virtualx-engine/doc/classes/ScriptEditor.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

96 lines
2.5 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ScriptEditor" inherits="PanelContainer" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="can_drop_data_fw" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<argument index="1" name="data" type="Variant">
</argument>
<argument index="2" name="from" type="Control">
</argument>
<description>
</description>
</method>
<method name="drop_data_fw">
<return type="void">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<argument index="1" name="data" type="Variant">
</argument>
<argument index="2" name="from" type="Control">
</argument>
<description>
</description>
</method>
<method name="get_current_script">
<return type="Script">
</return>
<description>
Returns a [Script] that is currently active in editor.
</description>
</method>
<method name="get_drag_data_fw">
<return type="Variant">
</return>
<argument index="0" name="point" type="Vector2">
</argument>
<argument index="1" name="from" type="Control">
</argument>
<description>
</description>
</method>
<method name="get_open_scripts" qualifiers="const">
<return type="Array">
</return>
<description>
Returns an array with all [Script] objects which are currently open in editor.
</description>
</method>
<method name="goto_line">
<return type="void">
</return>
<argument index="0" name="line_number" type="int">
</argument>
<description>
Goes to the specified line in the current script.
</description>
</method>
<method name="open_script_create_dialog">
<return type="void">
</return>
<argument index="0" name="base_name" type="String">
</argument>
<argument index="1" name="base_path" type="String">
</argument>
<description>
</description>
</method>
</methods>
<signals>
<signal name="editor_script_changed">
<argument index="0" name="script" type="Script">
</argument>
<description>
Emitted when user changed active script. Argument is a freshly activated [Script].
</description>
</signal>
<signal name="script_close">
<argument index="0" name="script" type="Script">
</argument>
<description>
Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.
</description>
</signal>
</signals>
<constants>
</constants>
</class>