virtualx-engine/servers/rendering/renderer_rd/effects
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
bokeh_dof.cpp
bokeh_dof.h
copy_effects.cpp Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
copy_effects.h Use a src rect for copying from screen with CanvasGroup in the mobile backend 2024-04-17 15:19:20 -07:00
debug_effects.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
debug_effects.h
fsr.cpp
fsr.h
fsr2.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
fsr2.h
luminance.cpp
luminance.h
resolve.cpp
resolve.h
roughness_limiter.cpp
roughness_limiter.h
SCsub
sort_effects.cpp
sort_effects.h
ss_effects.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
ss_effects.h
taa.cpp
taa.h
tone_mapper.cpp
tone_mapper.h
vrs.cpp Disable XR server when compiling without 3D 2024-03-13 09:02:10 -07:00
vrs.h