1392 lines
38 KiB
C++
1392 lines
38 KiB
C++
/*************************************************************************/
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/* gdscript_parser.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_PARSER_H
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#define GDSCRIPT_PARSER_H
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#include "core/io/multiplayer_api.h"
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#include "core/io/resource.h"
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#include "core/object/reference.h"
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#include "core/object/script_language.h"
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#include "core/string/string_name.h"
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#include "core/string/ustring.h"
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#include "core/templates/hash_map.h"
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#include "core/templates/list.h"
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#include "core/templates/map.h"
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#include "core/templates/vector.h"
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#include "core/variant/variant.h"
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#include "gdscript_cache.h"
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#include "gdscript_functions.h"
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#include "gdscript_tokenizer.h"
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#ifdef DEBUG_ENABLED
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#include "core/string/string_builder.h"
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#include "gdscript_warning.h"
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#endif // DEBUG_ENABLED
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class GDScriptParser {
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struct AnnotationInfo;
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public:
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// Forward-declare all parser nodes, to avoid ordering issues.
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struct AnnotationNode;
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struct ArrayNode;
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struct AssertNode;
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struct AssignmentNode;
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struct AwaitNode;
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struct BinaryOpNode;
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struct BreakNode;
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struct BreakpointNode;
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struct CallNode;
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struct CastNode;
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struct ClassNode;
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struct ConstantNode;
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struct ContinueNode;
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struct DictionaryNode;
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struct EnumNode;
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struct ExpressionNode;
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struct ForNode;
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struct FunctionNode;
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struct GetNodeNode;
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struct IdentifierNode;
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struct IfNode;
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struct LiteralNode;
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struct MatchNode;
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struct MatchBranchNode;
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struct ParameterNode;
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struct PassNode;
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struct PatternNode;
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struct PreloadNode;
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struct ReturnNode;
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struct SelfNode;
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struct SignalNode;
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struct SubscriptNode;
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struct SuiteNode;
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struct TernaryOpNode;
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struct TypeNode;
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struct UnaryOpNode;
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struct VariableNode;
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struct WhileNode;
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struct DataType {
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enum Kind {
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BUILTIN,
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NATIVE,
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SCRIPT,
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CLASS, // GDScript.
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ENUM, // Full enumeration.
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ENUM_VALUE, // Value from enumeration.
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VARIANT, // Can be any type.
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UNRESOLVED,
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// TODO: Enum
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};
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Kind kind = UNRESOLVED;
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enum TypeSource {
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UNDETECTED, // Can be any type.
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INFERRED, // Has inferred type, but still dynamic.
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ANNOTATED_EXPLICIT, // Has a specific type annotated.
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ANNOTATED_INFERRED, // Has a static type but comes from the assigned value.
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};
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TypeSource type_source = UNDETECTED;
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bool is_constant = false;
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bool is_meta_type = false;
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bool is_coroutine = false; // For function calls.
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Variant::Type builtin_type = Variant::NIL;
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StringName native_type;
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StringName enum_type; // Enum name or the value name in an enum.
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Ref<Script> script_type;
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String script_path;
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ClassNode *class_type = nullptr;
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MethodInfo method_info; // For callable/signals.
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HashMap<StringName, int> enum_values; // For enums.
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_FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; }
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_FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; }
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_FORCE_INLINE_ bool is_variant() const { return kind == VARIANT || kind == UNRESOLVED; }
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_FORCE_INLINE_ bool is_hard_type() const { return type_source > INFERRED; }
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String to_string() const;
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bool operator==(const DataType &p_other) const {
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if (type_source == UNDETECTED || p_other.type_source == UNDETECTED) {
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return true; // Can be consireded equal for parsing purposes.
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}
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if (type_source == INFERRED || p_other.type_source == INFERRED) {
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return true; // Can be consireded equal for parsing purposes.
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}
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if (kind != p_other.kind) {
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return false;
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}
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switch (kind) {
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case VARIANT:
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return true; // All variants are the same.
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case BUILTIN:
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return builtin_type == p_other.builtin_type;
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case NATIVE:
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case ENUM:
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return native_type == p_other.native_type;
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case ENUM_VALUE:
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return native_type == p_other.native_type && enum_type == p_other.enum_type;
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case SCRIPT:
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return script_type == p_other.script_type;
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case CLASS:
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return class_type == p_other.class_type;
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case UNRESOLVED:
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break;
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}
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return false;
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}
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bool operator!=(const DataType &p_other) const {
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return !(this->operator==(p_other));
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}
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};
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struct ParserError {
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// TODO: Do I really need a "type"?
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// enum Type {
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// NO_ERROR,
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// EMPTY_FILE,
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// CLASS_NAME_USED_TWICE,
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// EXTENDS_USED_TWICE,
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// EXPECTED_END_STATEMENT,
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// };
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// Type type = NO_ERROR;
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String message;
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int line = 0, column = 0;
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};
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struct Node {
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enum Type {
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NONE,
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ANNOTATION,
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ARRAY,
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ASSERT,
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ASSIGNMENT,
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AWAIT,
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BINARY_OPERATOR,
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BREAK,
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BREAKPOINT,
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CALL,
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CAST,
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CLASS,
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CONSTANT,
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CONTINUE,
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DICTIONARY,
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ENUM,
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FOR,
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FUNCTION,
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GET_NODE,
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IDENTIFIER,
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IF,
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LITERAL,
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MATCH,
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MATCH_BRANCH,
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PARAMETER,
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PASS,
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PATTERN,
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PRELOAD,
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RETURN,
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SELF,
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SIGNAL,
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SUBSCRIPT,
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SUITE,
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TERNARY_OPERATOR,
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TYPE,
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UNARY_OPERATOR,
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VARIABLE,
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WHILE,
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};
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Type type = NONE;
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int start_line = 0, end_line = 0;
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int start_column = 0, end_column = 0;
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int leftmost_column = 0, rightmost_column = 0;
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Node *next = nullptr;
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List<AnnotationNode *> annotations;
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DataType datatype;
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virtual DataType get_datatype() const { return datatype; }
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virtual void set_datatype(const DataType &p_datatype) { datatype = p_datatype; }
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virtual bool is_expression() const { return false; }
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virtual ~Node() {}
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};
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struct ExpressionNode : public Node {
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// Base type for all expression kinds.
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bool reduced = false;
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bool is_constant = false;
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Variant reduced_value;
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virtual bool is_expression() const { return true; }
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virtual ~ExpressionNode() {}
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protected:
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ExpressionNode() {}
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};
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struct AnnotationNode : public Node {
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StringName name;
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Vector<ExpressionNode *> arguments;
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Vector<Variant> resolved_arguments;
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AnnotationInfo *info = nullptr;
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bool apply(GDScriptParser *p_this, Node *p_target) const;
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bool applies_to(uint32_t p_target_kinds) const;
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AnnotationNode() {
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type = ANNOTATION;
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}
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};
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struct ArrayNode : public ExpressionNode {
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Vector<ExpressionNode *> elements;
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ArrayNode() {
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type = ARRAY;
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}
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};
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struct AssertNode : public Node {
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ExpressionNode *condition = nullptr;
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LiteralNode *message = nullptr;
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AssertNode() {
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type = ASSERT;
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}
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};
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struct AssignmentNode : public ExpressionNode {
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// Assignment is not really an expression but it's easier to parse as if it were.
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enum Operation {
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OP_NONE,
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OP_ADDITION,
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OP_SUBTRACTION,
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OP_MULTIPLICATION,
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OP_DIVISION,
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OP_MODULO,
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OP_BIT_SHIFT_LEFT,
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OP_BIT_SHIFT_RIGHT,
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OP_BIT_AND,
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OP_BIT_OR,
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OP_BIT_XOR,
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};
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Operation operation = OP_NONE;
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Variant::Operator variant_op = Variant::OP_MAX;
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ExpressionNode *assignee = nullptr;
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ExpressionNode *assigned_value = nullptr;
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AssignmentNode() {
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type = ASSIGNMENT;
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}
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};
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struct AwaitNode : public ExpressionNode {
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ExpressionNode *to_await = nullptr;
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AwaitNode() {
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type = AWAIT;
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}
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};
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struct BinaryOpNode : public ExpressionNode {
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enum OpType {
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OP_ADDITION,
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OP_SUBTRACTION,
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OP_MULTIPLICATION,
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OP_DIVISION,
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OP_MODULO,
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OP_BIT_LEFT_SHIFT,
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OP_BIT_RIGHT_SHIFT,
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OP_BIT_AND,
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OP_BIT_OR,
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OP_BIT_XOR,
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OP_LOGIC_AND,
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OP_LOGIC_OR,
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OP_TYPE_TEST,
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OP_CONTENT_TEST,
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OP_COMP_EQUAL,
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OP_COMP_NOT_EQUAL,
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OP_COMP_LESS,
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OP_COMP_LESS_EQUAL,
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OP_COMP_GREATER,
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OP_COMP_GREATER_EQUAL,
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};
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OpType operation;
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Variant::Operator variant_op = Variant::OP_MAX;
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ExpressionNode *left_operand = nullptr;
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ExpressionNode *right_operand = nullptr;
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BinaryOpNode() {
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type = BINARY_OPERATOR;
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}
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};
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struct BreakNode : public Node {
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BreakNode() {
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type = BREAK;
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}
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};
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struct BreakpointNode : public Node {
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BreakpointNode() {
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type = BREAKPOINT;
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}
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};
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struct CallNode : public ExpressionNode {
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ExpressionNode *callee = nullptr;
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Vector<ExpressionNode *> arguments;
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StringName function_name;
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bool is_super = false;
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CallNode() {
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type = CALL;
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}
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Type get_callee_type() const {
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if (callee == nullptr) {
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return Type::NONE;
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} else {
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return callee->type;
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}
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}
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};
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struct CastNode : public ExpressionNode {
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ExpressionNode *operand = nullptr;
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TypeNode *cast_type = nullptr;
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CastNode() {
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type = CAST;
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}
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};
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struct EnumNode : public Node {
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struct Value {
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IdentifierNode *identifier = nullptr;
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ExpressionNode *custom_value = nullptr;
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EnumNode *parent_enum = nullptr;
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int index = -1;
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bool resolved = false;
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int value = 0;
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int line = 0;
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int leftmost_column = 0;
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int rightmost_column = 0;
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#ifdef TOOLS_ENABLED
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String doc_description;
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#endif // TOOLS_ENABLED
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};
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IdentifierNode *identifier = nullptr;
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Vector<Value> values;
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#ifdef TOOLS_ENABLED
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String doc_description;
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#endif // TOOLS_ENABLED
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EnumNode() {
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type = ENUM;
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}
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};
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struct ClassNode : public Node {
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struct Member {
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enum Type {
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UNDEFINED,
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CLASS,
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CONSTANT,
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FUNCTION,
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SIGNAL,
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VARIABLE,
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ENUM,
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ENUM_VALUE, // For unnamed enums.
