virtualx-engine/modules/chibi/cp_sample_manager.cpp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

78 lines
3 KiB
C++

/*************************************************************************/
/* cp_sample_manager.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "cp_sample_manager.h"
CPSampleManager * CPSampleManager::singleton=NULL;
void CPSampleManager::copy_to(CPSample_ID p_from,CPSample_ID &p_to) {
ERR_FAIL_COND(!check( p_from ));
if (p_to.is_null()) {
p_to=create( is_16bits( p_from), is_stereo( p_from), get_size(p_from));
} else {
recreate( p_to, is_16bits( p_from), is_stereo( p_from), get_size(p_from));
}
int len=get_size( p_from );
int ch=is_stereo( p_from ) ? 2 : 1;
for (int c=0;c<ch;c++) {
for (int i=0;i<len;i++) {
int16_t s=get_data( p_from, i, c );
set_data( p_to, i, s, c );
}
}
set_loop_type( p_to, get_loop_type( p_from ) );
set_loop_begin( p_to, get_loop_begin( p_from ) );
set_loop_end( p_to, get_loop_end( p_from ) );
set_c5_freq( p_to, get_c5_freq( p_from ) );
}
CPSampleManager::CPSampleManager() {
singleton=this;
}
CPSampleManager *CPSampleManager::get_singleton() {
return singleton;
}