virtualx-engine/scene
Rémi Verschelde bac1073617
Merge pull request #36146 from akien-mga/doc-update
doc: Add BaseMaterial3D strings ported from SpatialMaterial
2020-02-12 21:48:05 +01:00
..
2d ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
3d ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
animation ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
gui ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
main ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
resources doc: Add BaseMaterial3D strings ported from SpatialMaterial 2020-02-12 15:23:26 +01:00
register_scene_types.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00