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animated_sprite_2d.cpp
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Refactor pixel snapping.
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2020-10-30 08:57:32 -03:00 |
animated_sprite_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
area_2d.cpp
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Remove area or body from map before emitting signals.
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2020-10-02 17:03:09 +01:00 |
area_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
audio_stream_player_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
audio_stream_player_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
back_buffer_copy.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
back_buffer_copy.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
camera_2d.cpp
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fixed Camera2D rotation with non-square zoom
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2020-11-22 18:09:33 -06:00 |
camera_2d.h
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fixed camera2D showing incorrect bounds in editor
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2020-07-18 18:01:37 -04:00 |
canvas_group.cpp
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Implement CanvasGroup and CanvasItem clipping
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2020-10-28 18:53:32 -03:00 |
canvas_group.h
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Implement CanvasGroup and CanvasItem clipping
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2020-10-28 18:53:32 -03:00 |
canvas_modulate.cpp
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Update all get_configuration_warning to retrieve warnings from the parent
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2020-05-16 16:07:42 +03:00 |
canvas_modulate.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
collision_object_2d.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
collision_object_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
collision_polygon_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
collision_polygon_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
collision_shape_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
collision_shape_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
cpu_particles_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
cpu_particles_2d.h
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Remove empty lines around braces with the formatting script
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2020-11-16 23:38:11 -05:00 |
gpu_particles_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
gpu_particles_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
joints_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
joints_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
light_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
light_2d.h
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doc: Sync classref with current source + fixup some bindings
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2020-11-04 15:38:26 +01:00 |
light_occluder_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
light_occluder_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
line_2d.cpp
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Fixup ColorRamp to Gradient renames
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2020-10-25 18:32:44 +02:00 |
line_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
line_builder.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
line_builder.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
mesh_instance_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
mesh_instance_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
multimesh_instance_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
multimesh_instance_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
navigation_2d.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
navigation_2d.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
navigation_agent_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
navigation_agent_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
navigation_obstacle_2d.cpp
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Update all get_configuration_warning to retrieve warnings from the parent
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2020-05-16 16:07:42 +03:00 |
navigation_obstacle_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
navigation_region_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
navigation_region_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
node_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
node_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
parallax_background.cpp
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Fixes ParallaxLayer offset when ignore camera zoom
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2020-09-10 11:08:20 +08:00 |
parallax_background.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
parallax_layer.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
parallax_layer.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
path_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
path_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
physics_body_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
physics_body_2d.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
polygon_2d.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
polygon_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
position_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
position_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
ray_cast_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
ray_cast_2d.h
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Rename RayCast's cast_to property to target_position
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2020-09-10 19:06:56 +02:00 |
remote_transform_2d.cpp
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Update all get_configuration_warning to retrieve warnings from the parent
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2020-05-16 16:07:42 +03:00 |
remote_transform_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
skeleton_2d.cpp
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Update all get_configuration_warning to retrieve warnings from the parent
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2020-05-16 16:07:42 +03:00 |
skeleton_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
sprite_2d.cpp
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Refactor pixel snapping.
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2020-10-30 08:57:32 -03:00 |
sprite_2d.h
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
tile_map.cpp
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Refactored 2D shader and lighting system
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2020-10-24 15:57:25 -03:00 |
tile_map.h
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
touch_screen_button.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
touch_screen_button.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
visibility_notifier_2d.cpp
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Reorganized core/ directory, it was too fatty already
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2020-11-07 20:17:12 -03:00 |
visibility_notifier_2d.h
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Add override keywords.
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2020-07-10 13:56:54 +01:00 |
y_sort.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
y_sort.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |