..
effects
Allow for external python scripts to call the build python headers via external scripts
2023-03-19 21:18:52 -07:00
environment
Conditionally free GI and FOG resources, they may not have been created
2023-05-22 12:59:34 +10:00
forward_clustered
Use depth pass mode with normals if required even if Environment is null
2023-06-03 07:56:47 -07:00
forward_mobile
Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
2023-05-26 10:50:35 -04:00
shaders
Merge pull request #75181 from dalexeev/fix-light-only-mode
2023-05-27 17:28:29 +02:00
spirv-reflect
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
storage_rd
Merge pull request #77266 from Rindbee/fix-bugs-in-TextureStorage-texture_3d_update
2023-05-22 13:49:23 +02:00
cluster_builder_rd.cpp
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_builder_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
framebuffer_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
framebuffer_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
pipeline_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_canvas_render_rd.cpp
Merge pull request #75181 from dalexeev/fix-light-only-mode
2023-05-27 17:28:29 +02:00
renderer_canvas_render_rd.h
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
renderer_compositor_rd.cpp
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
renderer_compositor_rd.h
Move roughness limiter and sort into their own classes
2023-03-09 21:58:55 +11:00
renderer_scene_render_rd.cpp
Take 3D resolution scaling into account for mesh LOD
2023-05-20 16:40:16 -07:00
renderer_scene_render_rd.h
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-01-31 20:04:11 +01:00
SCsub
Refactor SPIR-V reflection into a generic RenderingDevice feature
2022-12-12 14:14:53 +01:00
shader_rd.cpp
Move some worker_thread_pool.h includes out of header files
2023-02-13 14:02:01 -05:00
shader_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
uniform_set_cache_rd.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00