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renderer_rd
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As GLSLang seems to be all or nothing, added our own defines
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2021-03-31 21:47:25 +11:00 |
renderer_canvas_cull.cpp
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Fix canvas renderer line width
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2021-03-04 21:37:06 +01:00 |
renderer_canvas_cull.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_canvas_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_canvas_render.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_compositor.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_compositor.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_scene_cull.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
renderer_scene_cull.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_scene_render.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
renderer_scene_render.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
renderer_storage.cpp
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Rewrite render code to be more cache and thread friendly.
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2021-01-05 08:50:18 -03:00 |
renderer_storage.h
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Fix negative VRAM values
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2021-03-05 21:48:20 +00:00 |
renderer_thread_pool.cpp
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_thread_pool.h
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Threaded optimizations to cull and render
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2021-01-05 08:50:18 -03:00 |
renderer_viewport.cpp
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Reorganize Project Settings
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2021-02-18 11:23:34 -03:00 |
renderer_viewport.h
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Make Servers truly Thread Safe
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2021-02-10 13:21:46 -03:00 |
rendering_device.cpp
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Obtain supported Vulkan API
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2021-03-26 12:06:57 +11:00 |
rendering_device.h
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Obtain supported Vulkan API
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2021-03-26 12:06:57 +11:00 |
rendering_device_binds.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_device_binds.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_default.cpp
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Fix negative VRAM values
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2021-03-05 21:48:20 +00:00 |
rendering_server_default.h
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fix issue vulkan crash on open shader materials
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2021-03-13 22:54:33 +01:00 |
rendering_server_globals.cpp
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
rendering_server_globals.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |
SCsub
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RenderingServer reorganization
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2020-12-04 18:39:46 -03:00 |
shader_language.cpp
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Merge pull request #46522 from Ev1lbl0w/bugfix-shader_noret
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2021-03-01 09:36:15 +01:00 |
shader_language.h
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Allow passing varying from fragment to light shader function
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2021-02-11 15:59:21 +03:00 |
shader_types.cpp
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Renamed emit_particle to emit_subparticle shader function
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2021-01-12 09:41:08 +03:00 |
shader_types.h
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Update copyright statements to 2021
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2021-01-01 20:19:21 +01:00 |