(uv_main_vb);
HBoxContainer *uv_mode_hb = memnew( HBoxContainer );
uv_main_vb->add_child(uv_mode_hb);
for(int i=0;i<UV_MODE_MAX;i++) {
uv_button[i]=memnew( ToolButton );
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
uv_button[i]->connect("pressed",this,"_uv_mode",varray(i));
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
uv_button[0]->set_tooltip(TTR("Move Point")+"\n"+TTR("Ctrl: Rotate")+"\n"+TTR("Shift: Move All")+"\n"+TTR("Shift+Ctrl: Scale"));
uv_button[1]->set_tooltip(TTR("Move Polygon"));
uv_button[2]->set_tooltip(TTR("Rotate Polygon"));
uv_button[3]->set_tooltip(TTR("Scale Polygon"));
uv_button[0]->set_pressed(true);
HBoxContainer *uv_main_hb = memnew( HBoxContainer );
uv_main_vb->add_child(uv_main_hb);
uv_edit_draw = memnew( Control );
uv_main_hb->add_child(uv_edit_draw);
uv_main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
uv_menu = memnew( MenuButton );
uv_mode_hb->add_child(uv_menu);
uv_menu->set_text(TTR("Edit"));
uv_menu->get_popup()->add_item(TTR("Polygon->UV"),UVEDIT_POLYGON_TO_UV);
uv_menu->get_popup()->add_item(TTR("UV->Polygon"),UVEDIT_UV_TO_POLYGON);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Clear UV"),UVEDIT_UV_CLEAR);
uv_menu->get_popup()->connect("item_pressed",this,"_menu_option");
uv_mode_hb->add_child( memnew( VSeparator ));
b_snap_enable = memnew( ToolButton );
uv_mode_hb->add_child(b_snap_enable);
b_snap_enable->set_text(TTR("Snap"));
b_snap_enable->set_focus_mode(FOCUS_NONE);
b_snap_enable->set_toggle_mode(true);
b_snap_enable->set_pressed(use_snap);
b_snap_enable->set_tooltip(TTR("Enable Snap"));
b_snap_enable->connect("toggled",this,"_set_use_snap");
b_snap_grid = memnew( ToolButton );
uv_mode_hb->add_child(b_snap_grid);
b_snap_grid->set_text(TTR("Grid"));
b_snap_grid->set_focus_mode(FOCUS_NONE);
b_snap_grid->set_toggle_mode(true);
b_snap_grid->set_pressed(snap_show_grid);
b_snap_grid->set_tooltip(TTR("Show Grid"));
b_snap_grid->connect("toggled",this,"_set_show_grid");
uv_mode_hb->add_child( memnew( VSeparator ));
uv_mode_hb->add_child( memnew( Label(TTR("Grid Offset:")) ) );
SpinBox *sb_off_x = memnew( SpinBox );
sb_off_x->set_min(-256);
sb_off_x->set_max(256);
sb_off_x->set_step(1);
sb_off_x->set_val(snap_offset.x);
sb_off_x->set_suffix("px");
sb_off_x->connect("value_changed", this, "_set_snap_off_x");
uv_mode_hb->add_child(sb_off_x);
SpinBox *sb_off_y = memnew( SpinBox );
sb_off_y->set_min(-256);
sb_off_y->set_max(256);
sb_off_y->set_step(1);
sb_off_y->set_val(snap_offset.y);
sb_off_y->set_suffix("px");
sb_off_y->connect("value_changed", this, "_set_snap_off_y");
uv_mode_hb->add_child(sb_off_y);
uv_mode_hb->add_child( memnew( VSeparator ));
uv_mode_hb->add_child( memnew( Label(TTR("Grid Step:")) ) );
SpinBox *sb_step_x = memnew( SpinBox );
sb_step_x->set_min(-256);
sb_step_x->set_max(256);
sb_step_x->set_step(1);
sb_step_x->set_val(snap_step.x);
sb_step_x->set_suffix("px");
sb_step_x->connect("value_changed", this, "_set_snap_step_x");
uv_mode_hb->add_child(sb_step_x);
SpinBox *sb_step_y = memnew( SpinBox );
sb_step_y->set_min(-256);
sb_step_y->set_max(256);
sb_step_y->set_step(1);
sb_step_y->set_val(snap_step.y);
sb_step_y->set_suffix("px");
sb_step_y->connect("value_changed", this, "_set_snap_step_y");
uv_mode_hb->add_child(sb_step_y);
uv_mode_hb->add_child( memnew( VSeparator ));
uv_icon_zoom = memnew( TextureFrame );
uv_mode_hb->add_child( uv_icon_zoom );
uv_zoom = memnew( HSlider );
uv_zoom->set_min(0.01);
uv_zoom->set_max(4);
uv_zoom->set_val(1);
uv_zoom->set_step(0.01);
uv_mode_hb->add_child(uv_zoom);
uv_zoom->set_custom_minimum_size(Size2(200,0));
uv_zoom_value = memnew( SpinBox );
uv_zoom->share(uv_zoom_value);
uv_zoom_value->set_custom_minimum_size(Size2(50,0));
uv_mode_hb->add_child(uv_zoom_value);
uv_zoom->connect("value_changed",this,"_uv_scroll_changed");
uv_vscroll = memnew( VScrollBar);
uv_main_hb->add_child(uv_vscroll);
uv_vscroll->connect("value_changed",this,"_uv_scroll_changed");
uv_hscroll = memnew( HScrollBar );
uv_main_vb->add_child(uv_hscroll);
uv_hscroll->connect("value_changed",this,"_uv_scroll_changed");
uv_edit_draw->connect("draw",this,"_uv_draw");
uv_edit_draw->connect("input_event",this,"_uv_input");
uv_draw_zoom=1.0;
uv_drag_index=-1;
uv_drag=false;
updating_uv_scroll=false;
error = memnew( AcceptDialog);
add_child(error);
}
void Polygon2DEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(p_object->cast_to<Node>());
}
bool Polygon2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("Polygon2D");
}
void Polygon2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
collision_polygon_editor->show();
} else {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
}
Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) {
editor=p_node;
collision_polygon_editor = memnew( Polygon2DEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
}
Polygon2DEditorPlugin::~Polygon2DEditorPlugin()
{
}