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};
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Type type = UNDEFINED;
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union {
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ClassNode *m_class = nullptr;
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ConstantNode *constant;
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FunctionNode *function;
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SignalNode *signal;
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VariableNode *variable;
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EnumNode *m_enum;
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};
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EnumNode::Value enum_value;
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String get_type_name() const {
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switch (type) {
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case UNDEFINED:
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return "???";
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case CLASS:
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return "class";
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case CONSTANT:
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return "constant";
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case FUNCTION:
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return "function";
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case SIGNAL:
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return "signal";
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case VARIABLE:
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return "variable";
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case ENUM:
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return "enum";
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case ENUM_VALUE:
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return "enum value";
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}
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return "";
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}
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int get_line() const {
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switch (type) {
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case CLASS:
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return m_class->start_line;
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case CONSTANT:
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return constant->start_line;
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case FUNCTION:
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return function->start_line;
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case VARIABLE:
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return variable->start_line;
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case ENUM_VALUE:
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return enum_value.line;
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case ENUM:
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return m_enum->start_line;
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case SIGNAL:
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return signal->start_line;
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case UNDEFINED:
|
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ERR_FAIL_V_MSG(-1, "Reaching undefined member type.");
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}
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ERR_FAIL_V_MSG(-1, "Reaching unhandled type.");
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}
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|
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DataType get_datatype() const {
|
|
switch (type) {
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case CLASS:
|
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return m_class->get_datatype();
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case CONSTANT:
|
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return constant->get_datatype();
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case FUNCTION:
|
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return function->get_datatype();
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|
case VARIABLE:
|
|
return variable->get_datatype();
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case ENUM:
|
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return m_enum->get_datatype();
|
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case ENUM_VALUE: {
|
|
// Always integer.
|
|
DataType type;
|
|
type.type_source = DataType::ANNOTATED_EXPLICIT;
|
|
type.kind = DataType::BUILTIN;
|
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type.builtin_type = Variant::INT;
|
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return type;
|
|
}
|
|
case SIGNAL: {
|
|
DataType type;
|
|
type.type_source = DataType::ANNOTATED_EXPLICIT;
|
|
type.kind = DataType::BUILTIN;
|
|
type.builtin_type = Variant::SIGNAL;
|
|
// TODO: Add parameter info.
|
|
return type;
|
|
}
|
|
case UNDEFINED:
|
|
return DataType();
|
|
}
|
|
ERR_FAIL_V_MSG(DataType(), "Reaching unhandled type.");
|
|
}
|
|
|
|
Member() {}
|
|
|
|
Member(ClassNode *p_class) {
|
|
type = CLASS;
|
|
m_class = p_class;
|
|
}
|
|
Member(ConstantNode *p_constant) {
|
|
type = CONSTANT;
|
|
constant = p_constant;
|
|
}
|
|
Member(VariableNode *p_variable) {
|
|
type = VARIABLE;
|
|
variable = p_variable;
|
|
}
|
|
Member(SignalNode *p_signal) {
|
|
type = SIGNAL;
|
|
signal = p_signal;
|
|
}
|
|
Member(FunctionNode *p_function) {
|
|
type = FUNCTION;
|
|
function = p_function;
|
|
}
|
|
Member(EnumNode *p_enum) {
|
|
type = ENUM;
|
|
m_enum = p_enum;
|
|
}
|
|
