virtualx-engine/scene
Hearto Lazor bd1e54a8b7 - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow

- A change for more uniform ticks on fixed/idle

without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
2015-05-10 10:00:26 -04:00
..
2d optional formal changes 2015-05-06 01:22:31 +02:00
3d Merge pull request #1784 from NateWardawg/sa_fixes 2015-05-03 22:54:02 -03:00
animation added notes to resolve undefined behavior of calculations in tweening 2015-05-06 00:51:49 +02:00
audio Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
gui -fix clip+center alignment on Button, fixes #1865 2015-05-09 18:29:55 -03:00
io Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
main - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate 2015-05-10 10:00:26 -04:00
resources -More strict argument type-checking, will make many bugs visible, fixes #1809 2015-05-04 18:30:57 -03:00
register_scene_types.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
register_scene_types.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_string_names.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
SCsub Build System Changes 2014-10-07 01:31:49 -03:00