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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! |
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.. | ||
addheader.py | ||
file-hex-array.py | ||
make_bmfhdr.py | ||
make_glwrapper.py | ||
make_icons.sh | ||
makeargs.py | ||
memsort.py | ||
sort-demos.sh | ||
svgs_2_pngs.py |