Member(const EnumNode::Value &p_enum_value) {
|
|
type = ENUM_VALUE;
|
|
enum_value = p_enum_value;
|
|
}
|
|
};
|
|
|
|
IdentifierNode *identifier = nullptr;
|
|
String icon_path;
|
|
Vector<Member> members;
|
|
HashMap<StringName, int> members_indices;
|
|
ClassNode *outer = nullptr;
|
|
bool extends_used = false;
|
|
bool onready_used = false;
|
|
String extends_path;
|
|
Vector<StringName> extends; // List for indexing: extends A.B.C
|
|
DataType base_type;
|
|
String fqcn; // Fully-qualified class name. Identifies uniquely any class in the project.
|
|
#ifdef TOOLS_ENABLED
|
|
String doc_description;
|
|
String doc_brief_description;
|
|
Vector<Pair<String, String>> doc_tutorials;
|
|
|
|
// EnumValue docs are parsed after itself, so we need a method to add/modify the doc property later.
|
|
void set_enum_value_doc(const StringName &p_name, const String &p_doc_description) {
|
|
ERR_FAIL_INDEX(members_indices[p_name], members.size());
|
|
members.write[members_indices[p_name]].enum_value.doc_description = p_doc_description;
|
|
}
|
|
#endif // TOOLS_ENABLED
|
|
|
|
bool resolved_interface = false;
|
|
bool resolved_body = false;
|
|
|
|
Member get_member(const StringName &p_name) const {
|
|
return members[members_indices[p_name]];
|
|
}
|
|
bool has_member(const StringName &p_name) const {
|
|
return members_indices.has(p_name);
|
|
}
|
|
bool has_function(const StringName &p_name) const {
|
|
return has_member(p_name) && members[members_indices[p_name]].type == Member::FUNCTION;
|
|
}
|
|
template <class T>
|
|
void add_member(T *p_member_node) {
|
|
members_indices[p_member_node->identifier->name] = members.size();
|
|
members.push_back(Member(p_member_node));
|
|
}
|
|
void add_member(const EnumNode::Value &p_enum_value) {
|
|
members_indices[p_enum_value.identifier->name] = members.size();
|
|
members.push_back(Member(p_enum_value));
|
|
}
|
|
|
|
ClassNode() {
|
|
type = CLASS;
|
|
}
|
|
};
|
|
|
|
struct ConstantNode : public Node {
|
|
IdentifierNode *identifier = nullptr;
|
|
ExpressionNode *initializer = nullptr;
|
|
TypeNode *datatype_specifier = nullptr;
|
|
bool infer_datatype = false;
|
|
int usages = 0;
|
|
#ifdef TOOLS_ENABLED
|
|
String doc_description;
|
|
#endif // TOOLS_ENABLED
|
|
|
|
ConstantNode() {
|
|
type = CONSTANT;
|
|
}
|
|
};
|
|
|
|
struct ContinueNode : public Node {
|
|
bool is_for_match = false;
|
|
ContinueNode() {
|
|
type = CONTINUE;
|
|
}
|
|
};
|
|
|
|
struct DictionaryNode : public ExpressionNode {
|
|
struct Pair {
|
|
ExpressionNode *key = nullptr;
|
|
ExpressionNode *value = nullptr;
|
|
};
|
|
Vector<Pair> elements;
|
|
|
|
enum Style {
|
|
LUA_TABLE,
|
|
PYTHON_DICT,
|
|
};
|
|
Style style = PYTHON_DICT;
|
|
|
|
DictionaryNode() {
|
|
type = DICTIONARY;
|
|
}
|
|
};
|
|
|
|
struct ForNode : public Node {
|
|
IdentifierNode *variable = nullptr;
|
|
ExpressionNode *list = nullptr;
|
|
SuiteNode *loop = nullptr;
|
|
|
|
ForNode() {
|
|
type = FOR;
|
|
}
|
|
};
|
|
|
|
struct FunctionNode : public Node {
|
|
IdentifierNode *identifier = nullptr;
|
|
Vector<ParameterNode *> parameters;
|
|
HashMap<StringName, int> parameters_indices;
|
|
TypeNode *return_type = nullptr;
|
|
SuiteNode *body = nullptr;
|
|
bool is_static = false;
|
|
bool is_coroutine = false;
|
|
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
|
|
MethodInfo info;
|
|
#ifdef TOOLS_ENABLED
|
|
Vector<Variant> default_arg_values;
|
|
String doc_description;
|
|
#endif // TOOLS_ENABLED
|
|
|
|
bool resolved_signature = false;
|
|
bool resolved_body = false;
|
|
|
|
FunctionNode() {
|
|
type = FUNCTION;
|
|
}
|
|
};
|
|
|
|
struct GetNodeNode : public ExpressionNode {
|
|
LiteralNode *string = nullptr;
|
|
Vector<IdentifierNode *> chain;
|
|
|
|
GetNodeNode() {
|
|
type = GET_NODE;
|
|
}
|
|
};
|
|
|
|
struct IdentifierNode : public ExpressionNode {
|
|
StringName name;
|
|
|
|
enum Source {
|
|
UNDEFINED_SOURCE,
|
|
FUNCTION_PARAMETER,
|
|
LOCAL_CONSTANT,
|
|
LOCAL_VARIABLE,
|
|
LOCAL_ITERATOR, // `for` loop iterator.
|
|
LOCAL_BIND, // Pattern bind.
|
|
MEMBER_VARIABLE,
|
|
MEMBER_CONSTANT,
|
|
};
|
|
Source source = UNDEFINED_SOURCE;
|
|
|
|
union {
|
|
ParameterNode *parameter_source = nullptr;
|
|
ConstantNode *constant_source;
|
|
VariableNode *variable_source;
|
|
IdentifierNode *bind_source;
|
|
};
|
|
|
|
int usages = 0; // Useful for binds/iterator variable.
|
|
|
|
IdentifierNode() {
|
|
type = IDENTIFIER;
|
|
}
|
|
};
|
|
|
|
struct IfNode : public Node {
|
|
ExpressionNode *condition = nullptr;
|
|
SuiteNode *true_block = nullptr;
|
|
SuiteNode *false_block = nullptr;
|
|
|
|
IfNode() {
|
|
type = IF;
|
|
}
|
|
};
|
|
|
|
struct LiteralNode : public ExpressionNode {
|
|
Variant value;
|
|
|
|
LiteralNode() {
|
|
type = LITERAL;
|
|
}
|
|
};
|
|
|
|
struct MatchNode : public Node {
|
|
ExpressionNode *test = nullptr;
|
|
Vector<MatchBranchNode *> branches;
|
|
|
|
MatchNode() {
|
|
type = MATCH;
|
|
}
|
|
};
|
|
|
|
struct MatchBranchNode : public Node {
|
|
Vector<PatternNode *> patterns;
|
|
SuiteNode *block;
|
|
bool has_wildcard = false;
|
|
|
|
MatchBranchNode() {
|
|
type = MATCH_BRANCH;
|
|
}
|
|
};
|
|
|
|
struct ParameterNode : public Node {
|
|
IdentifierNode *identifier = nullptr;
|
|
ExpressionNode *default_value = nullptr;
|
|
TypeNode *datatype_specifier = nullptr;
|
|
bool infer_datatype = false;
|
|
int usages = 0;
|
|
|
|
ParameterNode() {
|
|
type = PARAMETER;
|
|
}
|
|
};
|
|
|
|
struct PassNode : public Node {
|
|
PassNode() {
|
|
type = PASS;
|
|
}
|
|
};
|
|
|
|
struct PatternNode : public Node {
|
|
enum Type {
|
|
PT_LITERAL,
|
|
PT_EXPRESSION,
|
|
PT_BIND,
|
|
PT_ARRAY,
|
|
PT_DICTIONARY,
|
|
PT_REST,
|
|
PT_WILDCARD,
|
|
};
|
|
Type pattern_type = PT_LITERAL;
|
|
|
|
union {
|
|
LiteralNode *literal = nullptr;
|
|
IdentifierNode *bind;
|
|
ExpressionNode *expression;
|
|
};
|
|
Vector<PatternNode *> array;
|
|
bool rest_used = false; // For array/dict patterns.
