b04b3064ec
Cf. https://github.com/bulletphysics/bullet3/pull/3991
(cherry picked from commit cbe0cff53d
)
458 lines
13 KiB
C++
458 lines
13 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2018 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#if defined(_WIN32) && BT_THREADSAFE
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#include "LinearMath/btScalar.h"
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#include "LinearMath/btMinMax.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btThreads.h"
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#include "btThreadSupportInterface.h"
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#include <windows.h>
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#include <stdio.h>
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struct btProcessorInfo
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{
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int numLogicalProcessors;
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int numCores;
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int numNumaNodes;
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int numL1Cache;
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int numL2Cache;
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int numL3Cache;
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int numPhysicalPackages;
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static const int maxNumTeamMasks = 32;
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int numTeamMasks;
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UINT64 processorTeamMasks[maxNumTeamMasks];
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};
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UINT64 getProcessorTeamMask(const btProcessorInfo& procInfo, int procId)
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{
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UINT64 procMask = UINT64(1) << procId;
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for (int i = 0; i < procInfo.numTeamMasks; ++i)
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{
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if (procMask & procInfo.processorTeamMasks[i])
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{
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return procInfo.processorTeamMasks[i];
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}
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}
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return 0;
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}
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int getProcessorTeamIndex(const btProcessorInfo& procInfo, int procId)
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{
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UINT64 procMask = UINT64(1) << procId;
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for (int i = 0; i < procInfo.numTeamMasks; ++i)
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{
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if (procMask & procInfo.processorTeamMasks[i])
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{
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return i;
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}
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}
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return -1;
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}
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int countSetBits(ULONG64 bits)
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{
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int count = 0;
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while (bits)
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{
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if (bits & 1)
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{
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count++;
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}
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bits >>= 1;
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}
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return count;
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}
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typedef BOOL(WINAPI* Pfn_GetLogicalProcessorInformation)(PSYSTEM_LOGICAL_PROCESSOR_INFORMATION, PDWORD);
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void getProcessorInformation(btProcessorInfo* procInfo)
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{
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memset(procInfo, 0, sizeof(*procInfo));
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) && \
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!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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// Can't dlopen libraries on UWP.
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return;
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#else
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Pfn_GetLogicalProcessorInformation getLogicalProcInfo =
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(Pfn_GetLogicalProcessorInformation)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "GetLogicalProcessorInformation");
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if (getLogicalProcInfo == NULL)
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{
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// no info
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return;
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}
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PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buf = NULL;
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DWORD bufSize = 0;
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while (true)
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{
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if (getLogicalProcInfo(buf, &bufSize))
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{
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break;
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}
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else
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{
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if (GetLastError() == ERROR_INSUFFICIENT_BUFFER)
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{
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if (buf)
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{
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free(buf);
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}
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buf = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION)malloc(bufSize);
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}
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}
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}
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int len = bufSize / sizeof(*buf);
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for (int i = 0; i < len; ++i)
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{
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PSYSTEM_LOGICAL_PROCESSOR_INFORMATION info = buf + i;
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switch (info->Relationship)
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{
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case RelationNumaNode:
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procInfo->numNumaNodes++;
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break;
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case RelationProcessorCore:
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procInfo->numCores++;
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procInfo->numLogicalProcessors += countSetBits(info->ProcessorMask);
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break;
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case RelationCache:
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if (info->Cache.Level == 1)
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{
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procInfo->numL1Cache++;
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}
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else if (info->Cache.Level == 2)
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{
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procInfo->numL2Cache++;
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}
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else if (info->Cache.Level == 3)
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{
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procInfo->numL3Cache++;
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// processors that share L3 cache are considered to be on the same team
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// because they can more easily work together on the same data.
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// Large performance penalties will occur if 2 or more threads from different
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// teams attempt to frequently read and modify the same cache lines.
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//
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// On the AMD Ryzen 7 CPU for example, the 8 cores on the CPU are split into
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// 2 CCX units of 4 cores each. Each CCX has a separate L3 cache, so if both
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// CCXs are operating on the same data, many cycles will be spent keeping the
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// two caches coherent.
