..
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rasterizer.cpp
Dead code tells no tales
2017-08-27 22:13:45 +02:00
rasterizer.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
SCsub
style: Fix PEP8 whitespace issues in Python files
2016-11-01 00:35:16 +01:00
shader_language.cpp
Added interpolation modifiers to shaderlang
2017-11-27 16:47:46 +01:00
shader_language.h
Added interpolation modifiers to shaderlang
2017-11-27 16:47:46 +01:00
shader_types.cpp
Revert "Rename Schlick GGX to GGX."
2017-10-23 07:42:36 +02:00
shader_types.h
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
2017-08-29 10:15:49 -03:00
visual_server_canvas.cpp
-Ability to and unwrap lightmap coordinates on import
2017-12-09 14:18:14 -03:00
visual_server_canvas.h
-Ability to and unwrap lightmap coordinates on import
2017-12-09 14:18:14 -03:00
visual_server_global.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
visual_server_global.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
visual_server_light_baker.cpp
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
visual_server_light_baker.h
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
visual_server_raster.cpp
Add ability to opt-out buffer swapping in VS::draw()
2017-11-25 02:18:28 +01:00
visual_server_raster.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
visual_server_scene.cpp
-Add lightmapper
2017-12-14 09:01:27 -03:00
visual_server_scene.h
-Add lightmapper
2017-12-14 09:01:27 -03:00
visual_server_viewport.cpp
Removed add/remove interface bindings and added get_interfaces
2017-11-13 22:08:43 +11:00
visual_server_viewport.h
Fixed viewport transparent bg when clear mode is enabled.
2017-10-21 02:06:10 -05:00
visual_server_wrap_mt.cpp
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
visual_server_wrap_mt.h
-Add lightmapper
2017-12-14 09:01:27 -03:00