|
|
|
|
struct Pair {
|
|
ExpressionNode *key = nullptr;
|
|
PatternNode *value_pattern = nullptr;
|
|
};
|
|
Vector<Pair> dictionary;
|
|
|
|
HashMap<StringName, IdentifierNode *> binds;
|
|
|
|
bool has_bind(const StringName &p_name);
|
|
IdentifierNode *get_bind(const StringName &p_name);
|
|
|
|
PatternNode() {
|
|
type = PATTERN;
|
|
}
|
|
};
|
|
struct PreloadNode : public ExpressionNode {
|
|
ExpressionNode *path = nullptr;
|
|
String resolved_path;
|
|
Ref<Resource> resource;
|
|
|
|
PreloadNode() {
|
|
type = PRELOAD;
|
|
}
|
|
};
|
|
|
|
struct ReturnNode : public Node {
|
|
ExpressionNode *return_value = nullptr;
|
|
|
|
ReturnNode() {
|
|
type = RETURN;
|
|
}
|
|
};
|
|
|
|
struct SelfNode : public ExpressionNode {
|
|
ClassNode *current_class = nullptr;
|
|
|
|
SelfNode() {
|
|
type = SELF;
|
|
}
|
|
};
|
|
|
|
struct SignalNode : public Node {
|
|
IdentifierNode *identifier = nullptr;
|
|
Vector<ParameterNode *> parameters;
|
|
HashMap<StringName, int> parameters_indices;
|
|
#ifdef TOOLS_ENABLED
|
|
String doc_description;
|
|
#endif // TOOLS_ENABLED
|
|
|
|
SignalNode() {
|
|
type = SIGNAL;
|
|
}
|
|
};
|
|
|
|
struct SubscriptNode : public ExpressionNode {
|
|
ExpressionNode *base = nullptr;
|
|
union {
|
|
ExpressionNode *index = nullptr;
|
|
IdentifierNode *attribute;
|
|
};
|
|
|
|
bool is_attribute = false;
|
|
|
|
SubscriptNode() {
|
|
type = SUBSCRIPT;
|
|
}
|
|
};
|
|
|
|
struct SuiteNode : public Node {
|
|
SuiteNode *parent_block = nullptr;
|
|
Vector<Node *> statements;
|
|
struct Local {
|
|
enum Type {
|
|
UNDEFINED,
|
|
CONSTANT,
|
|
VARIABLE,
|
|
PARAMETER,
|
|
FOR_VARIABLE,
|
|
PATTERN_BIND,
|
|
};
|
|
Type type = UNDEFINED;
|
|
union {
|
|
ConstantNode *constant = nullptr;
|
|
VariableNode *variable;
|
|
ParameterNode *parameter;
|
|
IdentifierNode *bind;
|
|
};
|
|
StringName name;
|
|
|
|
int start_line = 0, end_line = 0;
|
|
int start_column = 0, end_column = 0;
|
|
int leftmost_column = 0, rightmost_column = 0;
|
|
|
|
DataType get_datatype() const;
|
|
String get_name() const;
|
|
|
|
Local() {}
|
|
Local(ConstantNode *p_constant) {
|
|
type = CONSTANT;
|
|
constant = p_constant;
|
|
name = p_constant->identifier->name;
|
|
|
|
start_line = p_constant->start_line;
|
|
end_line = p_constant->end_line;
|
|
start_column = p_constant->start_column;
|
|
end_column = p_constant->end_column;
|
|
leftmost_column = p_constant->leftmost_column;
|
|
rightmost_column = p_constant->rightmost_column;
|
|
}
|
|
Local(VariableNode *p_variable) {
|
|
type = VARIABLE;
|
|
variable = p_variable;
|
|
name = p_variable->identifier->name;
|
|
|
|
start_line = p_variable->start_line;
|
|
end_line = p_variable->end_line;
|
|
start_column = p_variable->start_column;
|
|
end_column = p_variable->end_column;
|
|
leftmost_column = p_variable->leftmost_column;
|
|
rightmost_column = p_variable->rightmost_column;
|
|
}
|
|
Local(ParameterNode *p_parameter) {
|
|
type = PARAMETER;
|
|
parameter = p_parameter;
|
|
name = p_parameter->identifier->name;
|
|
|
|
start_line = p_parameter->start_line;
|
|
end_line = p_parameter->end_line;
|
|
start_column = p_parameter->start_column;
|
|
end_column = p_parameter->end_column;
|
|
leftmost_column = p_parameter->leftmost_column;
|
|
rightmost_column = p_parameter->rightmost_column;
|
|
}
|
|
Local(IdentifierNode *p_identifier) {
|
|
type = FOR_VARIABLE;
|
|
bind = p_identifier;
|
|
name = p_identifier->name;
|
|
|
|
start_line = p_identifier->start_line;
|
|
end_line = p_identifier->end_line;
|
|
start_column = p_identifier->start_column;
|
|
end_column = p_identifier->end_column;
|
|
leftmost_column = p_identifier->leftmost_column;
|
|
rightmost_column = p_identifier->rightmost_column;
|
|
}
|
|
};
|
|
Local empty;
|
|
Vector<Local> locals;
|
|
HashMap<StringName, int> locals_indices;
|
|
|
|
FunctionNode *parent_function = nullptr;
|
|
ForNode *parent_for = nullptr;
|
|
IfNode *parent_if = nullptr;
|
|
|
|
bool has_return = false;
|
|
bool has_continue = false;
|
|
bool has_unreachable_code = false; // Just so warnings aren't given more than once per block.
|
|
|
|
bool has_local(const StringName &p_name) const;
|
|
const Local &get_local(const StringName &p_name) const;
|
|
template <class T>
|
|
void add_local(T *p_local) {
|
|
locals_indices[p_local->identifier->name] = locals.size();
|
|
locals.push_back(Local(p_local));
|
|
}
|
|
void add_local(const Local &p_local) {
|
|
locals_indices[p_local.name] = locals.size();
|
|
locals.push_back(p_local);
|
|
}
|
|
|
|
SuiteNode() {
|
|
type = SUITE;
|
|
}
|
|
};
|
|
|
|
struct TernaryOpNode : public ExpressionNode {
|
|
// Only one ternary operation exists, so no abstraction here.
