virtualx-engine/modules/openxr/scene/openxr_composition_layer_quad.h

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C++

/**************************************************************************/
/* openxr_composition_layer_quad.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OPENXR_COMPOSITION_LAYER_QUAD_H
#define OPENXR_COMPOSITION_LAYER_QUAD_H
#include <openxr/openxr.h>
#include "openxr_composition_layer.h"
class OpenXRCompositionLayerQuad : public OpenXRCompositionLayer {
GDCLASS(OpenXRCompositionLayerQuad, OpenXRCompositionLayer);
XrCompositionLayerQuad composition_layer;
Size2 quad_size = Size2(1.0, 1.0);
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void _on_openxr_session_begun() override;
virtual Ref<Mesh> _create_fallback_mesh() override;
public:
void set_quad_size(const Size2 &p_size);
Size2 get_quad_size() const;
virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;
OpenXRCompositionLayerQuad();
~OpenXRCompositionLayerQuad();
};
#endif // OPENXR_COMPOSITION_LAYER_QUAD_H