virtualx-engine/scene/resources/world.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

354 lines
11 KiB
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/*************************************************************************/
/* world.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "world.h"
#include "core/math/camera_matrix.h"
#include "core/math/octree.h"
#include "scene/3d/camera.h"
#include "scene/3d/visibility_notifier.h"
#include "scene/scene_string_names.h"
struct SpatialIndexer {
Octree<VisibilityNotifier> octree;
struct NotifierData {
AABB aabb;
OctreeElementID id;
};
Map<VisibilityNotifier *, NotifierData> notifiers;
struct CameraData {
Map<VisibilityNotifier *, uint64_t> notifiers;
};
Map<Camera *, CameraData> cameras;
enum {
VISIBILITY_CULL_MAX = 32768
};
Vector<VisibilityNotifier *> cull;
bool changed;
uint64_t pass;
uint64_t last_frame;
void _notifier_add(VisibilityNotifier *p_notifier, const AABB &p_rect) {
ERR_FAIL_COND(notifiers.has(p_notifier));
notifiers[p_notifier].aabb = p_rect;
notifiers[p_notifier].id = octree.create(p_notifier, p_rect);
changed = true;
}
void _notifier_update(VisibilityNotifier *p_notifier, const AABB &p_rect) {
Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
if (E->get().aabb == p_rect)
return;
E->get().aabb = p_rect;
octree.move(E->get().id, E->get().aabb);
changed = true;
}
void _notifier_remove(VisibilityNotifier *p_notifier) {
Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
octree.erase(E->get().id);
notifiers.erase(p_notifier);
List<Camera *> removed;
for (Map<Camera *, CameraData>::Element *F = cameras.front(); F; F = F->next()) {
Map<VisibilityNotifier *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
if (G) {
F->get().notifiers.erase(G);
removed.push_back(F->key());
}
}
while (!removed.empty()) {
p_notifier->_exit_camera(removed.front()->get());
removed.pop_front();
}
changed = true;
}
void _add_camera(Camera *p_camera) {
ERR_FAIL_COND(cameras.has(p_camera));
CameraData vd;
cameras[p_camera] = vd;
changed = true;
}
void _update_camera(Camera *p_camera) {
Map<Camera *, CameraData>::Element *E = cameras.find(p_camera);
ERR_FAIL_COND(!E);
changed = true;
}
void _remove_camera(Camera *p_camera) {
ERR_FAIL_COND(!cameras.has(p_camera));
List<VisibilityNotifier *> removed;
for (Map<VisibilityNotifier *, uint64_t>::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) {
removed.push_back(E->key());
}
while (!removed.empty()) {
removed.front()->get()->_exit_camera(p_camera);
removed.pop_front();
}
cameras.erase(p_camera);
}
void _update(uint64_t p_frame) {
if (p_frame == last_frame)
return;
last_frame = p_frame;
if (!changed)
return;
for (Map<Camera *, CameraData>::Element *E = cameras.front(); E; E = E->next()) {
pass++;
Camera *c = E->key();
Vector<Plane> planes = c->get_frustum();
int culled = octree.cull_convex(planes, cull.ptrw(), cull.size());
VisibilityNotifier **ptr = cull.ptrw();
List<VisibilityNotifier *> added;
List<VisibilityNotifier *> removed;
for (int i = 0; i < culled; i++) {
//notifiers in frustum
Map<VisibilityNotifier *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]);
if (!H) {
E->get().notifiers.insert(ptr[i], pass);
added.push_back(ptr[i]);
} else {
H->get() = pass;
}
}
for (Map<VisibilityNotifier *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
if (F->get() != pass)
removed.push_back(F->key());
}
while (!added.empty()) {
added.front()->get()->_enter_camera(E->key());
added.pop_front();
}
while (!removed.empty()) {
E->get().notifiers.erase(removed.front()->get());
removed.front()->get()->_exit_camera(E->key());
removed.pop_front();
}
}
changed = false;
}
SpatialIndexer() {
pass = 0;
last_frame = 0;
changed = false;
cull.resize(VISIBILITY_CULL_MAX);
}
};
void World::_register_camera(Camera *p_camera) {
#ifndef _3D_DISABLED
indexer->_add_camera(p_camera);
#endif
}
void World::_update_camera(Camera *p_camera) {
#ifndef _3D_DISABLED
indexer->_update_camera(p_camera);
#endif
}
void World::_remove_camera(Camera *p_camera) {
#ifndef _3D_DISABLED
indexer->_remove_camera(p_camera);
#endif
}
void World::_register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier, p_rect);
#endif
}
void World::_update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier, p_rect);
#endif
}
void World::_remove_notifier(VisibilityNotifier *p_notifier) {
#ifndef _3D_DISABLED
indexer->_notifier_remove(p_notifier);
#endif
}
void World::_update(uint64_t p_frame) {
#ifndef _3D_DISABLED
indexer->_update(p_frame);
#endif
}
RID World::get_space() const {
return space;
}
RID World::get_scenario() const {
return scenario;
}
void World::set_environment(const Ref<Environment> &p_environment) {
environment = p_environment;
if (environment.is_valid())
VS::get_singleton()->scenario_set_environment(scenario, environment->get_rid());
else
VS::get_singleton()->scenario_set_environment(scenario, RID());
}
Ref<Environment> World::get_environment() const {
return environment;
}
void World::set_fallback_environment(const Ref<Environment> &p_environment) {
fallback_environment = p_environment;
if (fallback_environment.is_valid())
VS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
else
VS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
}
Ref<Environment> World::get_fallback_environment() const {
return fallback_environment;
}
PhysicsDirectSpaceState *World::get_direct_space_state() {
return PhysicsServer::get_singleton()->space_get_direct_state(space);
}
void World::get_camera_list(List<Camera *> *r_cameras) {
for (Map<Camera *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) {
r_cameras->push_back(E->key());
}
}
void World::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World::get_space);
ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
ClassDB::bind_method(D_METHOD("set_environment", "env"), &World::set_environment);
ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment);
ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment);
ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment);
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state");
}
World::World() {
space = PhysicsServer::get_singleton()->space_create();
scenario = VisualServer::get_singleton()->scenario_create();
PhysicsServer::get_singleton()->space_set_active(space, true);
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8));
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::REAL, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::REAL, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
#ifdef _3D_DISABLED
indexer = NULL;
#else
indexer = memnew(SpatialIndexer);
#endif
}
World::~World() {
PhysicsServer::get_singleton()->free(space);
VisualServer::get_singleton()->free(scenario);
#ifndef _3D_DISABLED
memdelete(indexer);
#endif
}