118eed485e
All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
1845 lines
46 KiB
C++
1845 lines
46 KiB
C++
/*************************************************************************/
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/* grid_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "grid_map.h"
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#include "servers/visual_server.h"
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#include "scene/resources/surface_tool.h"
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#include "message_queue.h"
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#include "scene/3d/light.h"
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#include "scene/3d/baked_light_instance.h"
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#include "io/marshalls.h"
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#include "scene/scene_string_names.h"
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#include "os/os.h"
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#include "scene/resources/mesh_library.h"
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bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
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String name=p_name;
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if (name=="theme/theme") {
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set_theme(p_value);
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} else if (name=="cell/size") {
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set_cell_size(p_value);
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} else if (name=="cell/octant_size") {
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set_octant_size(p_value);
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} else if (name=="cell/center_x") {
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set_center_x(p_value);
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} else if (name=="cell/center_y") {
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set_center_y(p_value);
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} else if (name=="cell/center_z") {
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set_center_z(p_value);
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} else if (name=="cell/scale") {
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set_cell_scale(p_value);
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} else if (name=="lighting/bake") {
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set_use_baked_light(p_value);
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} else if (name=="theme/bake") {
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set_bake(p_value);
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/* } else if (name=="cells") {
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DVector<int> cells = p_value;
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int amount=cells.size();
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DVector<int>::Read r = cells.read();
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ERR_FAIL_COND_V(amount&1,false); // not even
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cell_map.clear();;
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for(int i=0;i<amount/3;i++) {
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IndexKey ik;
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ik.key=decode_uint64(&r[i*3]);
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Cell cell;
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cell.cell=uint32_t(r[i*+1]);
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cell_map[ik]=cell;
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}
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_recreate_octant_data();*/
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} else if (name=="data") {
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Dictionary d = p_value;
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Dictionary baked;
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if (d.has("baked"))
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baked=d["baked"];
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if (d.has("cells")) {
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DVector<int> cells = d["cells"];
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int amount=cells.size();
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DVector<int>::Read r = cells.read();
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ERR_FAIL_COND_V(amount%3,false); // not even
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cell_map.clear();;
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for(int i=0;i<amount/3;i++) {
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IndexKey ik;
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ik.key=decode_uint64((const uint8_t*)&r[i*3]);
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Cell cell;
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cell.cell=decode_uint32((const uint8_t*)&r[i*3+2]);
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cell_map[ik]=cell;
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}
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}
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baked_lock=baked.size()!=0;
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_recreate_octant_data();
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baked_lock=false;
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if (!baked.empty()) {
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List<Variant> kl;
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baked.get_key_list(&kl);
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for (List<Variant>::Element *E=kl.front();E;E=E->next()) {
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Plane ikv = E->get();
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Ref<Mesh> b=baked[ikv];
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ERR_CONTINUE(!b.is_valid());
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OctantKey ok;
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ok.x=ikv.normal.x;
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ok.y=ikv.normal.y;
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ok.z=ikv.normal.z;
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ok.area=ikv.d;
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ERR_CONTINUE(!octant_map.has(ok));
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Octant &g = *octant_map[ok];
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g.baked=b;
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g.bake_instance=VS::get_singleton()->instance_create();;
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VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid());
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VS::get_singleton()->instance_geometry_set_baked_light(g.bake_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
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}
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}
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} else if (name.begins_with("areas/")) {
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int which = name.get_slicec('/',1).to_int();
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String what=name.get_slicec('/',2);
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if (what=="bounds") {
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ERR_FAIL_COND_V(area_map.has(which),false);
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create_area(which,p_value);
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return true;
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}
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ERR_FAIL_COND_V(!area_map.has(which),false);
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if (what=="name")
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area_set_name(which,p_value);
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else if (what=="disable_distance")
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area_set_portal_disable_distance(which,p_value);
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else if (what=="exterior_portal")
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area_set_portal_disable_color(which,p_value);
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else
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return false;
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} else
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return false;
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return true;
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}
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bool GridMap::_get(const StringName& p_name,Variant &r_ret) const {
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String name=p_name;
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if (name=="theme/theme") {
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r_ret= get_theme();
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} else if (name=="cell/size") {
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r_ret= get_cell_size();
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} else if (name=="cell/octant_size") {
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r_ret= get_octant_size();
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} else if (name=="cell/center_x") {
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r_ret= get_center_x();
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} else if (name=="cell/center_y") {
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r_ret= get_center_y();
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} else if (name=="cell/center_z") {
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r_ret= get_center_z();
