64b5ee7010
Main benefits: - Projects can be built offline. Previously you needed internet access the first time building to download the packages. - Changes to packages like Godot.NET.Sdk can be easily tested before publishing. This was already possible but required too many manual steps. - First time builds are a bit faster, as the Sdk package doesn't need to be downloaded. In practice, the package is very small so it makes little difference. Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the recent changes regarding '.mono/' -> '.godot/mono/'.
45 lines
1.4 KiB
Python
45 lines
1.4 KiB
Python
# Build Godot.NET.Sdk solution
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import os
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from SCons.Script import Dir
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def build_godot_net_sdk(source, target, env):
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# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
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module_dir = env["module_dir"]
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solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln")
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build_config = "Release"
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from .solution_builder import build_solution
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extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
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build_solution(env, solution_path, build_config, extra_msbuild_args)
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# No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them.
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def build(env_mono):
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assert env_mono["tools"]
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output_dir = Dir("#bin").abspath
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editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools")
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nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs")
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module_dir = os.getcwd()
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package_version_file = os.path.join(
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module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt"
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)
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with open(package_version_file, mode="r") as f:
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version = f.read().strip()
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target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version]
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targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames]
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cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir)
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env_mono.AlwaysBuild(cmd)
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