c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
/*************************************************************************/
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/* cp_sample_defs.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef CP_SAMPLE_DEFS_H
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#define CP_SAMPLE_DEFS_H
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#include "cp_config.h"
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enum CPSample_Loop_Type {
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CP_LOOP_NONE,
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CP_LOOP_FORWARD,
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CP_LOOP_BIDI
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};
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//#define INVALID_SAMPLE_ID -1
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#define CP_MIXING_FRAC_BITS_MACRO 13
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#define CP_MIXING_FRAC_BITS_TEXT "13"
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// 1<<9 - 1
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#define CP_MIXING_FRAC_BITS_MASK_TEXT "8191"
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enum CPMixConstants {
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CP_MIXING_FRAC_BITS=CP_MIXING_FRAC_BITS_MACRO,
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CP_MIXING_FRAC_LENGTH=(1<<CP_MIXING_FRAC_BITS),
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CP_MIXING_FRAC_MASK=CP_MIXING_FRAC_LENGTH-1,
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CP_MIXING_VOL_FRAC_BITS=8,
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CP_MIXING_FREQ_FRAC_BITS=8
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};
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enum CPFilterConstants {
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CP_FILTER_SHIFT=16,
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CP_FILTER_LENGTH=(1<<CP_FILTER_SHIFT)
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};
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enum CPInterpolationType {
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CP_INTERPOLATION_RAW,
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CP_INTERPOLATION_LINEAR,
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CP_INTERPOLATION_CUBIC
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};
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enum CPPanConstants {
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CP_PAN_BITS=8, // 0 .. 256
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CP_PAN_LEFT=0,
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CP_PAN_RIGHT=((1<<CP_PAN_BITS)-1), // 255
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CP_PAN_CENTER=CP_PAN_RIGHT/2, // 128
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CP_PAN_SURROUND=512
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};
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enum CPMixerVolConstants {
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CP_VOL_MAX=512,
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CP_VOL_RAMP_BITS=9,
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CP_VOL_SHIFT=2
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};
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enum CPStereoCannels {
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CP_CHAN_LEFT,
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CP_CHAN_RIGHT
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};
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#define CP_FIRST_SAMPLE_DECLICK_THRESHOLD 1000
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#define CP_FIRST_SAMPLE_RAMP_LEN 32
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typedef signed char CPFrame8;
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typedef signed short CPFrame16;
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#endif
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