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} else if (name=="cell/scale") {
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r_ret= cell_scale;
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} else if (name=="lighting/bake") {
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r_ret=is_using_baked_light();
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} else if (name=="theme/bake") {
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r_ret= bake;
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} else if (name=="data") {
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Dictionary d;
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DVector<int> cells;
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cells.resize(cell_map.size()*3);
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{
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DVector<int>::Write w = cells.write();
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int i=0;
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for (Map<IndexKey,Cell>::Element *E=cell_map.front();E;E=E->next(),i++) {
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encode_uint64(E->key().key,(uint8_t*)&w[i*3]);
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encode_uint32(E->get().cell,(uint8_t*)&w[i*3+2]);
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}
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}
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d["cells"]=cells;
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Dictionary baked;
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for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
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Octant &g=*E->get();
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if (g.baked.is_valid()) {
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baked[Plane(E->key().x,E->key().y,E->key().z,E->key().area)]=g.baked;
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}
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}
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if (baked.size()) {
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d["baked"]=baked;
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}
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r_ret= d;
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} else if (name.begins_with("areas/")) {
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int which = name.get_slicec('/',1).to_int();
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String what=name.get_slicec('/',2);
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if (what=="bounds")
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r_ret= area_get_bounds(which);
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else if (what=="name")
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r_ret= area_get_name(which);
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else if (what=="disable_distance")
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r_ret= area_get_portal_disable_distance(which);
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else if (what=="exterior_portal")
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r_ret= area_is_exterior_portal(which);
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else
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return false;
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} else
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return false;
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return true;
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}
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void GridMap::_get_property_list( List<PropertyInfo> *p_list) const {
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p_list->push_back( PropertyInfo( Variant::OBJECT, "theme/theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"));
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p_list->push_back( PropertyInfo( Variant::BOOL, "theme/bake"));
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p_list->push_back( PropertyInfo( Variant::BOOL, "lighting/bake"));
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p_list->push_back( PropertyInfo( Variant::REAL, "cell/size",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
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p_list->push_back( PropertyInfo( Variant::INT, "cell/octant_size",PROPERTY_HINT_RANGE,"1,1024,1") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_x") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_y") );
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p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_z") );
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p_list->push_back( PropertyInfo( Variant::REAL, "cell/scale") );
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p_list->push_back( PropertyInfo( Variant::DICTIONARY, "data", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
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for(const Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
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String base="areas/"+itos(E->key())+"/";
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p_list->push_back( PropertyInfo( Variant::_AABB, base+"bounds", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
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p_list->push_back( PropertyInfo( Variant::STRING, base+"name", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
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p_list->push_back( PropertyInfo( Variant::REAL, base+"disable_distance", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
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p_list->push_back( PropertyInfo( Variant::COLOR, base+"disable_color", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
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p_list->push_back( PropertyInfo( Variant::BOOL, base+"exterior_portal", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
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}
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}
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void GridMap::set_theme(const Ref<MeshLibrary>& p_theme) {
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if (!theme.is_null())
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theme->unregister_owner(this);
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theme=p_theme;
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if (!theme.is_null())
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theme->register_owner(this);
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_recreate_octant_data();
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_change_notify("theme");
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}
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Ref<MeshLibrary> GridMap::get_theme() const{
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return theme;
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}
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void GridMap::set_cell_size(float p_size){
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cell_size=p_size;
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_recreate_octant_data();
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}
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float GridMap::get_cell_size() const{
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return cell_size;
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}
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void GridMap::set_octant_size(int p_size){
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octant_size=p_size;
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_recreate_octant_data();
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}
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int GridMap::get_octant_size() const{
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return octant_size;
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}
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void GridMap::set_center_x(bool p_enable) {
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center_x=p_enable;
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_recreate_octant_data();
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}
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bool GridMap::get_center_x() const {
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return center_x;
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}
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void GridMap::set_center_y(bool p_enable) {
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center_y=p_enable;
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_recreate_octant_data();
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}
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bool GridMap::get_center_y() const {
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return center_y;
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}
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void GridMap::set_center_z(bool p_enable) {
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center_z=p_enable;
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_recreate_octant_data();
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}
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bool GridMap::get_center_z() const {
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return center_z;
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}
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int GridMap::_find_area(const IndexKey& p_pos) const {
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for(const Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
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//this should somehow be faster...
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const Area& a=*E->get();
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if ( p_pos.x>=a.from.x && p_pos.x<a.to.x &&
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p_pos.y>=a.from.y && p_pos.y<a.to.y &&
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p_pos.z>=a.from.z && p_pos.z<a.to.z ) {
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return E->key();
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}
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}
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return 0;
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}
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void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
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ERR_FAIL_INDEX(ABS(p_x),1<<20);
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ERR_FAIL_INDEX(ABS(p_y),1<<20);
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ERR_FAIL_INDEX(ABS(p_z),1<<20);
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IndexKey key;
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key.x=p_x;
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key.y=p_y;
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key.z=p_z;
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OctantKey ok;
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ok.x=p_x/octant_size;
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ok.y=p_y/octant_size;
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ok.z=p_z/octant_size;
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ok.area = _find_area(key);
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if (cell_map.has(key)) {
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int prev_item=cell_map[key].item;
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OctantKey octantkey=ok;
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ERR_FAIL_COND(!octant_map.has(octantkey));
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Octant& g = *octant_map[octantkey];
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ERR_FAIL_COND(!g.items.has(prev_item));
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ERR_FAIL_COND(!g.items[prev_item].cells.has(key));
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g.items[prev_item].cells.erase(key);
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if (g.items[prev_item].cells.size()==0) {
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VS::get_singleton()->free(g.items[prev_item].multimesh_instance);
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g.items.erase(prev_item);
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}
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if (g.items.empty() || !baked_lock) {
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//unbake just in case
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if (g.baked.is_valid()) {
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VS::get_singleton()->free(g.bake_instance);
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g.bake_instance=RID();
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g.baked=Ref<Mesh>();
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}
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}
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if (g.items.empty()) {
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PhysicsServer::get_singleton()->free(g.static_body);
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if (g.collision_debug.is_valid()) {
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PhysicsServer::get_singleton()->free(g.collision_debug);
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PhysicsServer::get_singleton()->free(g.collision_debug_instance);
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}
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memdelete(&g);
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octant_map.erase(octantkey);
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} else {
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g.dirty=true;
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}
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cell_map.erase(key);
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_queue_dirty_map();
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}
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if (p_item<0)
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return;
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OctantKey octantkey=ok;
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//add later
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if (!octant_map.has(octantkey)) {
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Octant *g = memnew( Octant );
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g->dirty=true;
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g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
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PhysicsServer::get_singleton()->body_attach_object_instance_ID(g->static_body,get_instance_ID());
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if (is_inside_world())
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PhysicsServer::get_singleton()->body_set_space(g->static_body,get_world()->get_space());
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SceneTree *st=SceneTree::get_singleton();
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if (st && st->is_debugging_collisions_hint()) {
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g->collision_debug=VisualServer::get_singleton()->mesh_create();
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g->collision_debug_instance=VisualServer::get_singleton()->instance_create();
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VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance,g->collision_debug);
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if (is_inside_world()) {
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VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance,get_world()->get_scenario());
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VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance,get_global_transform());
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}
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}
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octant_map[octantkey]=g;
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}
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Octant& g = *octant_map[octantkey];
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if (!g.items.has(p_item)) {
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Octant::ItemInstances ii;
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if (theme.is_valid() && theme->has_item(p_item)) {
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ii.mesh=theme->get_item_mesh(p_item);
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ii.shape=theme->get_item_shape(p_item);
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ii.navmesh=theme->get_item_navmesh(p_item);
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}
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ii.multimesh = Ref<MultiMesh>( memnew( MultiMesh ) );
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ii.multimesh->set_mesh(ii.mesh);
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ii.multimesh_instance = VS::get_singleton()->instance_create();
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VS::get_singleton()->instance_set_base(ii.multimesh_instance,ii.multimesh->get_rid());
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VS::get_singleton()->instance_geometry_set_baked_light(ii.multimesh_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
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if (!baked_lock) {
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//unbake just in case
