virtualx-engine/doc
Hugo Locurcio bad74311db
Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
This makes material setup faster and avoids mistakes, especially with
the metallic channel which defaults to 0.

The value is only changed when adding a texture when none was
previously assigned, not when assigning a different texture.
2021-11-13 17:46:22 +01:00
..
classes Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D 2021-11-13 17:46:22 +01:00
tools Restore constructor/operator information in online docs 2021-11-02 22:33:55 +03:00
translations i18n: Sync classref translations with Weblate 2021-11-03 15:06:09 +01:00
Doxyfile Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
Makefile Rename "makerst.py" to "make_rst.py" 2021-10-24 01:58:59 -05:00