virtualx-engine/modules/chibi/cp_player_data_control.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

324 lines
7.7 KiB
C++

/*************************************************************************/
/* cp_player_data_control.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "cp_player_data.h"
void CPPlayer::play_start_pattern(int p_pattern) {
play_start(p_pattern,-1,-1);
}
void CPPlayer::play_start_song() {
play_start(-1,-1,-1);
}
void CPPlayer::play_start_song_from_order(int p_order) {
play_start(-1,p_order,-1);
}
void CPPlayer::play_start_song_from_order_and_row(int p_order,int p_row) {
play_start(-1,p_order,p_row);
}
void CPPlayer::play_start(int p_pattern, int p_order, int p_row,bool p_lock) {
if (control.play_mode!=PLAY_NOTHING) play_stop();
reset();
if (p_pattern!=-1) {
control.play_mode=PLAY_PATTERN;
control.position.current_pattern=p_pattern;
control.position.current_row=(p_row!=-1)?p_row:0;
} else {
control.position.current_order=get_song_next_order_idx(song,(p_order==-1)?p_order:p_order-1);
if (control.position.current_order!=-1) {
control.play_mode=PLAY_SONG;
control.position.current_pattern=song->get_order(control.position.current_order);
control.position.current_row=(p_row!=-1)?p_row:0;
}
}
control.reached_end=(control.play_mode==PLAY_NOTHING);
}
void CPPlayer::play_stop() {
int i;
control.play_mode=PLAY_NOTHING;
for (i=0;i<control.max_voices;i++) {
voice[i].reset();
mixer->stop_voice(i);
}
for (i=0;i<CPPattern::WIDTH;i++) {
control.channel[i].reset();
}
reset();
}
void CPPlayer::play_note(int p_channel,CPNote note,bool p_reserve) {
if (control.play_mode==PLAY_NOTHING) {
control.ticks_counter=0;
}
/*control.channel[p_channel].reset();
control.channel[p_channel].channel_volume=song->get_channel_volume(p_channel);
control.channel[p_channel].channel_panning=((int)song->get_channel_pan( p_channel)*255/64);*/
if (p_reserve) {
control.channel[p_channel].mute=false;
control.channel[p_channel].reserved=true;
} else {
control.channel[p_channel].reserved=false;
}
process_note(p_channel,note);
}
int CPPlayer::get_voice_volume(int p_voice) {
return voice[p_voice].display_volume;
}
int CPPlayer::get_voice_envelope_pos(int p_voice,CPEnvelope *p_envelope) {
int i,tmp_index=-1;
i=p_voice;
if ((song->has_instruments()) && (voice[i].instrument_ptr!=NULL) && (voice[i].fadeout_volume>0)) {
if ((p_envelope==voice[i].instrument_ptr->get_volume_envelope()) && (voice[i].instrument_ptr->get_volume_envelope()->is_enabled())) {
tmp_index=voice[i].volume_envelope_ctrl.pos_index;
}
if ((p_envelope==voice[i].instrument_ptr->get_pan_envelope()) && (voice[i].instrument_ptr->get_pan_envelope()->is_enabled())) {
tmp_index=voice[i].panning_envelope_ctrl.pos_index;
}
if ((p_envelope==voice[i].instrument_ptr->get_pitch_filter_envelope()) && (voice[i].instrument_ptr->get_pitch_filter_envelope()->is_enabled())) {
tmp_index=voice[i].pitch_envelope_ctrl.pos_index;
}
}
return tmp_index;
}
void CPPlayer::goto_next_order() {
if (control.play_mode!=PLAY_SONG) return;
control.position.current_row=0;
control.position.current_order=get_song_next_order_idx(song, control.position.current_order);
if (control.position.current_order==-1) {
reset();
}
control.position.current_pattern=song->get_order(control.position.current_order);
}
void CPPlayer::goto_previous_order() {
if (control.play_mode!=PLAY_SONG) return;
int next_order,current_order;
control.position.current_row=0;
current_order=control.position.current_order;
next_order=get_song_next_order_idx(song, current_order);
while ((next_order!=control.position.current_order) && (next_order!=-1)) {
current_order=next_order;
next_order=get_song_next_order_idx(song, current_order);
}
if (next_order==-1) {
reset();
} else {
control.position.current_order=current_order;
control.position.current_pattern=song->get_order(control.position.current_order);
}
}
int CPPlayer::get_channel_voice(int p_channel) {
if (control.channel[p_channel].slave_voice==NULL) return -1;
else return control.channel[p_channel].slave_voice_index;
}
const char* CPPlayer::get_voice_sample_name(int p_voice) {
const char *name = NULL;
if (!voice[p_voice].sample_ptr) name=voice[p_voice].sample_ptr->get_name();
return name;
}
bool CPPlayer::is_voice_active(int p_voice) {
return !( ((voice[p_voice].kick==KICK_NOTHING)||(voice[p_voice].kick==KICK_ENVELOPE))&&!mixer->is_voice_active(p_voice) );
}
int CPPlayer::get_voice_envelope_pos(int p_voice,CPInstrument::EnvelopeType p_env_type) {
if (!is_voice_active(p_voice))
return -1;
Voice_Control::Envelope_Control *env=0;
switch (p_env_type) {
case CPInstrument::VOLUME_ENVELOPE: env=&voice[p_voice].volume_envelope_ctrl; break;
case CPInstrument::PAN_ENVELOPE: env=&voice[p_voice].panning_envelope_ctrl; break;
case CPInstrument::PITCH_ENVELOPE: env=&voice[p_voice].pitch_envelope_ctrl; break;
}
if (!env)
return -1;
if (!env->active || env->terminated)
return -1;
return env->pos_index;
}
CPEnvelope* CPPlayer::get_voice_envelope(int p_voice,CPInstrument::EnvelopeType p_env_type) {
CPInstrument *ins=voice[p_voice].instrument_ptr;
if (!ins)
return 0;
switch( p_env_type ) {
case CPInstrument::VOLUME_ENVELOPE: return ins->get_volume_envelope();
case CPInstrument::PAN_ENVELOPE: return ins->get_pan_envelope();
case CPInstrument::PITCH_ENVELOPE: return ins->get_pitch_filter_envelope();
};
return 0;
}
const char * CPPlayer::get_voice_instrument_name(int p_voice) {
const char *name = NULL;
if (voice[p_voice].instrument_ptr!=NULL) name=voice[p_voice].instrument_ptr->get_name();
return name;
}
void CPPlayer::set_filters_enabled(bool p_enable){
control.filters=p_enable;
}
int CPPlayer::get_voice_sample_index(int p_voice) {
return voice[p_voice].sample_index;
}