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if (g.bake_instance.is_valid())
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VS::get_singleton()->free(g.bake_instance);
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g.baked=Ref<Mesh>();
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if (is_inside_world()) {
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VS::get_singleton()->instance_set_scenario(ii.multimesh_instance,get_world()->get_scenario());
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if (ok.area) {
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VS::get_singleton()->instance_set_room( ii.multimesh_instance,area_map[ok.area]->instance);
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}
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}
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}
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g.items[p_item]=ii;
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}
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Octant::ItemInstances &ii = g.items[p_item];
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ii.cells.insert(key);
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g.dirty=true;
|
|
|
|
_queue_dirty_map();
|
|
|
|
cell_map[key]=Cell();
|
|
Cell &c=cell_map[key];
|
|
c.item=p_item;
|
|
c.rot=p_rot;
|
|
|
|
}
|
|
|
|
int GridMap::get_cell_item(int p_x,int p_y,int p_z) const{
|
|
|
|
ERR_FAIL_INDEX_V(ABS(p_x),1<<20,INVALID_CELL_ITEM);
|
|
ERR_FAIL_INDEX_V(ABS(p_y),1<<20,INVALID_CELL_ITEM);
|
|
ERR_FAIL_INDEX_V(ABS(p_z),1<<20,INVALID_CELL_ITEM);
|
|
|
|
|
|
IndexKey key;
|
|
key.x=p_x;
|
|
key.y=p_y;
|
|
key.z=p_z;
|
|
|
|
if (!cell_map.has(key))
|
|
return INVALID_CELL_ITEM;
|
|
return cell_map[key].item;
|
|
|
|
}
|
|
|
|
int GridMap::get_cell_item_orientation(int p_x,int p_y,int p_z) const{
|
|
|
|
ERR_FAIL_INDEX_V(ABS(p_x),1<<20,-1);
|
|
ERR_FAIL_INDEX_V(ABS(p_y),1<<20,-1);
|
|
ERR_FAIL_INDEX_V(ABS(p_z),1<<20,-1);
|
|
|
|
IndexKey key;
|
|
key.x=p_x;
|
|
key.y=p_y;
|
|
key.z=p_z;
|
|
|
|
if (!cell_map.has(key))
|
|
return -1;
|
|
return cell_map[key].rot;
|
|
|
|
}
|
|
|
|
void GridMap::_octant_enter_tree(const OctantKey &p_key){
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
if(navigation){
|
|
Octant&g = *octant_map[p_key];
|
|
|
|
Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
|
|
_octant_clear_navmesh(p_key);
|
|
|
|
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
|
|
Octant::ItemInstances &ii=E->get();
|
|
|
|
for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
|
|
|
|
IndexKey ik=F->get();
|
|
Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
|
|
ERR_CONTINUE(!C);
|
|
|
|
Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
|
|
|
|
Transform xform;
|
|
|
|
if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]<clip_floor))) {
|
|
|
|
xform.basis.set_zero();
|
|
|
|
} else {
|
|
|
|
xform.basis.set_orthogonal_index(C->get().rot);
|
|
}
|
|
|
|
|
|
xform.set_origin( cellpos*cell_size+ofs);
|
|
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
|
|
// add the item's navmesh at given xform to GridMap's Navigation ancestor
|
|
if(ii.navmesh.is_valid()){
|
|
int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
|
|
Octant::NavMesh nm;
|
|
nm.id=nm_id;
|
|
nm.xform=xform;
|
|
g.navmesh_ids[ik]=nm;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GridMap::_octant_enter_world(const OctantKey &p_key) {
|
|
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant&g = *octant_map[p_key];
|
|
PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
|
|
PhysicsServer::get_singleton()->body_set_space(g.static_body,get_world()->get_space());
|
|
//print_line("BODYPOS: "+get_global_transform());
|
|
|
|
|
|
if (g.collision_debug_instance.is_valid()) {
|
|
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,get_world()->get_scenario());
|
|
VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
|
|
if (area_map.has(p_key.area)) {
|
|
VS::get_singleton()->instance_set_room(g.collision_debug_instance,area_map[p_key.area]->instance);
|
|
}
|
|
}
|
|
if (g.baked.is_valid()) {
|
|
|
|
Transform xf = get_global_transform();
|
|
xf.translate(_octant_get_offset(p_key));
|
|
|
|
VS::get_singleton()->instance_set_transform(g.bake_instance,xf);
|
|
VS::get_singleton()->instance_set_scenario(g.bake_instance,get_world()->get_scenario());
|
|
if (area_map.has(p_key.area)) {
|
|
VS::get_singleton()->instance_set_room(g.bake_instance,area_map[p_key.area]->instance);
|
|
|
|
}
|
|
} else {
|
|
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
|
|
|
|
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,get_world()->get_scenario());
|
|
VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
|
|
//print_line("INSTANCEPOS: "+get_global_transform());
|
|
|
|
if (area_map.has(p_key.area)) {
|
|
VS::get_singleton()->instance_set_room(E->get().multimesh_instance,area_map[p_key.area]->instance);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void GridMap::_octant_transform(const OctantKey &p_key) {
|
|
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant&g = *octant_map[p_key];
|
|
PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
|
|
|
|
if (g.collision_debug_instance.is_valid()) {
|
|
VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
|
|
}
|
|
|
|
if (g.baked.is_valid()) {
|
|
|
|
Transform xf = get_global_transform();
|
|
xf.origin+=_octant_get_offset(p_key);
|
|
VS::get_singleton()->instance_set_transform(g.bake_instance,xf);
|
|
} else {
|
|
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
|
|
|
|
VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
|
|
//print_line("UPDATEPOS: "+get_global_transform());
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void GridMap::_octant_clear_navmesh(const OctantKey &p_key){
|
|
Octant&g = *octant_map[p_key];
|
|
if (navigation) {
|
|
for(Map<IndexKey,Octant::NavMesh>::Element *E=g.navmesh_ids.front();E;E=E->next()) {
|
|
Octant::NavMesh *nvm = &E->get();
|
|
if(nvm && nvm->id){
|
|
navigation->navmesh_remove(E->get().id);
|
|
}
|
|
}
|
|
g.navmesh_ids.clear();
|
|
}
|
|
}
|
|
|
|
void GridMap::_octant_update(const OctantKey &p_key) {
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant&g = *octant_map[p_key];
|
|
if (!g.dirty)
|
|
return;
|
|
|
|
Ref<Mesh> mesh;
|
|
|
|
_octant_clear_navmesh(p_key);
|
|
PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
|
|
|
|
if (g.collision_debug.is_valid()) {
|
|
|
|
VS::get_singleton()->mesh_clear(g.collision_debug);
|
|
}
|
|
|
|
DVector<Vector3> col_debug;
|
|
|
|
/*
|
|
* foreach item in this octant,
|
|
* set item's multimesh's instance count to number of cells which have this item
|
|
* and set said multimesh bounding box to one containing all cells which have this item
|
|
*/
|
|
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
|
|
|
|
Octant::ItemInstances &ii=E->get();
|
|
|
|
ii.multimesh->set_instance_count(ii.cells.size());
|
|
|
|
AABB aabb;
|
|
AABB mesh_aabb = ii.mesh.is_null()?AABB():ii.mesh->get_aabb();
|
|
|
|
Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
|
|
|
|
|
|
//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
|
|
int idx=0;
|
|
// foreach cell containing this item type
|
|
for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
|
|
IndexKey ik=F->get();
|
|
Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
|
|
ERR_CONTINUE(!C);
|
|
|
|
Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
|
|
|
|
Transform xform;
|
|
|
|
if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]<clip_floor))) {
|
|
|
|
xform.basis.set_zero();
|
|
|
|
} else {
|
|
|
|
xform.basis.set_orthogonal_index(C->get().rot);
|
|
}
|
|
|
|
|
|
xform.set_origin( cellpos*cell_size+ofs);
|
|
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
|
|
|
|
ii.multimesh->set_instance_transform(idx,xform);
|
|
//ii.multimesh->set_instance_transform(idx,Transform() );
|
|
ii.multimesh->set_instance_color(idx,Color(1,1,1,1));
|
|
//print_line("MMINST: "+xform);
|
|
|
|
|
|
if(idx==0) {
|
|
|
|
aabb=xform.xform(mesh_aabb);
|
|
} else {
|
|
|
|
aabb.merge_with(xform.xform(mesh_aabb));
