c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
324 lines
7.7 KiB
C++
324 lines
7.7 KiB
C++
/*************************************************************************/
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/* cp_player_data_control.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "cp_player_data.h"
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void CPPlayer::play_start_pattern(int p_pattern) {
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play_start(p_pattern,-1,-1);
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}
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void CPPlayer::play_start_song() {
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play_start(-1,-1,-1);
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}
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void CPPlayer::play_start_song_from_order(int p_order) {
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play_start(-1,p_order,-1);
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}
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void CPPlayer::play_start_song_from_order_and_row(int p_order,int p_row) {
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play_start(-1,p_order,p_row);
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}
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void CPPlayer::play_start(int p_pattern, int p_order, int p_row,bool p_lock) {
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if (control.play_mode!=PLAY_NOTHING) play_stop();
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reset();
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if (p_pattern!=-1) {
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control.play_mode=PLAY_PATTERN;
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control.position.current_pattern=p_pattern;
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control.position.current_row=(p_row!=-1)?p_row:0;
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} else {
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control.position.current_order=get_song_next_order_idx(song,(p_order==-1)?p_order:p_order-1);
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if (control.position.current_order!=-1) {
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control.play_mode=PLAY_SONG;
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control.position.current_pattern=song->get_order(control.position.current_order);
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control.position.current_row=(p_row!=-1)?p_row:0;
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}
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}
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control.reached_end=(control.play_mode==PLAY_NOTHING);
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}
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void CPPlayer::play_stop() {
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int i;
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control.play_mode=PLAY_NOTHING;
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for (i=0;i<control.max_voices;i++) {
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voice[i].reset();
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mixer->stop_voice(i);
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}
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for (i=0;i<CPPattern::WIDTH;i++) {
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control.channel[i].reset();
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}
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reset();
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}
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void CPPlayer::play_note(int p_channel,CPNote note,bool p_reserve) {
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if (control.play_mode==PLAY_NOTHING) {
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control.ticks_counter=0;
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}
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/*control.channel[p_channel].reset();
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control.channel[p_channel].channel_volume=song->get_channel_volume(p_channel);
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control.channel[p_channel].channel_panning=((int)song->get_channel_pan( p_channel)*255/64);*/
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if (p_reserve) {
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control.channel[p_channel].mute=false;
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control.channel[p_channel].reserved=true;
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} else {
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control.channel[p_channel].reserved=false;
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}
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process_note(p_channel,note);
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}
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int CPPlayer::get_voice_volume(int p_voice) {
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return voice[p_voice].display_volume;
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}
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int CPPlayer::get_voice_envelope_pos(int p_voice,CPEnvelope *p_envelope) {
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int i,tmp_index=-1;
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i=p_voice;
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if ((song->has_instruments()) && (voice[i].instrument_ptr!=NULL) && (voice[i].fadeout_volume>0)) {
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if ((p_envelope==voice[i].instrument_ptr->get_volume_envelope()) && (voice[i].instrument_ptr->get_volume_envelope()->is_enabled())) {
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tmp_index=voice[i].volume_envelope_ctrl.pos_index;
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}
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if ((p_envelope==voice[i].instrument_ptr->get_pan_envelope()) && (voice[i].instrument_ptr->get_pan_envelope()->is_enabled())) {
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tmp_index=voice[i].panning_envelope_ctrl.pos_index;
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}
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if ((p_envelope==voice[i].instrument_ptr->get_pitch_filter_envelope()) && (voice[i].instrument_ptr->get_pitch_filter_envelope()->is_enabled())) {
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tmp_index=voice[i].pitch_envelope_ctrl.pos_index;
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}
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}
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return tmp_index;
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}
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void CPPlayer::goto_next_order() {
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if (control.play_mode!=PLAY_SONG) return;
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control.position.current_row=0;
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control.position.current_order=get_song_next_order_idx(song, control.position.current_order);
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if (control.position.current_order==-1) {
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reset();
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}
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control.position.current_pattern=song->get_order(control.position.current_order);
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}
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void CPPlayer::goto_previous_order() {
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if (control.play_mode!=PLAY_SONG) return;
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int next_order,current_order;
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control.position.current_row=0;
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current_order=control.position.current_order;
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next_order=get_song_next_order_idx(song, current_order);
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while ((next_order!=control.position.current_order) && (next_order!=-1)) {
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current_order=next_order;
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next_order=get_song_next_order_idx(song, current_order);
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}
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if (next_order==-1) {
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reset();
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} else {
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control.position.current_order=current_order;
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control.position.current_pattern=song->get_order(control.position.current_order);
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}
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}
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int CPPlayer::get_channel_voice(int p_channel) {
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if (control.channel[p_channel].slave_voice==NULL) return -1;
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else return control.channel[p_channel].slave_voice_index;
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}
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const char* CPPlayer::get_voice_sample_name(int p_voice) {
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const char *name = NULL;
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if (!voice[p_voice].sample_ptr) name=voice[p_voice].sample_ptr->get_name();
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return name;
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}
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bool CPPlayer::is_voice_active(int p_voice) {
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return !( ((voice[p_voice].kick==KICK_NOTHING)||(voice[p_voice].kick==KICK_ENVELOPE))&&!mixer->is_voice_active(p_voice) );
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}
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int CPPlayer::get_voice_envelope_pos(int p_voice,CPInstrument::EnvelopeType p_env_type) {
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if (!is_voice_active(p_voice))
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return -1;
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Voice_Control::Envelope_Control *env=0;
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switch (p_env_type) {
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case CPInstrument::VOLUME_ENVELOPE: env=&voice[p_voice].volume_envelope_ctrl; break;
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case CPInstrument::PAN_ENVELOPE: env=&voice[p_voice].panning_envelope_ctrl; break;
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case CPInstrument::PITCH_ENVELOPE: env=&voice[p_voice].pitch_envelope_ctrl; break;
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}
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if (!env)
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return -1;
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if (!env->active || env->terminated)
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return -1;
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return env->pos_index;
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}
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CPEnvelope* CPPlayer::get_voice_envelope(int p_voice,CPInstrument::EnvelopeType p_env_type) {
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CPInstrument *ins=voice[p_voice].instrument_ptr;
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if (!ins)
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return 0;
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switch( p_env_type ) {
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case CPInstrument::VOLUME_ENVELOPE: return ins->get_volume_envelope();
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case CPInstrument::PAN_ENVELOPE: return ins->get_pan_envelope();
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case CPInstrument::PITCH_ENVELOPE: return ins->get_pitch_filter_envelope();
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};
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return 0;
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}
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const char * CPPlayer::get_voice_instrument_name(int p_voice) {
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const char *name = NULL;
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if (voice[p_voice].instrument_ptr!=NULL) name=voice[p_voice].instrument_ptr->get_name();
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return name;
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}
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void CPPlayer::set_filters_enabled(bool p_enable){
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control.filters=p_enable;
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}
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int CPPlayer::get_voice_sample_index(int p_voice) {
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return voice[p_voice].sample_index;
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}
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