|
|
ExpressionNode *condition = nullptr;
|
|
ExpressionNode *true_expr = nullptr;
|
|
ExpressionNode *false_expr = nullptr;
|
|
|
|
TernaryOpNode() {
|
|
type = TERNARY_OPERATOR;
|
|
}
|
|
};
|
|
|
|
struct TypeNode : public Node {
|
|
Vector<IdentifierNode *> type_chain;
|
|
|
|
TypeNode() {
|
|
type = TYPE;
|
|
}
|
|
};
|
|
|
|
struct UnaryOpNode : public ExpressionNode {
|
|
enum OpType {
|
|
OP_POSITIVE,
|
|
OP_NEGATIVE,
|
|
OP_COMPLEMENT,
|
|
OP_LOGIC_NOT,
|
|
};
|
|
|
|
OpType operation;
|
|
Variant::Operator variant_op = Variant::OP_MAX;
|
|
ExpressionNode *operand = nullptr;
|
|
|
|
UnaryOpNode() {
|
|
type = UNARY_OPERATOR;
|
|
}
|
|
};
|
|
|
|
struct VariableNode : public Node {
|
|
enum PropertyStyle {
|
|
PROP_NONE,
|
|
PROP_INLINE,
|
|
PROP_SETGET,
|
|
};
|
|
|
|
IdentifierNode *identifier = nullptr;
|
|
ExpressionNode *initializer = nullptr;
|
|
TypeNode *datatype_specifier = nullptr;
|
|
bool infer_datatype = false;
|
|
|
|
PropertyStyle property = PROP_NONE;
|
|
union {
|
|
SuiteNode *setter = nullptr;
|
|
IdentifierNode *setter_pointer;
|
|
};
|
|
IdentifierNode *setter_parameter = nullptr;
|
|
union {
|
|
SuiteNode *getter = nullptr;
|
|
IdentifierNode *getter_pointer;
|
|
};
|
|
|
|
bool exported = false;
|
|
bool onready = false;
|
|
PropertyInfo export_info;
|
|
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
|
|
int assignments = 0;
|
|
int usages = 0;
|
|
#ifdef TOOLS_ENABLED
|
|
String doc_description;
|
|
#endif // TOOLS_ENABLED
|
|
|
|
VariableNode() {
|
|
type = VARIABLE;
|
|
}
|
|
};
|
|
|
|
struct WhileNode : public Node {
|
|
ExpressionNode *condition = nullptr;
|
|
SuiteNode *loop = nullptr;
|
|
|
|
WhileNode() {
|
|
type = WHILE;
|
|
}
|
|
};
|
|
|
|
enum CompletionType {
|
|
COMPLETION_NONE,
|
|
COMPLETION_ANNOTATION, // Annotation (following @).
|
|
COMPLETION_ANNOTATION_ARGUMENTS, // Annotation arguments hint.
|
|
COMPLETION_ASSIGN, // Assignment based on type (e.g. enum values).
|
|
COMPLETION_ATTRIBUTE, // After id.| to look for members.
|
|
COMPLETION_ATTRIBUTE_METHOD, // After id.| to look for methods.
|
|
COMPLETION_BUILT_IN_TYPE_CONSTANT, // Constants inside a built-in type (e.g. Color.blue).
|
|
COMPLETION_CALL_ARGUMENTS, // Complete with nodes, input actions, enum values (or usual expressions).
|
|
// TODO: COMPLETION_DECLARATION, // Potential declaration (var, const, func).
|
|
COMPLETION_GET_NODE, // Get node with $ notation.
|
|
COMPLETION_IDENTIFIER, // List available identifiers in scope.
|
|
COMPLETION_INHERIT_TYPE, // Type after extends. Exclude non-viable types (built-ins, enums, void). Includes subtypes using the argument index.
|
|
COMPLETION_METHOD, // List available methods in scope.
|
|
COMPLETION_OVERRIDE_METHOD, // Override implementation, also for native virtuals.
|
|
COMPLETION_PROPERTY_DECLARATION, // Property declaration (get, set).
|
|
COMPLETION_PROPERTY_DECLARATION_OR_TYPE, // Property declaration (get, set) or a type hint.
|
|
COMPLETION_PROPERTY_METHOD, // Property setter or getter (list available methods).
|
|
COMPLETION_RESOURCE_PATH, // For load/preload.
|
|
COMPLETION_SUBSCRIPT, // Inside id[|].
|
|
COMPLETION_SUPER_METHOD, // After super.
|
|
COMPLETION_TYPE_ATTRIBUTE, // Attribute in type name (Type.|).
|
|
COMPLETION_TYPE_NAME, // Name of type (after :).
|
|
COMPLETION_TYPE_NAME_OR_VOID, // Same as TYPE_NAME, but allows void (in function return type).
|
|
};
|
|
|
|
struct CompletionContext {
|
|
CompletionType type = COMPLETION_NONE;
|
|
ClassNode *current_class = nullptr;
|
|
FunctionNode *current_function = nullptr;
|
|
SuiteNode *current_suite = nullptr;
|
|
int current_line = -1;
|
|
int current_argument = -1;
|
|
Variant::Type builtin_type = Variant::VARIANT_MAX;
|
|
Node *node = nullptr;
|
|
Object *base = nullptr;
|
|
List<Ref<GDScriptParserRef>> dependent_parsers;
|
|
};
|
|
|
|
struct CompletionCall {
|
|
Node *call = nullptr;
|
|
int argument = -1;
|
|
};
|
|
|
|
private:
|
|
friend class GDScriptAnalyzer;
|
|
|
|
bool _is_tool = false;
|
|
String script_path;
|
|
bool for_completion = false;
|
|
bool panic_mode = false;
|
|
bool can_break = false;
|
|
bool can_continue = false;
|
|
bool is_continue_match = false; // Whether a `continue` will act on a `match`.
|
|
bool is_ignoring_warnings = false;
|
|
List<bool> multiline_stack;
|
|
|
|
ClassNode *head = nullptr;
|
|
Node *list = nullptr;
|
|
List<ParserError> errors;
|
|
#ifdef DEBUG_ENABLED
|
|
List<GDScriptWarning> warnings;
|
|
Set<String> ignored_warnings;
|
|
Set<int> unsafe_lines;
|
|
#endif
|
|
|
|
GDScriptTokenizer tokenizer;
|
|
GDScriptTokenizer::Token previous;
|
|
GDScriptTokenizer::Token current;
|
|
|
|
ClassNode *current_class = nullptr;
|
|
FunctionNode *current_function = nullptr;
|
|
SuiteNode *current_suite = nullptr;
|
|
|
|
CompletionContext completion_context;
|
|
CompletionCall completion_call;
|
|
List<CompletionCall> completion_call_stack;
|
|
bool passed_cursor = false;
|
|
|
|
typedef bool (GDScriptParser::*AnnotationAction)(const AnnotationNode *p_annotation, Node *p_target);
|
|
struct AnnotationInfo {
|
|
enum TargetKind {
|
|
NONE = 0,
|
|
SCRIPT = 1 << 0,
|
|
CLASS = 1 << 1,
|
|
VARIABLE = 1 << 2,
|
|
CONSTANT = 1 << 3,
|
|
SIGNAL = 1 << 4,
|
|
FUNCTION = 1 << 5,
|
|
STATEMENT = 1 << 6,
|
|
CLASS_LEVEL = CLASS | VARIABLE | FUNCTION,
|
|
};
|
|
uint32_t target_kind = 0; // Flags.
