virtualx-engine/platform/windows/export/export_plugin.h

53 lines
3.2 KiB
C++

/*************************************************************************/
/* export_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WINDOWS_EXPORT_PLUGIN_H
#define WINDOWS_EXPORT_PLUGIN_H
#include "core/io/file_access.h"
#include "core/os/os.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "platform/windows/logo.gen.h"
class EditorExportPlatformWindows : public EditorExportPlatformPC {
void _rcedit_add_data(const Ref<EditorExportPreset> &p_preset, const String &p_path);
Error _code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path);
public:
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) override;
virtual void get_export_options(List<ExportOption> *r_options) override;
virtual bool get_export_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
};
#endif