c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
78 lines
3 KiB
C++
78 lines
3 KiB
C++
/*************************************************************************/
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/* cp_sample_manager.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "cp_sample_manager.h"
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CPSampleManager * CPSampleManager::singleton=NULL;
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void CPSampleManager::copy_to(CPSample_ID p_from,CPSample_ID &p_to) {
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ERR_FAIL_COND(!check( p_from ));
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if (p_to.is_null()) {
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p_to=create( is_16bits( p_from), is_stereo( p_from), get_size(p_from));
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} else {
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recreate( p_to, is_16bits( p_from), is_stereo( p_from), get_size(p_from));
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}
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int len=get_size( p_from );
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int ch=is_stereo( p_from ) ? 2 : 1;
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for (int c=0;c<ch;c++) {
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for (int i=0;i<len;i++) {
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int16_t s=get_data( p_from, i, c );
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set_data( p_to, i, s, c );
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}
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}
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set_loop_type( p_to, get_loop_type( p_from ) );
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set_loop_begin( p_to, get_loop_begin( p_from ) );
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set_loop_end( p_to, get_loop_end( p_from ) );
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set_c5_freq( p_to, get_c5_freq( p_from ) );
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}
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CPSampleManager::CPSampleManager() {
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singleton=this;
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}
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CPSampleManager *CPSampleManager::get_singleton() {
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return singleton;
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}
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