.. |
animated_sprite.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
animated_sprite.h
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Normalmapping and Specularmapping working in 2D engine
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2020-02-11 11:53:28 +01:00 |
area_2d.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
area_2d.h
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
audio_stream_player_2d.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
audio_stream_player_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
back_buffer_copy.cpp
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Don't compile editor-only function when tools=no
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2020-01-09 22:15:48 +01:00 |
back_buffer_copy.h
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Don't compile editor-only function when tools=no
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2020-01-09 22:15:48 +01:00 |
camera_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
camera_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
canvas_item.cpp
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Fix MIMPAMPS typos in constants throughout the engine
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2020-02-20 01:31:43 +02:00 |
canvas_item.h
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Fix MIMPAMPS typos in constants throughout the engine
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2020-02-20 01:31:43 +02:00 |
canvas_modulate.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
canvas_modulate.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_object_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
collision_object_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
collision_polygon_2d.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
collision_polygon_2d.h
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Don't compile editor-only function when tools=no
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2020-01-09 22:15:48 +01:00 |
collision_shape_2d.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
collision_shape_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
cpu_particles_2d.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
cpu_particles_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
joints_2d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
joints_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
light_2d.cpp
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Modified light rendering to make it more compatible.
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2020-02-11 11:53:28 +01:00 |
light_2d.h
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Modified light rendering to make it more compatible.
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2020-02-11 11:53:28 +01:00 |
light_occluder_2d.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
light_occluder_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
line_2d.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
line_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
line_builder.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
line_builder.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
mesh_instance_2d.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
mesh_instance_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
multimesh_instance_2d.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
multimesh_instance_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
navigation_2d.cpp
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Added utility functions to the new NavigationServer:
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2020-02-18 17:12:45 +01:00 |
navigation_2d.h
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Added utility functions to the new NavigationServer:
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2020-02-18 17:12:45 +01:00 |
navigation_agent_2d.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_agent_2d.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_obstacle_2d.cpp
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_obstacle_2d.h
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Vulkan: Move thirdparty code out of drivers, style fixes
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2020-02-11 14:08:44 +01:00 |
navigation_polygon.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
navigation_polygon.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
node_2d.cpp
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Control/Light2D: Preventing setting 0 as scale as for Node2D
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2020-01-13 12:20:15 +01:00 |
node_2d.h
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Don't compile editor-only function when tools=no
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2020-01-09 22:15:48 +01:00 |
parallax_background.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
parallax_background.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
parallax_layer.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
parallax_layer.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
particles_2d.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
particles_2d.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
path_2d.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
path_2d.h
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Don't compile editor-only function when tools=no
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2020-01-09 22:15:48 +01:00 |
path_texture.cpp
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
path_texture.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
physics_body_2d.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
physics_body_2d.h
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Remove deprecated PhysicsBody friction and bounce parameters
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2020-02-12 13:39:55 +01:00 |
polygon_2d.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
polygon_2d.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
position_2d.cpp
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Don't compile editor-only function when tools=no
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2020-01-09 22:15:48 +01:00 |
position_2d.h
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Don't compile editor-only function when tools=no
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2020-01-09 22:15:48 +01:00 |
ray_cast_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
ray_cast_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
remote_transform_2d.cpp
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ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits.
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2020-02-12 14:24:54 -03:00 |
remote_transform_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
SCsub
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SCons: Build thirdparty code in own env, disable warnings
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2018-09-28 14:07:39 +02:00 |
skeleton_2d.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
skeleton_2d.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
sprite.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
sprite.h
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Normalmapping and Specularmapping working in 2D engine
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2020-02-11 11:53:28 +01:00 |
tile_map.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
tile_map.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
touch_screen_button.cpp
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Added StringName as a variant type.
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2020-02-21 14:25:29 +01:00 |
touch_screen_button.h
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Texture refactor
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2020-02-11 11:53:26 +01:00 |
visibility_notifier_2d.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
visibility_notifier_2d.h
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Don't compile editor-only function when tools=no
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2020-01-09 22:15:48 +01:00 |
y_sort.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
y_sort.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |