virtualx-engine/scene
Rémi Verschelde ba177ccaec doc: Misc updates for AnimationNode* and others
- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
2020-01-23 12:37:33 +01:00
..
2d doc: Misc updates for AnimationNode* and others 2020-01-23 12:37:33 +01:00
3d Merge pull request #35406 from lawnjelly/ortho-shadow 2020-01-22 22:02:09 +01:00
animation doc: Misc updates for AnimationNode* and others 2020-01-23 12:37:33 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gui Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit 2020-01-23 08:20:24 +01:00
main SceneTree: Abort change_scene if we're quitting 2020-01-19 22:08:40 +01:00
resources Hide "default_input_values" property in VisualShaderNode. 2020-01-23 11:18:51 +03:00
register_scene_types.cpp Remove unused #if 0'ed code 2020-01-21 21:41:54 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00