virtualx-engine/core/input
Rémi Verschelde 0d1d719178 doc: Sync classref with current source
And fix various bogus bindings following previous PRs.
2021-02-19 14:39:14 +01:00
..
default_controller_mappings.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2021-02-08 16:16:29 +01:00
godotcontrollerdb.txt Add some HTML5 controllers mapping. 2021-02-06 11:08:32 +01:00
input.cpp doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
input.h Merge pull request #44355 from EricEzaM/PR/fix-action-false-positives-and-allow-checking-exact-matches 2021-02-15 14:52:17 +01:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Added convenience create_reference methods for Key and JoyButton inputs 2021-02-18 16:22:39 +01:00
input_event.h Added convenience create_reference methods for Key and JoyButton inputs 2021-02-18 16:22:39 +01:00
input_map.cpp Removed hardcoded shortcuts from /scene and converted to input actions 2021-02-18 16:22:51 +01:00
input_map.h Added ability to override built-in actions for the editor 2021-02-18 16:22:50 +01:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00