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effects
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
environment
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Move Sky(RD) into environment
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2022-07-26 10:19:40 +10:00 |
forward_clustered
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
forward_mobile
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
shaders
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Move Sky(RD) into environment
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2022-07-26 10:19:40 +10:00 |
storage_rd
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
cluster_builder_rd.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
cluster_builder_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
effects_rd.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
effects_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_canvas_render_rd.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
renderer_canvas_render_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_compositor_rd.cpp
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Split dependency logic
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2022-06-28 00:10:29 +10:00 |
renderer_compositor_rd.h
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
renderer_scene_environment_rd.cpp
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renderer_scene_environment_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_scene_render_rd.cpp
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Move Sky(RD) into environment
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2022-07-26 10:19:40 +10:00 |
renderer_scene_render_rd.h
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Move Sky(RD) into environment
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2022-07-26 10:19:40 +10:00 |
SCsub
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Split GI effects and fix stereoscopic rendering of GI effects
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2022-06-22 12:50:17 +10:00 |
shader_rd.cpp
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Remove ThreadWorkPool, replace by WorkerThreadPool
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2022-07-25 15:39:50 +02:00 |
shader_rd.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |