virtualx-engine/drivers/gles3/shaders
Rémi Verschelde 9ce42d176d
Merge pull request #76977 from manueldun/light-shader-builtins
Enable the use of all supported builtins on the light shader
2023-06-09 11:04:46 +02:00
..
canvas.glsl Fix "Light Only" mode of CanvasItemMaterial 2023-05-13 09:06:09 +03:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl
copy.glsl
cube_to_dp.glsl
cubemap_filter.glsl
effect_blur.glsl
lens_distorted.glsl
particles.glsl Fix "error X3708: continue cannot be used in a switch" in HTML export 2023-04-07 23:16:10 +02:00
particles_copy.glsl Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
scene.glsl Enable the use of all builtins on the light shader 2023-06-08 14:14:14 -04:00
SCsub
skeleton.glsl
sky.glsl Fix the grainy sky while using debanding 2023-04-15 10:43:46 +05:30
stdlib_inc.glsl Avoid branch in half2float in gl_compatibility renderer 2023-02-14 20:31:36 -08:00
tonemap.glsl
tonemap_inc.glsl