|
|
}
|
|
|
|
// add the item's shape at given xform to octant's static_body
|
|
if (ii.shape.is_valid()) {
|
|
// add the item's shape
|
|
PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform);
|
|
if (g.collision_debug.is_valid()) {
|
|
ii.shape->add_vertices_to_array(col_debug,xform);
|
|
}
|
|
|
|
// print_line("PHIS x: "+xform);
|
|
}
|
|
|
|
// add the item's navmesh at given xform to GridMap's Navigation ancestor
|
|
if(navigation){
|
|
if(ii.navmesh.is_valid()){
|
|
int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
|
|
Octant::NavMesh nm;
|
|
nm.id=nm_id;
|
|
nm.xform=xform;
|
|
g.navmesh_ids[ik]=nm;
|
|
}
|
|
}
|
|
|
|
idx++;
|
|
}
|
|
|
|
ii.multimesh->set_aabb(aabb);
|
|
|
|
|
|
}
|
|
|
|
if (col_debug.size()) {
|
|
|
|
|
|
Array arr;
|
|
arr.resize(VS::ARRAY_MAX);
|
|
arr[VS::ARRAY_VERTEX]=col_debug;
|
|
|
|
VS::get_singleton()->mesh_add_surface(g.collision_debug,VS::PRIMITIVE_LINES,arr);
|
|
SceneTree *st=SceneTree::get_singleton();
|
|
if (st) {
|
|
VS::get_singleton()->mesh_surface_set_material( g.collision_debug, 0,st->get_debug_collision_material()->get_rid() );
|
|
}
|
|
}
|
|
|
|
g.dirty=false;
|
|
|
|
}
|
|
|
|
|
|
void GridMap::_octant_exit_world(const OctantKey &p_key) {
|
|
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant&g = *octant_map[p_key];
|
|
PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
|
|
PhysicsServer::get_singleton()->body_set_space(g.static_body,RID());
|
|
|
|
|
|
if (g.baked.is_valid()) {
|
|
|
|
VS::get_singleton()->instance_set_room(g.bake_instance,RID());
|
|
VS::get_singleton()->instance_set_scenario(g.bake_instance,RID());
|
|
|
|
}
|
|
|
|
if (g.collision_debug_instance.is_valid()) {
|
|
|
|
VS::get_singleton()->instance_set_room(g.collision_debug_instance,RID());
|
|
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,RID());
|
|
}
|
|
|
|
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
|
|
|
|
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID());
|
|
// VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
|
|
VS::get_singleton()->instance_set_room(E->get().multimesh_instance,RID());
|
|
}
|
|
|
|
}
|
|
|
|
void GridMap::_octant_clear_baked(const OctantKey &p_key) {
|
|
|
|
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant&g = *octant_map[p_key];
|
|
|
|
if (!g.baked.is_valid())
|
|
return;
|
|
|
|
VS::get_singleton()->free(g.bake_instance);
|
|
g.bake_instance=RID();
|
|
g.baked=Ref<Mesh>();
|
|
|
|
if (is_inside_tree())
|
|
_octant_enter_world(p_key);
|
|
g.dirty=true;
|
|
_queue_dirty_map();
|
|
}
|
|
|
|
void GridMap::_octant_bake(const OctantKey &p_key, const Ref<TriangleMesh>& p_tmesh,const Vector<BakeLight> &p_lights,List<Vector3> *p_prebake) {
|
|
|
|
|
|
ERR_FAIL_COND(!octant_map.has(p_key));
|
|
Octant&g = *octant_map[p_key];
|
|
|
|
Ref<TriangleMesh> tm=p_tmesh;
|
|
if (!p_prebake && is_inside_world())
|
|
_octant_exit_world(p_key);
|
|
|
|
Map< Ref<Material>, Ref<SurfaceTool> > surfaces;
|
|
Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
|
|
Vector3 octant_ofs=_octant_get_offset(p_key);
|
|
|
|
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
|
|
|
|
Octant::ItemInstances &ii=E->get();
|
|
|
|
if (ii.mesh.is_null())
|
|
continue;
|
|
|
|
for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
|
|
|
|
IndexKey ik=F->get();
|
|
Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
|
|
ERR_CONTINUE(!C);
|
|
Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
|
|
|
|
Transform xform;
|
|
xform.basis.set_orthogonal_index(C->get().rot);
|
|
xform.set_origin( cellpos*cell_size+ofs);
|
|
if (!p_prebake)
|
|
xform.origin-=octant_ofs;
|
|
|
|
|
|
for(int i=0;i<ii.mesh->get_surface_count();i++) {
|
|
|
|
if (p_prebake) {
|
|
|
|
if (ii.mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
|
|
continue;
|
|
Array a = ii.mesh->surface_get_arrays(i);
|
|
DVector<Vector3> av=a[VS::ARRAY_VERTEX];
|
|
int avs = av.size();
|
|
DVector<Vector3>::Read vr = av.read();
|
|
|
|
DVector<int> ai=a[VS::ARRAY_INDEX];
|
|
int ais=ai.size();
|
|
