virtualx-engine/platform/android
Fredia Huya-Kouadio 6fd5238955 Fix issue with resolving the path for the Android keystore file
The previous logic passed the path to the Android keystore as-is to an external tool. This causes the tool to fail if the path is Godot-specific (e.g: 'res://<path_to_keystore>'
2024-04-12 17:00:09 -07:00
..
api
doc_classes Standardize descriptions, add urls, remove deprecated tag from non-deprecated permission 2024-04-11 20:23:03 +01:00
export Fix issue with resolving the path for the Android keystore file 2024-04-12 17:00:09 -07:00
java Improve performance by extracting windowManager and getRotatedValues() 2024-04-04 14:17:28 +01:00
plugin Godot Android plugin re-architecture 2023-09-03 17:04:10 -07:00
android_input_handler.cpp Add screen-related attributes to mouse input events 2024-02-05 23:30:15 +01:00
android_input_handler.h
android_keys_utils.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
android_keys_utils.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
audio_driver_opensl.cpp
audio_driver_opensl.h
detect.py Merge pull request #88245 from shana/simplify-mono-support-detection 2024-02-19 00:08:07 +01:00
dir_access_jandroid.cpp Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
dir_access_jandroid.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
display_server_android.cpp [DisplayServer] Add separate feature flags for different native dialog types. 2024-03-26 15:18:06 +02:00
display_server_android.h Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
file_access_android.cpp Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
file_access_android.h Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
file_access_filesystem_jandroid.cpp Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
file_access_filesystem_jandroid.h Use platform-specific methods for FileAccess reading and writing 2023-10-29 17:34:18 +01:00
java_class_wrapper.cpp Fix expected argument count for Callable call errors 2023-09-29 20:00:10 +03:00
java_godot_io_wrapper.cpp
java_godot_io_wrapper.h
java_godot_lib_jni.cpp Fix EXIT_SUCCESS on Android 2024-03-25 17:50:02 +01:00
java_godot_lib_jni.h Add method to get "base" system UI color (macOS/Windows) and system theme change callback. 2024-02-13 18:38:53 +02:00
java_godot_view_wrapper.cpp
java_godot_view_wrapper.h Codestyle: Fix some comment issues 2023-11-21 15:26:53 +01:00
java_godot_wrapper.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
java_godot_wrapper.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
jni_utils.cpp
jni_utils.h
net_socket_android.cpp Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
net_socket_android.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
os_android.cpp Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00
os_android.h Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00
platform_config.h
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
README.md
rendering_context_driver_vulkan_android.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_android.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
SCsub Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
string_android.h
thread_jandroid.cpp
thread_jandroid.h
tts_android.cpp [Drivers,Platform] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-12 20:13:32 +02:00
tts_android.h

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.