1a2cb755e2
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
17 lines
257 B
INI
17 lines
257 B
INI
[application]
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name="Kinematic Character 3D"
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main_scene="res://level.scn"
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icon="res://kinebody3d.png"
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[input]
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move_forward=[key(Up)]
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move_left=[key(Left)]
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move_right=[key(Right)]
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move_backwards=[key(Down)]
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jump=[key(Space)]
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[rasterizer]
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shadow_filter=3
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