bc24d01359
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed. Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime. This provides an option for pixel art to be stored losslessly. Additionally, respect project importer defaults for texture import settings. Avoid writing and reimporting extracted textures identical to version on disk. |
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.. | ||
doc_classes | ||
editor | ||
extensions | ||
structures | ||
config.py | ||
gltf_defines.h | ||
gltf_document.cpp | ||
gltf_document.h | ||
gltf_state.cpp | ||
gltf_state.h | ||
gltf_template_convert.h | ||
README.md | ||
register_types.cpp | ||
register_types.h | ||
SCsub |
Godot GLTF import and export module
In a nutshell, the GLTF module works like this:
- The
structures/
folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes. - The
extensions/
folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec. GLTFState
holds collections of structures and extensions.GLTFDocument
operates on GLTFState and its elements.- The
editor/
folder uses GLTFDocument to import and export 3D models.