virtualx-engine/modules/chibi/cp_instrument.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

219 lines
5.4 KiB
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/*************************************************************************/
/* cp_instrument.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CP_INSTRUMENT_H
#define CP_INSTRUMENT_H
#include "cp_config.h"
#include "cp_note.h"
#include "cp_envelope.h"
class CPInstrument {
public:
enum NNA_Type {
NNA_NOTE_CUT,
NNA_NOTE_CONTINUE,
NNA_NOTE_OFF,
NNA_NOTE_FADE
};
enum DC_Type {
DCT_DISABLED,
DCT_NOTE,
DCT_SAMPLE,
DCT_INSTRUMENT
};
enum DC_Action
{
DCA_NOTE_CUT,
DCA_NOTE_OFF,
DCA_NOTE_FADE,
};
enum EnvelopeType {
VOLUME_ENVELOPE,
PAN_ENVELOPE,
PITCH_ENVELOPE
};
enum {
MAX_NAME_LEN=26,
MAX_ENVELOPE_NODES=25,
ENVELOPE_FRAC_BITS=8,
MAX_VOLUME=128,
MAX_FADEOUT=256,
MAX_PAN=128,
MAX_VOLUME_RANDOM=100,
MAX_PAN_RANDOM=64, //what did this guy have inside his head?
MAX_FILTER_CUTOFF=127,
MAX_FILTER_RESONANCE=127
};
struct Data {
uint8_t sample_number[CPNote::NOTES];
uint8_t note_number[CPNote::NOTES];
NNA_Type NNA_type;
DC_Type DC_type;
DC_Action DC_action;
struct Volume {
CPEnvelope envelope;
uint8_t global_amount;
uint16_t fadeout;
uint8_t random_variation;
} volume;
struct Pan {
CPEnvelope envelope;
bool use_default;
uint8_t default_amount;
int8_t pitch_separation;
uint8_t pitch_center;
uint8_t random_variation;
} pan;
struct Pitch {
CPEnvelope envelope;
bool use_as_filter;
bool use_default_cutoff;
uint8_t default_cutoff;
bool use_default_resonance;
uint8_t default_resonance;
} pitch;
};
private:
Data data;
char name[MAX_NAME_LEN];
public:
/* CPInstrument General */
const char *get_name();
void set_name(const char *p_name);
void set_sample_number(uint8_t p_note,uint8_t p_sample_id);
uint8_t get_sample_number(uint8_t p_note);
void set_note_number(uint8_t p_note,uint8_t p_note_id);
uint8_t get_note_number(uint8_t p_note);
void set_NNA_type(NNA_Type p_NNA_type);
NNA_Type get_NNA_type();
void set_DC_type(DC_Type p_DC_type);
DC_Type get_DC_type();
void set_DC_action(DC_Action p_DC_action);
DC_Action get_DC_action();
/* Volume */
void set_volume_global_amount(uint8_t p_amount);
uint8_t get_volume_global_amount();
void set_volume_fadeout(uint16_t p_amount);
uint16_t get_volume_fadeout();
void set_volume_random_variation(uint8_t p_amount);
uint8_t get_volume_random_variation();
/* Panning */
void set_pan_default_amount(uint8_t p_amount);
uint8_t get_pan_default_amount();
void set_pan_default_enabled(bool p_enabled);
bool is_pan_default_enabled();
void set_pan_pitch_separation(int8_t p_amount);
int8_t get_pan_pitch_separation();
void set_pan_pitch_center(uint8_t p_amount);
uint8_t get_pan_pitch_center();
void set_pan_random_variation(uint8_t p_amount);
uint8_t get_pan_random_variation();
/* Pitch / Filter */
void set_pitch_use_as_filter(bool p_enabled);
bool is_pitch_use_as_filter();
void set_filter_use_default_cutoff(bool p_enabled);
bool filter_use_default_cutoff();
void set_filter_default_cutoff(uint8_t p_amount);
uint8_t get_filter_default_cutoff();
void set_filter_use_default_resonance(bool p_enabled);
bool filter_use_default_resonance();
void set_filter_default_resonance(uint8_t p_amount);
uint8_t get_filter_default_resonance();
CPEnvelope* get_volume_envelope();
CPEnvelope* get_pan_envelope();
CPEnvelope* get_pitch_filter_envelope();
bool is_empty();
void reset();
CPInstrument();
};
#endif