virtualx-engine/tests/core/object/test_object.h
Marius Hanl b9be3ce75e Add tests for signals
- Adding signals
- Emitting signals
2022-12-29 16:07:45 +01:00

364 lines
12 KiB
C++

/*************************************************************************/
/* test_object.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TEST_OBJECT_H
#define TEST_OBJECT_H
#include "core/core_string_names.h"
#include "core/object/class_db.h"
#include "core/object/object.h"
#include "core/object/script_language.h"
#include "tests/test_macros.h"
// Declared in global namespace because of GDCLASS macro warning (Windows):
// "Unqualified friend declaration referring to type outside of the nearest enclosing namespace
// is a Microsoft extension; add a nested name specifier".
class _TestDerivedObject : public Object {
GDCLASS(_TestDerivedObject, Object);
int property_value;
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("set_property", "property"), &_TestDerivedObject::set_property);
ClassDB::bind_method(D_METHOD("get_property"), &_TestDerivedObject::get_property);
ADD_PROPERTY(PropertyInfo(Variant::INT, "property"), "set_property", "get_property");
}
public:
void set_property(int value) { property_value = value; }
int get_property() const { return property_value; }
};
namespace TestObject {
class _MockScriptInstance : public ScriptInstance {
StringName property_name = "NO_NAME";
Variant property_value;
public:
bool set(const StringName &p_name, const Variant &p_value) override {
property_name = p_name;
property_value = p_value;
return true;
}
bool get(const StringName &p_name, Variant &r_ret) const override {
if (property_name == p_name) {
r_ret = property_value;
return true;
}
return false;
}
void get_property_list(List<PropertyInfo> *p_properties) const override {
}
Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override {
return Variant::PACKED_FLOAT32_ARRAY;
}
bool property_can_revert(const StringName &p_name) const override {
return false;
};
bool property_get_revert(const StringName &p_name, Variant &r_ret) const override {
return false;
};
void get_method_list(List<MethodInfo> *p_list) const override {
}
bool has_method(const StringName &p_method) const override {
return false;
}
Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
return Variant();
}
void notification(int p_notification) override {
}
Ref<Script> get_script() const override {
return Ref<Script>();
}
const Variant get_rpc_config() const override {
return Variant();
}
ScriptLanguage *get_language() override {
return nullptr;
}
};
TEST_CASE("[Object] Core getters") {
Object object;
CHECK_MESSAGE(
object.is_class("Object"),
"is_class() should return the expected value.");
CHECK_MESSAGE(
object.get_class() == "Object",
"The returned class should match the expected value.");
CHECK_MESSAGE(
object.get_class_name() == "Object",
"The returned class name should match the expected value.");
CHECK_MESSAGE(
object.get_class_static() == "Object",
"The returned static class should match the expected value.");
CHECK_MESSAGE(
object.get_save_class() == "Object",
"The returned save class should match the expected value.");
List<String> inheritance_list;
object.get_inheritance_list_static(&inheritance_list);
CHECK_MESSAGE(
inheritance_list.size() == 1,
"The inheritance list should consist of Object only");
CHECK_MESSAGE(
inheritance_list[0] == "Object",
"The inheritance list should consist of Object only");
}
TEST_CASE("[Object] Metadata") {
const String meta_path = "complex_metadata_path";
Object object;
object.set_meta(meta_path, Color(0, 1, 0));
CHECK_MESSAGE(
Color(object.get_meta(meta_path)).is_equal_approx(Color(0, 1, 0)),
"The returned object metadata after setting should match the expected value.");
List<StringName> meta_list;
object.get_meta_list(&meta_list);
CHECK_MESSAGE(
meta_list.size() == 1,
"The metadata list should only contain 1 item after adding one metadata item.");
object.remove_meta(meta_path);
// Also try removing nonexistent metadata (it should do nothing, without printing an error message).
