..
fbx_anim_container.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_bone.cpp
FBX fix unskinned bones not being in the Ref<Skin> causing the rasteriser to error
2020-11-03 18:23:52 +00:00
fbx_bone.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_material.cpp
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_material.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_mesh_data.cpp
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_mesh_data.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_node.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_skeleton.cpp
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
fbx_skeleton.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
import_state.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
model_abstraction.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
pivot_transform.cpp
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00
pivot_transform.h
Rewrite FBX Importer to convert directly to Godot scene format
2020-10-30 15:59:19 +00:00