virtualx-engine/modules/chibi/cp_sample_defs.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

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3.3 KiB
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/*************************************************************************/
/* cp_sample_defs.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CP_SAMPLE_DEFS_H
#define CP_SAMPLE_DEFS_H
#include "cp_config.h"
enum CPSample_Loop_Type {
CP_LOOP_NONE,
CP_LOOP_FORWARD,
CP_LOOP_BIDI
};
//#define INVALID_SAMPLE_ID -1
#define CP_MIXING_FRAC_BITS_MACRO 13
#define CP_MIXING_FRAC_BITS_TEXT "13"
// 1<<9 - 1
#define CP_MIXING_FRAC_BITS_MASK_TEXT "8191"
enum CPMixConstants {
CP_MIXING_FRAC_BITS=CP_MIXING_FRAC_BITS_MACRO,
CP_MIXING_FRAC_LENGTH=(1<<CP_MIXING_FRAC_BITS),
CP_MIXING_FRAC_MASK=CP_MIXING_FRAC_LENGTH-1,
CP_MIXING_VOL_FRAC_BITS=8,
CP_MIXING_FREQ_FRAC_BITS=8
};
enum CPFilterConstants {
CP_FILTER_SHIFT=16,
CP_FILTER_LENGTH=(1<<CP_FILTER_SHIFT)
};
enum CPInterpolationType {
CP_INTERPOLATION_RAW,
CP_INTERPOLATION_LINEAR,
CP_INTERPOLATION_CUBIC
};
enum CPPanConstants {
CP_PAN_BITS=8, // 0 .. 256
CP_PAN_LEFT=0,
CP_PAN_RIGHT=((1<<CP_PAN_BITS)-1), // 255
CP_PAN_CENTER=CP_PAN_RIGHT/2, // 128
CP_PAN_SURROUND=512
};
enum CPMixerVolConstants {
CP_VOL_MAX=512,
CP_VOL_RAMP_BITS=9,
CP_VOL_SHIFT=2
};
enum CPStereoCannels {
CP_CHAN_LEFT,
CP_CHAN_RIGHT
};
#define CP_FIRST_SAMPLE_DECLICK_THRESHOLD 1000
#define CP_FIRST_SAMPLE_RAMP_LEN 32
typedef signed char CPFrame8;
typedef signed short CPFrame16;
#endif