object.remove_meta("I don't exist");
ERR_PRINT_OFF;
CHECK_MESSAGE(
object.get_meta(meta_path) == Variant(),
"The returned object metadata after removing should match the expected value.");
ERR_PRINT_ON;
List<StringName> meta_list2;
object.get_meta_list(&meta_list2);
CHECK_MESSAGE(
meta_list2.size() == 0,
"The metadata list should contain 0 items after removing all metadata items.");
}
TEST_CASE("[Object] Construction") {
Object object;
CHECK_MESSAGE(
!object.is_ref_counted(),
"Object is not a RefCounted.");
Object *p_db = ObjectDB::get_instance(object.get_instance_id());
CHECK_MESSAGE(
p_db == &object,
"The database pointer returned by the object id should reference same object.");
}
TEST_CASE("[Object] Script instance property setter") {
Object object;
_MockScriptInstance *script_instance = memnew(_MockScriptInstance);
object.set_script_instance(script_instance);
bool valid = false;
object.set("some_name", 100, &valid);
CHECK(valid);
Variant actual_value;
CHECK_MESSAGE(
script_instance->get("some_name", actual_value),
"The assigned script instance should successfully retrieve value by name.");
CHECK_MESSAGE(
actual_value == Variant(100),
"The returned value should equal the one which was set by the object.");
}
TEST_CASE("[Object] Script instance property getter") {
Object object;
_MockScriptInstance *script_instance = memnew(_MockScriptInstance);
script_instance->set("some_name", 100); // Make sure script instance has the property
object.set_script_instance(script_instance);
bool valid = false;
const Variant &actual_value = object.get("some_name", &valid);
CHECK(valid);
CHECK_MESSAGE(
actual_value == Variant(100),
"The returned value should equal the one which was set by the script instance.");
}
TEST_CASE("[Object] Built-in property setter") {
GDREGISTER_CLASS(_TestDerivedObject);
_TestDerivedObject derived_object;
bool valid = false;
derived_object.set("property", 100, &valid);
CHECK(valid);
CHECK_MESSAGE(
derived_object.get_property() == 100,
"The property value should equal the one which was set with built-in setter.");
}
TEST_CASE("[Object] Built-in property getter") {
GDREGISTER_CLASS(_TestDerivedObject);
_TestDerivedObject derived_object;
derived_object.set_property(100);
bool valid = false;
const Variant &actual_value = derived_object.get("property", &valid);
CHECK(valid);
CHECK_MESSAGE(
actual_value == Variant(100),
"The returned value should equal the one which was set with built-in setter.");
}
TEST_CASE("[Object] Script property setter") {
Object object;
Variant script;
bool valid = false;
object.set(CoreStringNames::get_singleton()->_script, script, &valid);
CHECK(valid);
CHECK_MESSAGE(
object.get_script() == script,
"The object script should be equal to the assigned one.");
}
TEST_CASE("[Object] Script property getter") {
Object object;
Variant script;
object.set_script(script);
bool valid = false;
const Variant &actual_value = object.get(CoreStringNames::get_singleton()->_script, &valid);
CHECK(valid);
CHECK_MESSAGE(
actual_value == script,
"The returned value should be equal to the assigned script.");
}
TEST_CASE("[Object] Absent name setter") {
Object object;
bool valid = true;
object.set("absent_name", 100, &valid);
CHECK(!valid);
}
TEST_CASE("[Object] Absent name getter") {
Object object;
bool valid = true;
const Variant &actual_value = object.get("absent_name", &valid);
CHECK(!valid);
CHECK_MESSAGE(
actual_value == Variant(),
"The returned value should equal nil variant.");
}
TEST_CASE("[Object] Signals") {
Object object;
CHECK_FALSE(object.has_signal("my_custom_signal"));
List<MethodInfo> signals_before;
object.get_signal_list(&signals_before);
object.add_user_signal(MethodInfo("my_custom_signal"));
CHECK(object.has_signal("my_custom_signal"));
List<MethodInfo> signals_after;
object.get_signal_list(&signals_after);
// Should be one more signal.
CHECK_EQ(signals_before.size() + 1, signals_after.size());
SUBCASE("Adding the same user signal again should not have any effect") {
CHECK(object.has_signal("my_custom_signal"));
ERR_PRINT_OFF;
object.add_user_signal(MethodInfo("my_custom_signal"));
ERR_PRINT_ON;
CHECK(object.has_signal("my_custom_signal"));
List<MethodInfo> signals_after_existing_added;
object.get_signal_list(&signals_after_existing_added);
CHECK_EQ(signals_after.size(), signals_after_existing_added.size());
}
SUBCASE("Trying to add a preexisting signal should not have any effect") {
CHECK(object.has_signal("script_changed"));
ERR_PRINT_OFF;
object.add_user_signal(MethodInfo("script_changed"));
ERR_PRINT_ON;
CHECK(object.has_signal("script_changed"));
List<MethodInfo> signals_after_existing_added;
object.get_signal_list(&signals_after_existing_added);
CHECK_EQ(signals_after.size(), signals_after_existing_added.size());
}
SUBCASE("Adding an empty signal should not have any effect") {
CHECK_FALSE(object.has_signal(""));
ERR_PRINT_OFF;
object.add_user_signal(MethodInfo(""));
ERR_PRINT_ON;
CHECK_FALSE(object.has_signal(""));
List<MethodInfo> signals_after_empty_added;
object.get_signal_list(&signals_after_empty_added);
CHECK_EQ(signals_after.size(), signals_after_empty_added.size());
}
SUBCASE("Emitting a non existing signal will return an error") {
Error err = object.emit_signal("some_signal");
CHECK(err == ERR_UNAVAILABLE);
}
SUBCASE("Emitting an existing signal should call the connected method") {
Array empty_signal_args;
empty_signal_args.push_back(Array());
SIGNAL_WATCH(&object, "my_custom_signal");
SIGNAL_CHECK_FALSE("my_custom_signal");
Error err = object.emit_signal("my_custom_signal");
CHECK(err == OK);
SIGNAL_CHECK("my_custom_signal", empty_signal_args);
SIGNAL_UNWATCH(&object, "my_custom_signal");
}
}
} // namespace TestObject
#endif // TEST_OBJECT_H