bc26d0d6cd
Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
32 lines
861 B
Python
32 lines
861 B
Python
#!/usr/bin/env python
|
|
|
|
Import('env')
|
|
|
|
import os
|
|
|
|
iphone_lib = [
|
|
'godot_iphone.cpp',
|
|
'os_iphone.cpp',
|
|
'semaphore_iphone.cpp',
|
|
'gl_view.mm',
|
|
'main.m',
|
|
'app_delegate.mm',
|
|
'view_controller.mm',
|
|
'game_center.mm',
|
|
'in_app_store.mm',
|
|
'icloud.mm',
|
|
'ios.mm',
|
|
]
|
|
|
|
env_ios = env.Clone()
|
|
ios_lib = env_ios.add_library('iphone', iphone_lib)
|
|
|
|
def combine_libs(target=None, source=None, env=None):
|
|
lib_path = target[0].srcnode().abspath
|
|
if "osxcross" in env:
|
|
libtool = '$IPHONEPATH/usr/bin/${ios_triple}libtool'
|
|
else:
|
|
libtool = "$IPHONEPATH/usr/bin/libtool"
|
|
env.Execute(libtool + ' -static -o "' + lib_path + '" ' + ' '.join([('"' + lib.srcnode().abspath + '"') for lib in source]))
|
|
|
|
combine_command = env_ios.Command('#bin/libgodot' + env_ios['LIBSUFFIX'], [ios_lib] + env_ios['LIBS'], combine_libs)
|