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if (procInfo->numTeamMasks < btProcessorInfo::maxNumTeamMasks)
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{
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procInfo->processorTeamMasks[procInfo->numTeamMasks] = info->ProcessorMask;
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procInfo->numTeamMasks++;
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}
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}
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break;
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case RelationProcessorPackage:
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procInfo->numPhysicalPackages++;
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break;
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}
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}
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free(buf);
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#endif
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}
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///btThreadSupportWin32 helps to initialize/shutdown libspe2, start/stop SPU tasks and communication
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class btThreadSupportWin32 : public btThreadSupportInterface
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{
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public:
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struct btThreadStatus
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{
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int m_taskId;
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int m_commandId;
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int m_status;
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ThreadFunc m_userThreadFunc;
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void* m_userPtr; //for taskDesc etc
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void* m_threadHandle; //this one is calling 'Win32ThreadFunc'
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void* m_eventStartHandle;
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char m_eventStartHandleName[32];
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void* m_eventCompleteHandle;
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char m_eventCompleteHandleName[32];
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};
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private:
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btAlignedObjectArray<btThreadStatus> m_activeThreadStatus;
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btAlignedObjectArray<void*> m_completeHandles;
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int m_numThreads;
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DWORD_PTR m_startedThreadMask;
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btProcessorInfo m_processorInfo;
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void startThreads(const ConstructionInfo& threadInfo);
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void stopThreads();
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int waitForResponse();
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public:
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btThreadSupportWin32(const ConstructionInfo& threadConstructionInfo);
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virtual ~btThreadSupportWin32();
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virtual int getNumWorkerThreads() const BT_OVERRIDE { return m_numThreads; }
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virtual int getCacheFriendlyNumThreads() const BT_OVERRIDE { return countSetBits(m_processorInfo.processorTeamMasks[0]); }
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virtual int getLogicalToPhysicalCoreRatio() const BT_OVERRIDE { return m_processorInfo.numLogicalProcessors / m_processorInfo.numCores; }
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virtual void runTask(int threadIndex, void* userData) BT_OVERRIDE;
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virtual void waitForAllTasks() BT_OVERRIDE;
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virtual btCriticalSection* createCriticalSection() BT_OVERRIDE;
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virtual void deleteCriticalSection(btCriticalSection* criticalSection) BT_OVERRIDE;
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};
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btThreadSupportWin32::btThreadSupportWin32(const ConstructionInfo& threadConstructionInfo)
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{
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startThreads(threadConstructionInfo);
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}
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btThreadSupportWin32::~btThreadSupportWin32()
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{
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stopThreads();
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}
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DWORD WINAPI win32threadStartFunc(LPVOID lpParam)
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{
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btThreadSupportWin32::btThreadStatus* status = (btThreadSupportWin32::btThreadStatus*)lpParam;
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while (1)
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{
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WaitForSingleObject(status->m_eventStartHandle, INFINITE);
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void* userPtr = status->m_userPtr;
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if (userPtr)
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{
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btAssert(status->m_status);
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status->m_userThreadFunc(userPtr);
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status->m_status = 2;
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SetEvent(status->m_eventCompleteHandle);
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}
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else
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{
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//exit Thread
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status->m_status = 3;
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printf("Thread with taskId %i with handle %p exiting\n", status->m_taskId, status->m_threadHandle);
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SetEvent(status->m_eventCompleteHandle);
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break;
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}
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}
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printf("Thread TERMINATED\n");
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return 0;
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}
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void btThreadSupportWin32::runTask(int threadIndex, void* userData)
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{
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btThreadStatus& threadStatus = m_activeThreadStatus[threadIndex];
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btAssert(threadIndex >= 0);
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btAssert(int(threadIndex) < m_activeThreadStatus.size());
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threadStatus.m_commandId = 1;
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threadStatus.m_status = 1;
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threadStatus.m_userPtr = userData;
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m_startedThreadMask |= DWORD_PTR(1) << threadIndex;
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///fire event to start new task
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SetEvent(threadStatus.m_eventStartHandle);
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}
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int btThreadSupportWin32::waitForResponse()
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{
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btAssert(m_activeThreadStatus.size());
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int last = -1;
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DWORD res = WaitForMultipleObjects(m_completeHandles.size(), &m_completeHandles[0], FALSE, INFINITE);
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btAssert(res != WAIT_FAILED);
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last = res - WAIT_OBJECT_0;
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btThreadStatus& threadStatus = m_activeThreadStatus[last];
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btAssert(threadStatus.m_threadHandle);
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btAssert(threadStatus.m_eventCompleteHandle);
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//WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);
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btAssert(threadStatus.m_status > 1);
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threadStatus.m_status = 0;
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///need to find an active spu
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btAssert(last >= 0);
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m_startedThreadMask &= ~(DWORD_PTR(1) << last);
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return last;
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}
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void btThreadSupportWin32::waitForAllTasks()
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{
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while (m_startedThreadMask)
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{
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waitForResponse();
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}
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}
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void btThreadSupportWin32::startThreads(const ConstructionInfo& threadConstructionInfo)
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{
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static int uniqueId = 0;
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uniqueId++;
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btProcessorInfo& procInfo = m_processorInfo;
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getProcessorInformation(&procInfo);
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DWORD_PTR dwProcessAffinityMask = 0;
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DWORD_PTR dwSystemAffinityMask = 0;
