242 lines
7.3 KiB
XML
242 lines
7.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CollisionObject2D" inherits="Node2D" category="Core" version="3.0-beta">
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<brief_description>
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Base node for 2D collision objects.
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</brief_description>
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<description>
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CollisionObject2D is the base class for 2D physics objects. It can hold any number of 2D collision [Shape2D]s. Each shape must be assigned to a [i]shape owner[/i]. The CollisionObject2D can have any number of shape owners. Shape owners are not nodes and do not appear in the editor, but are accessible through code using the [code]shape_owner_*[/code] methods.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="_input_event" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="viewport" type="Object">
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</argument>
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<argument index="1" name="event" type="InputEvent">
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</argument>
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<argument index="2" name="shape_idx" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="create_shape_owner">
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<return type="int">
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</return>
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<argument index="0" name="owner" type="Object">
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</argument>
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<description>
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Creates a new shape owner for the given object. Returns [code]owner_id[/code] of the new owner for future reference.
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</description>
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</method>
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<method name="get_rid" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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Returns the object's [RID].
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</description>
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</method>
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<method name="get_shape_owners">
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<return type="Array">
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</return>
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<description>
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Returns an [Array] of [code]owner_id[/code] identifiers. You can use these ids in other methods that take [code]owner_id[/code] as an argument.
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</description>
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</method>
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<method name="is_pickable" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return whether this object is pickable.
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</description>
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</method>
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<method name="is_shape_owner_disabled" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<description>
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If [code]true[/code] the shape owner and its shapes are disabled.
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</description>
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</method>
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<method name="is_shape_owner_one_way_collision_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="remove_shape_owner">
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<return type="void">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<description>
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Removes the given shape owner.
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</description>
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</method>
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<method name="set_pickable">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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Set whether this object is pickable. A pickable object can detect the mouse pointer enter/leave it and, if the mouse is inside it, report input events.
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</description>
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</method>
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<method name="shape_find_owner" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="shape_index" type="int">
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</argument>
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<description>
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Returns the [code]owner_id[/code] of the given shape.
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</description>
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</method>
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<method name="shape_owner_add_shape">
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<return type="void">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<argument index="1" name="shape" type="Shape2D">
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</argument>
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<description>
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Adds a [Shape2D] to the shape owner.
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</description>
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</method>
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<method name="shape_owner_clear_shapes">
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<return type="void">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<description>
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Removes all shapes from the shape owner.
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</description>
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</method>
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<method name="shape_owner_get_owner" qualifiers="const">
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<return type="Object">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<description>
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Returns the parent object of the given shape owner.
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</description>
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</method>
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<method name="shape_owner_get_shape" qualifiers="const">
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<return type="Shape2D">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<description>
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Returns the [Shape2D] with the given id from the given shape owner.
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</description>
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</method>
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<method name="shape_owner_get_shape_count" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<description>
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Returns the number of shapes the given shape owner contains.
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</description>
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</method>
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<method name="shape_owner_get_shape_index" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="shape_owner_get_transform" qualifiers="const">
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<return type="Transform2D">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<description>
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Returns the shape owner's [Transform2D].
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</description>
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</method>
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<method name="shape_owner_remove_shape">
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<return type="void">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<argument index="1" name="shape_id" type="int">
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</argument>
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<description>
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Removes a shape from the given shape owner.
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</description>
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</method>
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<method name="shape_owner_set_disabled">
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<return type="void">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<argument index="1" name="disabled" type="bool">
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</argument>
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<description>
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If [code]true[/code] disables the given shape owner.
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</description>
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</method>
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<method name="shape_owner_set_one_way_collision">
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<return type="void">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<argument index="1" name="enable" type="bool">
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</argument>
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<description>
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</description>
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</method>
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<method name="shape_owner_set_transform">
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<return type="void">
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</return>
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<argument index="0" name="owner_id" type="int">
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</argument>
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<argument index="1" name="transform" type="Transform2D">
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</argument>
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<description>
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Sets the [Transform2D] of the given shape owner.
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</description>
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</method>
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</methods>
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<members>
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<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable">
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If [code]true[/code] this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events.
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</member>
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</members>
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<signals>
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<signal name="input_event">
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<argument index="0" name="viewport" type="Object">
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</argument>
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<argument index="1" name="event" type="Object">
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</argument>
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<argument index="2" name="shape_idx" type="int">
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</argument>
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<description>
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Emitted when an input event occurs and [code]input_pickable[/code] is [code]true[/code].
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</description>
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</signal>
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<signal name="mouse_entered">
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<description>
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Emitted when the mouse pointer enters any of this object's shapes.
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</description>
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</signal>
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<signal name="mouse_exited">
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<description>
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Emitted when the mouse pointer exits all this object's shapes.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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