|
|
AnnotationAction apply = nullptr;
|
|
MethodInfo info;
|
|
};
|
|
HashMap<StringName, AnnotationInfo> valid_annotations;
|
|
List<AnnotationNode *> annotation_stack;
|
|
|
|
typedef ExpressionNode *(GDScriptParser::*ParseFunction)(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
// Higher value means higher precedence (i.e. is evaluated first).
|
|
enum Precedence {
|
|
PREC_NONE,
|
|
PREC_ASSIGNMENT,
|
|
PREC_CAST,
|
|
PREC_TERNARY,
|
|
PREC_LOGIC_OR,
|
|
PREC_LOGIC_AND,
|
|
PREC_LOGIC_NOT,
|
|
PREC_CONTENT_TEST,
|
|
PREC_COMPARISON,
|
|
PREC_BIT_OR,
|
|
PREC_BIT_XOR,
|
|
PREC_BIT_AND,
|
|
PREC_BIT_SHIFT,
|
|
PREC_SUBTRACTION,
|
|
PREC_ADDITION,
|
|
PREC_FACTOR,
|
|
PREC_SIGN,
|
|
PREC_BIT_NOT,
|
|
PREC_TYPE_TEST,
|
|
PREC_AWAIT,
|
|
PREC_CALL,
|
|
PREC_ATTRIBUTE,
|
|
PREC_SUBSCRIPT,
|
|
PREC_PRIMARY,
|
|
};
|
|
struct ParseRule {
|
|
ParseFunction prefix = nullptr;
|
|
ParseFunction infix = nullptr;
|
|
Precedence precedence = PREC_NONE;
|
|
};
|
|
static ParseRule *get_rule(GDScriptTokenizer::Token::Type p_token_type);
|
|
|
|
template <class T>
|
|
T *alloc_node() {
|
|
T *node = memnew(T);
|
|
|
|
node->next = list;
|
|
list = node;
|
|
|
|
// TODO: Properly set positions for all nodes.
|
|
node->start_line = previous.start_line;
|
|
node->end_line = previous.end_line;
|
|
node->start_column = previous.start_column;
|
|
node->end_column = previous.end_column;
|
|
node->leftmost_column = previous.leftmost_column;
|
|
node->rightmost_column = previous.rightmost_column;
|
|
|
|
return node;
|
|
}
|
|
void clear();
|
|
void push_error(const String &p_message, const Node *p_origin = nullptr);
|
|
#ifdef DEBUG_ENABLED
|
|
void push_warning(const Node *p_source, GDScriptWarning::Code p_code, const String &p_symbol1 = String(), const String &p_symbol2 = String(), const String &p_symbol3 = String(), const String &p_symbol4 = String());
|
|
void push_warning(const Node *p_source, GDScriptWarning::Code p_code, const Vector<String> &p_symbols);
|
|
#endif
|
|
|
|
void make_completion_context(CompletionType p_type, Node *p_node, int p_argument = -1, bool p_force = false);
|
|
void make_completion_context(CompletionType p_type, Variant::Type p_builtin_type, bool p_force = false);
|
|
void push_completion_call(Node *p_call);
|
|
void pop_completion_call();
|
|
void set_last_completion_call_arg(int p_argument);
|
|
|
|
GDScriptTokenizer::Token advance();
|
|
bool match(GDScriptTokenizer::Token::Type p_token_type);
|
|
bool check(GDScriptTokenizer::Token::Type p_token_type);
|
|
bool consume(GDScriptTokenizer::Token::Type p_token_type, const String &p_error_message);
|
|
bool is_at_end();
|
|
bool is_statement_end();
|
|
void end_statement(const String &p_context);
|
|
void synchronize();
|
|
void push_multiline(bool p_state);
|
|
void pop_multiline();
|
|
|
|
// Main blocks.
|
|
void parse_program();
|
|
ClassNode *parse_class();
|
|
void parse_class_name();
|
|
void parse_extends();
|
|
void parse_class_body();
|
|
template <class T>
|
|
void parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind);
|
|
SignalNode *parse_signal();
|
|
EnumNode *parse_enum();
|
|
ParameterNode *parse_parameter();
|
|
FunctionNode *parse_function();
|
|
SuiteNode *parse_suite(const String &p_context, SuiteNode *p_suite = nullptr);
|
|
// Annotations
|
|
AnnotationNode *parse_annotation(uint32_t p_valid_targets);
|
|
bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, int p_optional_arguments = 0, bool p_is_vararg = false);
|
|
bool validate_annotation_arguments(AnnotationNode *p_annotation);
|
|
void clear_unused_annotations();
|
|
bool tool_annotation(const AnnotationNode *p_annotation, Node *p_target);
|
|
bool icon_annotation(const AnnotationNode *p_annotation, Node *p_target);
|
|
bool onready_annotation(const AnnotationNode *p_annotation, Node *p_target);
|
|
template <PropertyHint t_hint, Variant::Type t_type>
|
|
bool export_annotations(const AnnotationNode *p_annotation, Node *p_target);
|
|
bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target);
|
|
template <MultiplayerAPI::RPCMode t_mode>
|
|
bool network_annotations(const AnnotationNode *p_annotation, Node *p_target);
|
|
// Statements.
