.. |
export
|
Fix macOS export plugin build without regex module.
|
2022-10-13 08:54:50 +03:00 |
crash_handler_macos.h
|
|
|
crash_handler_macos.mm
|
|
|
detect.py
|
ci: add Python static analysis check via mypy
|
2022-09-30 19:03:17 +07:00 |
dir_access_macos.h
|
Unix: Remove now unnecessary I/O defines, cleanup
|
2022-10-03 12:33:41 +02:00 |
dir_access_macos.mm
|
Unix: Remove now unnecessary I/O defines, cleanup
|
2022-10-03 12:33:41 +02:00 |
display_server_macos.h
|
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
|
2022-10-10 10:32:41 +03:00 |
display_server_macos.mm
|
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
|
2022-10-10 10:32:41 +03:00 |
gl_manager_macos_legacy.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
gl_manager_macos_legacy.mm
|
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
|
2022-09-12 17:30:50 -07:00 |
godot_application.h
|
|
|
godot_application.mm
|
|
|
godot_application_delegate.h
|
|
|
godot_application_delegate.mm
|
|
|
godot_button_view.h
|
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
|
2022-10-10 10:32:41 +03:00 |
godot_button_view.mm
|
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
|
2022-10-10 10:32:41 +03:00 |
godot_content_view.h
|
[macOS, 4.0] Fix unresponsive redraw during live resizing.
|
2022-09-14 09:59:00 +03:00 |
godot_content_view.mm
|
[macOS] Fix redraw lag at the edge of the resizing window.
|
2022-09-15 17:08:12 +03:00 |
godot_main_macos.mm
|
|
|
godot_menu_delegate.h
|
[macOS] Handle accelerator and click events of the global menu items separately.
|
2022-09-01 08:13:56 +03:00 |
godot_menu_delegate.mm
|
[macOS] Simplify handling of menu accelerators, and send event to the focused window instead of main.
|
2022-09-02 13:56:27 +03:00 |
godot_menu_item.h
|
[macOS] Handle accelerator and click events of the global menu items separately.
|
2022-09-01 08:13:56 +03:00 |
godot_menu_item.mm
|
[macOS] Handle accelerator and click events of the global menu items separately.
|
2022-09-01 08:13:56 +03:00 |
godot_window.h
|
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
|
2022-09-22 23:09:56 +03:00 |
godot_window.mm
|
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
|
2022-09-22 23:09:56 +03:00 |
godot_window_delegate.h
|
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
|
2022-09-22 23:09:56 +03:00 |
godot_window_delegate.mm
|
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
|
2022-09-22 23:09:56 +03:00 |
joypad_macos.cpp
|
|
|
joypad_macos.h
|
Cleanup unused defines in platform code
|
2022-10-11 11:52:41 +02:00 |
key_mapping_macos.h
|
|
|
key_mapping_macos.mm
|
|
|
logo.png
|
|
|
macos_terminal_logger.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
macos_terminal_logger.mm
|
|
|
os_macos.h
|
Add get_distribution_name() and get_version() to OS
|
2022-09-16 11:17:36 +02:00 |
os_macos.mm
|
[macOS] Fit OS::alert to the text width for better readability.
|
2022-10-18 12:11:39 +03:00 |
platform_config.h
|
|
|
platform_macos_builders.py
|
|
|
README.md
|
Improve platform-specific READMEs to add useful links
|
2022-08-25 17:50:53 +02:00 |
SCsub
|
[macOS] Add an option to align window buttons in "extend to title" mode.
|
2022-09-20 12:55:59 +03:00 |
tts_macos.h
|
|
|
tts_macos.mm
|
Rename range_lerp to remap
|
2022-09-06 07:19:20 +02:00 |
vulkan_context_macos.h
|
Code quality: Fix header guards consistency
|
2022-07-25 11:17:40 +02:00 |
vulkan_context_macos.mm
|
|
|