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if (!GetProcessAffinityMask(GetCurrentProcess(), &dwProcessAffinityMask, &dwSystemAffinityMask))
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{
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dwProcessAffinityMask = 0;
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}
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///The number of threads should be equal to the number of available cores - 1
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m_numThreads = btMin(procInfo.numLogicalProcessors, int(BT_MAX_THREAD_COUNT)) - 1; // cap to max thread count (-1 because main thread already exists)
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m_activeThreadStatus.resize(m_numThreads);
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m_completeHandles.resize(m_numThreads);
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m_startedThreadMask = 0;
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// set main thread affinity
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if (DWORD_PTR mask = dwProcessAffinityMask & getProcessorTeamMask(procInfo, 0))
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{
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SetThreadAffinityMask(GetCurrentThread(), mask);
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SetThreadIdealProcessor(GetCurrentThread(), 0);
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}
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for (int i = 0; i < m_numThreads; i++)
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{
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printf("starting thread %d\n", i);
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btThreadStatus& threadStatus = m_activeThreadStatus[i];
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LPSECURITY_ATTRIBUTES lpThreadAttributes = NULL;
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SIZE_T dwStackSize = threadConstructionInfo.m_threadStackSize;
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LPTHREAD_START_ROUTINE lpStartAddress = &win32threadStartFunc;
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LPVOID lpParameter = &threadStatus;
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DWORD dwCreationFlags = 0;
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LPDWORD lpThreadId = 0;
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threadStatus.m_userPtr = 0;
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sprintf(threadStatus.m_eventStartHandleName, "es%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i);
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threadStatus.m_eventStartHandle = CreateEventA(0, false, false, threadStatus.m_eventStartHandleName);
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sprintf(threadStatus.m_eventCompleteHandleName, "ec%.8s%d%d", threadConstructionInfo.m_uniqueName, uniqueId, i);
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threadStatus.m_eventCompleteHandle = CreateEventA(0, false, false, threadStatus.m_eventCompleteHandleName);
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m_completeHandles[i] = threadStatus.m_eventCompleteHandle;
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HANDLE handle = CreateThread(lpThreadAttributes, dwStackSize, lpStartAddress, lpParameter, dwCreationFlags, lpThreadId);
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//SetThreadPriority( handle, THREAD_PRIORITY_HIGHEST );
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// highest priority -- can cause erratic performance when numThreads > numCores
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// we don't want worker threads to be higher priority than the main thread or the main thread could get
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// totally shut out and unable to tell the workers to stop
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//SetThreadPriority( handle, THREAD_PRIORITY_BELOW_NORMAL );
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{
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int processorId = i + 1; // leave processor 0 for main thread
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DWORD_PTR teamMask = getProcessorTeamMask(procInfo, processorId);
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if (teamMask)
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{
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// bind each thread to only execute on processors of it's assigned team
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// - for single-socket Intel x86 CPUs this has no effect (only a single, shared L3 cache so there is only 1 team)
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// - for multi-socket Intel this will keep threads from migrating from one socket to another
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// - for AMD Ryzen this will keep threads from migrating from one CCX to another
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DWORD_PTR mask = teamMask & dwProcessAffinityMask;
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if (mask)
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{
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SetThreadAffinityMask(handle, mask);
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}
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}
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SetThreadIdealProcessor(handle, processorId);
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}
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threadStatus.m_taskId = i;
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threadStatus.m_commandId = 0;
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threadStatus.m_status = 0;
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threadStatus.m_threadHandle = handle;
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threadStatus.m_userThreadFunc = threadConstructionInfo.m_userThreadFunc;
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printf("started %s thread %d with threadHandle %p\n", threadConstructionInfo.m_uniqueName, i, handle);
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}
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}
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///tell the task scheduler we are done with the SPU tasks
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void btThreadSupportWin32::stopThreads()
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{
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for (int i = 0; i < m_activeThreadStatus.size(); i++)
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{
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btThreadStatus& threadStatus = m_activeThreadStatus[i];
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if (threadStatus.m_status > 0)
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{
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WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);
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}
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threadStatus.m_userPtr = NULL;
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SetEvent(threadStatus.m_eventStartHandle);
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WaitForSingleObject(threadStatus.m_eventCompleteHandle, INFINITE);
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CloseHandle(threadStatus.m_eventCompleteHandle);
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CloseHandle(threadStatus.m_eventStartHandle);
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CloseHandle(threadStatus.m_threadHandle);
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}
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m_activeThreadStatus.clear();
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m_completeHandles.clear();
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}
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class btWin32CriticalSection : public btCriticalSection
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{
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private:
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CRITICAL_SECTION mCriticalSection;
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public:
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btWin32CriticalSection()
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{
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InitializeCriticalSection(&mCriticalSection);
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}
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~btWin32CriticalSection()
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{
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DeleteCriticalSection(&mCriticalSection);
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}
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void lock()
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{
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EnterCriticalSection(&mCriticalSection);
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}
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void unlock()
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{
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LeaveCriticalSection(&mCriticalSection);
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}
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};
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btCriticalSection* btThreadSupportWin32::createCriticalSection()
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{
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unsigned char* mem = (unsigned char*)btAlignedAlloc(sizeof(btWin32CriticalSection), 16);
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btWin32CriticalSection* cs = new (mem) btWin32CriticalSection();
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return cs;
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}
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void btThreadSupportWin32::deleteCriticalSection(btCriticalSection* criticalSection)
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{
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criticalSection->~btCriticalSection();
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btAlignedFree(criticalSection);
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}
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btThreadSupportInterface* btThreadSupportInterface::create(const ConstructionInfo& info)
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{
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return new btThreadSupportWin32(info);
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}
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#endif //defined(_WIN32) && BT_THREADSAFE
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