|
|
Node *parse_statement();
|
|
VariableNode *parse_variable();
|
|
VariableNode *parse_variable(bool p_allow_property);
|
|
VariableNode *parse_property(VariableNode *p_variable, bool p_need_indent);
|
|
void parse_property_getter(VariableNode *p_variable);
|
|
void parse_property_setter(VariableNode *p_variable);
|
|
ConstantNode *parse_constant();
|
|
AssertNode *parse_assert();
|
|
BreakNode *parse_break();
|
|
ContinueNode *parse_continue();
|
|
ForNode *parse_for();
|
|
IfNode *parse_if(const String &p_token = "if");
|
|
MatchNode *parse_match();
|
|
MatchBranchNode *parse_match_branch();
|
|
PatternNode *parse_match_pattern(PatternNode *p_root_pattern = nullptr);
|
|
WhileNode *parse_while();
|
|
// Expressions.
|
|
ExpressionNode *parse_expression(bool p_can_assign, bool p_stop_on_assign = false);
|
|
ExpressionNode *parse_precedence(Precedence p_precedence, bool p_can_assign, bool p_stop_on_assign = false);
|
|
ExpressionNode *parse_literal(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
LiteralNode *parse_literal();
|
|
ExpressionNode *parse_self(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_identifier(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
IdentifierNode *parse_identifier();
|
|
ExpressionNode *parse_builtin_constant(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_unary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_binary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_assignment(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_array(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_dictionary(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_call(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_preload(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_grouping(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_cast(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_await(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_attribute(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
ExpressionNode *parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign);
|
|
TypeNode *parse_type(bool p_allow_void = false);
|
|
#ifdef TOOLS_ENABLED
|
|
// Doc comments.
|
|
int class_doc_line = 0x7FFFFFFF;
|
|
bool has_comment(int p_line);
|
|
String get_doc_comment(int p_line, bool p_single_line = false);
|
|
void get_class_doc_comment(int p_line, String &p_brief, String &p_desc, Vector<Pair<String, String>> &p_tutorials, bool p_inner_class);
|
|
#endif // TOOLS_ENABLED
|
|
|
|
public:
|
|
Error parse(const String &p_source_code, const String &p_script_path, bool p_for_completion);
|
|
ClassNode *get_tree() const { return head; }
|
|
bool is_tool() const { return _is_tool; }
|
|
static Variant::Type get_builtin_type(const StringName &p_type);
|
|
static GDScriptFunctions::Function get_builtin_function(const StringName &p_name);
|
|
|
|
CompletionContext get_completion_context() const { return completion_context; }
|
|
CompletionCall get_completion_call() const { return completion_call; }
|
|
void get_annotation_list(List<MethodInfo> *r_annotations) const;
|
|
|
|
const List<ParserError> &get_errors() const { return errors; }
|
|
const List<String> get_dependencies() const {
|
|
// TODO: Keep track of deps.
|
|
return List<String>();
|
|
}
|
|
#ifdef DEBUG_ENABLED
|
|
const List<GDScriptWarning> &get_warnings() const { return warnings; }
|
|
const Set<int> &get_unsafe_lines() const { return unsafe_lines; }
|
|
int get_last_line_number() const { return current.end_line; }
|
|
#endif
|
|
|
|
GDScriptParser();
|
|
~GDScriptParser();
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
class TreePrinter {
|
|
int indent_level = 0;
|
|
String indent;
|
|
StringBuilder printed;
|
|
bool pending_indent = false;
|
|
|
|
void increase_indent();
|
|
void decrease_indent();
|
|
void push_line(const String &p_line = String());
|
|
void push_text(const String &p_text);
|
|
|
|
void print_annotation(AnnotationNode *p_annotation);
|
|
void print_array(ArrayNode *p_array);
|
|
void print_assert(AssertNode *p_assert);
|
|
void print_assignment(AssignmentNode *p_assignment);
|
|
void print_await(AwaitNode *p_await);
|
|
void print_binary_op(BinaryOpNode *p_binary_op);
|
|
void print_call(CallNode *p_call);
|
|
void print_cast(CastNode *p_cast);
|
|
void print_class(ClassNode *p_class);
|
|
void print_constant(ConstantNode *p_constant);
|
|
void print_dictionary(DictionaryNode *p_dictionary);
|
|
void print_expression(ExpressionNode *p_expression);
|
|
void print_enum(EnumNode *p_enum);
|
|
void print_for(ForNode *p_for);
|
|
void print_function(FunctionNode *p_function);
|
|
void print_get_node(GetNodeNode *p_get_node);
|
|
void print_if(IfNode *p_if, bool p_is_elif = false);
|
|
void print_identifier(IdentifierNode *p_identifier);
|
|
void print_literal(LiteralNode *p_literal);
|
|
void print_match(MatchNode *p_match);
|
|
void print_match_branch(MatchBranchNode *p_match_branch);
|
|
void print_match_pattern(PatternNode *p_match_pattern);
|
|
void print_parameter(ParameterNode *p_parameter);
|
|
void print_preload(PreloadNode *p_preload);
|
|
void print_return(ReturnNode *p_return);
|
|
void print_self(SelfNode *p_self);
|
|
void print_signal(SignalNode *p_signal);
|
|
void print_statement(Node *p_statement);
|
|
void print_subscript(SubscriptNode *p_subscript);
|
|
void print_suite(SuiteNode *p_suite);
|
|
void print_type(TypeNode *p_type);
|
|
void print_ternary_op(TernaryOpNode *p_ternary_op);
|
|
void print_unary_op(UnaryOpNode *p_unary_op);
|
|
void print_variable(VariableNode *p_variable);
|
|
void print_while(WhileNode *p_while);
|
|
|
|
public:
|
|
void print_tree(const GDScriptParser &p_parser);
|
|
};
|
|
#endif // DEBUG_ENABLED
|
|
static void cleanup();
|
|
};
|
|
|
|
#endif // GDSCRIPT_PARSER_H
|