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This can be used to make shadows translucent for a specific light. The light distance fade system also uses this to smoothly fade the shadow when the light fade transition distance is greater than 0. |
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.. | ||
light_storage.cpp | ||
light_storage.h | ||
material_storage.cpp | ||
material_storage.h | ||
mesh_storage.cpp | ||
mesh_storage.h | ||
particles_storage.cpp | ||
particles_storage.h | ||
SCsub | ||
texture_storage.cpp | ||
texture_storage.h | ||
utilities.cpp | ||
utilities.h |