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shaders
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Merge pull request #60246 from Calinou/directional-light-add-fade-start-3.x
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2024-02-07 09:49:21 +01:00 |
rasterizer_canvas_base_gles3.cpp
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Fix signed distance field font rendering
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2024-02-05 17:50:33 +00:00 |
rasterizer_canvas_base_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
rasterizer_canvas_gles3.cpp
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Fix signed distance field font rendering
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2024-02-05 17:50:33 +00:00 |
rasterizer_canvas_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
rasterizer_gles3.cpp
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Unbind texture slots when changing framebuffer
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2023-08-12 11:07:13 +01:00 |
rasterizer_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
rasterizer_scene_gles3.cpp
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Backport DirectionalLight fade_start property to 3.x
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2023-11-20 12:41:55 +01:00 |
rasterizer_scene_gles3.h
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Backport DirectionalLight fade_start property to 3.x
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2023-11-20 12:41:55 +01:00 |
rasterizer_storage_gles3.cpp
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Backport DirectionalLight fade_start property to 3.x
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2023-11-20 12:41:55 +01:00 |
rasterizer_storage_gles3.h
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Fix various GCC 13 warnings
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2023-12-08 15:32:59 +01:00 |
SCsub
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shader_cache_gles3.cpp
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
shader_cache_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
shader_compiler_gles3.cpp
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Prevent shuffling custom shader functions (shader cache requires determinism)
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2024-01-03 13:12:48 +01:00 |
shader_compiler_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |
shader_gles3.cpp
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Fix glGet overflows by using 64 bit versions
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2023-10-16 13:47:11 +01:00 |
shader_gles3.h
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One Copyright Update to rule them all
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2023-01-10 15:26:54 +01:00 |