virtualx-engine/modules/chibi/cp_loader_it.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

216 lines
5.4 KiB
C++

/*************************************************************************/
/* cp_loader_it.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "cp_loader_it.h"
bool CPLoader_IT::can_load_song() { return true; }
bool CPLoader_IT::can_load_sample() { return true; }
bool CPLoader_IT::can_load_instrument() { return true; }
CPLoader::Error CPLoader_IT::load_song(const char *p_file,CPSong *p_song, bool p_sampleset) {
song=p_song;
if (file->open( p_file, CPFileAccessWrapper::READ )!=CPFileAccessWrapper::OK)
return CPLoader::FILE_CANNOT_OPEN;
Error err;
char aux_identifier[4];
file->get_byte_array((uint8_t*)aux_identifier,4);
if ( aux_identifier[0]!='I' ||
aux_identifier[1]!='M' ||
aux_identifier[2]!='P' ||
aux_identifier[3]!='M') {
CP_PRINTERR("IT CPLoader CPSong: Failed Identifier");
return FILE_UNRECOGNIZED;
}
if (p_sampleset) {
song->reset(false,true,true,false);
if ((err=load_header(true))) {
file->close();
return err;
}
if ((err=load_samples())) {
file->close();
return err;
}
if ((err=load_instruments())) {
file->close();
return err;
}
return FILE_OK;
}
song->reset();
if ((err=load_header(false))) {
file->close();
return err;
}
if ((err=load_orders())) {
file->close();
return err;
}
if ((err=load_patterns())) {
file->close();
return err;
}
if ((err=load_samples())) {
file->close();
return err;
}
if ((err=load_effects())) {
file->close();
return err;
}
if ((err=load_instruments())) {
file->close();
return err;
}
if ((err=load_message())) {
file->close();
return err;
}
file->close();
return FILE_OK;
}
CPLoader::Error CPLoader_IT::load_sample(const char *p_file,CPSample *p_sample) {
if (file->open( p_file, CPFileAccessWrapper::READ )!=CPFileAccessWrapper::OK)
return CPLoader::FILE_CANNOT_OPEN;
p_sample->reset();
CPLoader::Error res=load_sample(p_sample);
file->close();
return res;
}
CPLoader::Error CPLoader_IT::load_instrument(const char *p_file,CPSong *p_song,int p_instr_idx) {
CP_FAIL_INDEX_V(p_instr_idx,CPSong::MAX_INSTRUMENTS,CPLoader::FILE_CANNOT_OPEN);
if (file->open( p_file, CPFileAccessWrapper::READ )!=CPFileAccessWrapper::OK)
return CPLoader::FILE_CANNOT_OPEN;
p_song->get_instrument( p_instr_idx )->reset();
int samples=0;
CPLoader::Error res=load_instrument( p_song->get_instrument( p_instr_idx ), &samples );
if (res) {
file->close();
return res;
}
char exchange[CPSong::MAX_SAMPLES];
for (int i=0;i<CPSong::MAX_SAMPLES;i++)
exchange[i]=0;
for (int i=0;i<samples;i++) {
file->seek( 554+i*80 ); //i think this should work?! seems to.. but i'm not sure
/* find free sample */
int free_idx=-1;
for (int s=0;s<CPSong::MAX_SAMPLES;s++) {
if (p_song->get_sample( s )->get_sample_data().is_null()) {
free_idx=s;
break;
}
}
if (free_idx==-1)
break; //can't seem to be able to load more samples
exchange[i]=free_idx;
res=load_sample( p_song->get_sample( free_idx ) );
if (res) {
file->close();
return res;
}
}
for (int i=0;i<CPNote::NOTES;i++) {
int smp=song->get_instrument(p_instr_idx)->get_sample_number(i);
if (smp>=CPSong::MAX_SAMPLES)
continue;
if (smp<0)
continue;
smp=exchange[smp];
song->get_instrument(p_instr_idx)->set_sample_number(i,smp);
}
file->close();
return res;
}
CPLoader_IT::CPLoader_IT(CPFileAccessWrapper *p_file) {
file=p_file;
}