01aec21d25
This reduces the size of the editor binaries significantly, as we otherwise
embed all WIP translations, including ones with very low completion ratios,
and end up paying for the size of all `msgid`s for each locale.
Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details.
The thresholds used are:
- 30% for the editor interface (should already include most common strings
while more obscure ones like UndoRedo action names might be untranslated).
- 10% for the class reference: this is a HUGE resource and 10% is already
a lot of useful content, especially if focused on the most used APIs.
This currently reduces the size of the editor binary by 17% on Linux.
The list will be synced manually every now and then.
(cherry picked from commit 8425c58991
)
120 lines
4.3 KiB
Python
120 lines
4.3 KiB
Python
#!/usr/bin/env python
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Import("env")
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env.editor_sources = []
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import os
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import glob
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import editor_builders
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def _make_doc_data_class_path(to_path):
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# NOTE: It is safe to generate this file here, since this is still executed serially
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g = open(os.path.join(to_path, "doc_data_class_path.gen.h"), "w", encoding="utf-8")
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g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
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g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
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g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n")
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for c in sorted(env.doc_class_path):
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g.write('\t{"' + c + '", "' + env.doc_class_path[c] + '"},\n')
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g.write("\t{nullptr, nullptr}\n")
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g.write("};\n")
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g.close()
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if env["tools"]:
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# Register exporters
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reg_exporters_inc = '#include "register_exporters.h"\n'
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reg_exporters = "void register_exporters() {\n"
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for e in env.platform_exporters:
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# Glob all .cpp files in export folder
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files = Glob("#platform/" + e + "/export/" + "*.cpp")
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env.add_source_files(env.editor_sources, files)
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reg_exporters += "\tregister_" + e + "_exporter();\n"
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reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
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reg_exporters += "}\n"
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# NOTE: It is safe to generate this file here, since this is still executed serially
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with open("register_exporters.gen.cpp", "w", encoding="utf-8") as f:
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f.write(reg_exporters_inc)
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f.write(reg_exporters)
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# Core API documentation.
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docs = []
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docs += Glob("#doc/classes/*.xml")
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# Module API documentation.
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module_dirs = []
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for d in env.doc_class_path.values():
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if d not in module_dirs:
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module_dirs.append(d)
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for d in module_dirs:
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if not os.path.isabs(d):
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docs += Glob("#" + d + "/*.xml") # Built-in.
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else:
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docs += Glob(d + "/*.xml") # Custom.
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_make_doc_data_class_path(env.Dir("#editor").abspath)
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docs = sorted(docs)
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env.Depends("#editor/doc_data_compressed.gen.h", docs)
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env.CommandNoCache(
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"#editor/doc_data_compressed.gen.h",
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docs,
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env.Run(editor_builders.make_doc_header, "Generating documentation header."),
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)
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# Editor interface and class reference translations incur a significant size
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# cost for the editor binary (see godot-proposals#3421).
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# To limit it, we only include translations with a high enough completion
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# ratio (30% for the editor UI, 10% for the class reference).
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# Generated with `make include-list` for each resource.
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# Editor translations
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to_include = (
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"ar,bg,bn,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tr,uk,vi,zh_CN,zh_TW"
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).split(",")
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tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include]
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env.Depends("#editor/editor_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/editor_translations.gen.h",
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tlist,
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env.Run(editor_builders.make_editor_translations_header, "Generating editor translations header."),
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)
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# Documentation translations
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to_include = "es,fr,ja,zh_CN".split(",")
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tlist = [env.Dir("#doc/translations").abspath + "/" + f + ".po" for f in to_include]
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env.Depends("#editor/doc_translations.gen.h", tlist)
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env.CommandNoCache(
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"#editor/doc_translations.gen.h",
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tlist,
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env.Run(editor_builders.make_doc_translations_header, "Generating translations header."),
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)
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# Fonts
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flist = glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.ttf")
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flist.extend(glob.glob(env.Dir("#thirdparty").abspath + "/fonts/*.otf"))
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flist.sort()
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env.Depends("#editor/builtin_fonts.gen.h", flist)
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env.CommandNoCache(
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"#editor/builtin_fonts.gen.h",
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flist,
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env.Run(editor_builders.make_fonts_header, "Generating builtin fonts header."),
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)
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env.add_source_files(env.editor_sources, "*.cpp")
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env.add_source_files(env.editor_sources, "register_exporters.gen.cpp")
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SConscript("debugger/SCsub")
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SConscript("fileserver/SCsub")
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SConscript("icons/SCsub")
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SConscript("import/SCsub")
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SConscript("plugins/SCsub")
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lib = env.add_library("editor", env.editor_sources)
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env.Prepend(LIBS=[lib])
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