Virtualx Game Engine. Forked from Godot 3.6
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Ricardo Pérez ba61a1dfd3 Fixes Theora build
Changes memcpy() -> copymem()
2015-05-04 23:57:55 +02:00
bin -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
core -Fixed android export options (screen sizes, orientation should work) 2015-05-01 21:13:20 -03:00
demos fixed bullet in 3d platformer demo 2015-05-01 12:24:20 -03:00
doc -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
drivers Fixes Theora build 2015-05-04 23:57:55 +02:00
main -disabled thread model 2 for the time being, crashes on linux without reason, fixes #1482 2015-04-27 00:19:07 -03:00
modules made parser accept EOF after "pass", fixes #1488 2015-04-26 20:28:41 -03:00
platform -fixed godot icon for android 2015-05-01 23:21:27 -03:00
scene -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
servers -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
tools -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
.gitignore Fix Javascript build. 2015-03-19 10:31:36 +05:30
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix 2015-04-07 20:22:58 -03:00
version.py bumped version to rc1 2015-05-01 12:30:13 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced