virtualx-engine/scene
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
..
2d Expose get_mesh() for NavigationPolygon Resources 2022-06-02 09:52:26 +02:00
3d Merge pull request #61625 from smix8/navigation_debugview_mesh_scripted_4.x 2022-06-02 18:24:30 +02:00
animation Remove configuration warning from AnimationPlayer 2022-05-24 13:22:16 +01:00
audio Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
debugger Add a new HashSet template 2022-05-20 22:40:38 +02:00
gui [RTL] Stop processing thread before deleting scroll bar. 2022-06-06 23:46:22 +03:00
main Initial TAA implementation 2022-06-07 13:14:44 +02:00
multiplayer rename 'configuration' to 'replication_config' in MultiplayerSynchronizer 2022-06-04 18:30:31 -05:00
resources Increase maximum size of gradient textures 2022-06-05 18:20:26 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00