if (ais) {
|
|
|
|
DVector<int>::Read ir=ai.read();
|
|
for(int j=0;j<ais;j++) {
|
|
|
|
p_prebake->push_back(xform.xform(vr[ir[j]]));
|
|
//print_line("V SET: "+xform.xform(vr[ir[j]]));
|
|
}
|
|
|
|
} else {
|
|
|
|
for(int j=0;j<avs;j++) {
|
|
|
|
p_prebake->push_back(xform.xform(vr[j]));
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
Ref<Material> m = ii.mesh->surface_get_material(i);
|
|
|
|
Map< Ref<Material>, Ref<SurfaceTool> >::Element *S=surfaces.find(m);
|
|
|
|
if (!S) {
|
|
|
|
S=surfaces.insert(m,Ref<SurfaceTool>( memnew( SurfaceTool )));
|
|
}
|
|
|
|
Ref<SurfaceTool> st = S->get();
|
|
List<SurfaceTool::Vertex>::Element *V=st->get_vertex_array().back();
|
|
st->append_from(ii.mesh,i,xform);
|
|
st->set_material(m);
|
|
|
|
|
|
if (tm.is_valid()) {
|
|
|
|
if (V)
|
|
V=V->next();
|
|
else
|
|
V=st->get_vertex_array().front();;
|
|
int lc = p_lights.size();
|
|
const BakeLight* bl = p_lights.ptr();
|
|
float ofs = cell_size*0.02;
|
|
|
|
|
|
for(;V;V=V->next()) {
|
|
|
|
SurfaceTool::Vertex &v=V->get();
|
|
|
|
Vector3 vertex = v.vertex + octant_ofs;
|
|
//print_line("V GET: "+vertex);
|
|
Vector3 normal = tm->get_area_normal( AABB( Vector3(-ofs,-ofs,-ofs)+vertex,Vector3(ofs,ofs,ofs)*2.0));
|
|
if (normal==Vector3()) {
|
|
print_line("couldn't find for vertex: "+vertex);
|
|
}
|
|
ERR_CONTINUE( normal== Vector3());
|
|
|
|
float max_l=1.0;
|
|
float max_dist=1.0;
|
|
|
|
if (lc) {
|
|
|
|
for(int j=0;j<lc;j++) {
|
|
const BakeLight &l=bl[j];
|
|
switch(l.type) {
|
|
case VS::LIGHT_DIRECTIONAL: {
|
|
|
|
Vector3 ray_from=vertex + normal *ofs;
|
|
Vector3 ray_to=l.dir*5000;
|
|
Vector3 n;
|
|
Vector3 p;
|
|
if (tm->intersect_segment(ray_from,ray_to,p,n)) {
|
|
|
|
float dist = 1.0-l.param[VS::LIGHT_PARAM_SHADOW_DARKENING];
|
|
if (dist<=max_dist) {
|
|
max_dist=dist;
|
|
max_l=1.0-dist;
|
|
}
|
|
}
|
|
} break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
v.color=Color(max_l,max_l,max_l,1.0);
|
|
|
|
}
|
|
|
|
st->add_to_format(VS::ARRAY_FORMAT_COLOR);
|
|
if (m.is_valid()) {
|
|
Ref<FixedSpatialMaterial> fm = m;
|
|
if (fm.is_valid())
|
|
fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_prebake)
|
|
return;
|
|
|
|
g.baked = Ref<Mesh>( memnew( Mesh ));
|
|
|
|
for(Map< Ref<Material>, Ref<SurfaceTool> >::Element *E=surfaces.front();E;E=E->next()) {
|
|
|
|
Ref<SurfaceTool> st = E->get();
|
|
st->commit(g.baked);
|
|
}
|
|
|
|
g.bake_instance = VS::get_singleton()->instance_create();
|
|
VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid());
|
|
|
|
if (is_inside_world())
|
|
_octant_enter_world(p_key);
|
|
|
|
g.dirty=true;
|
|
_queue_dirty_map();
|
|
}
|
|
|
|
void GridMap::_notification(int p_what) {
|
|
|
|
|
|
switch(p_what) {
|
|
|
|
case NOTIFICATION_ENTER_WORLD: {
|
|
|
|
_update_area_instances();
|
|
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
// IndexKey ik;
|
|
// ik.key = E->key().indexkey;
|
|
_octant_enter_world(E->key());
|
|
_octant_update(E->key());
|
|
}
|
|
|
|
awaiting_update=false;
|
|
|
|
last_transform=get_global_transform();
|
|
|
|
if (use_baked_light) {
|
|
|
|
_find_baked_light();
|
|
}
|
|
|
|
} break;
|
|
case NOTIFICATION_TRANSFORM_CHANGED: {
|
|
|
|
Transform new_xform = get_global_transform();
|
|
if (new_xform==last_transform)
|
|
break;
|
|
//update run
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
_octant_transform(E->key());
|
|
}
|
|
|
|
last_transform=new_xform;
|
|
|
|
} break;
|
|
case NOTIFICATION_EXIT_WORLD: {
|
|
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
_octant_exit_world(E->key());
|
|
}
|
|
|
|
if (use_baked_light) {
|
|
|
|
if (baked_light_instance) {
|
|
baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
|
|
baked_light_instance=NULL;
|
|
}
|
|
_baked_light_changed();
|
|
|
|
}
|
|
|
|
//_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
|
|
//_update_dirty_map_callback();
|
|
//_update_area_instances();
|
|
|
|
} break;
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
|
|
Spatial *c=this;
|
|
while(c) {
|
|
navigation=c->cast_to<Navigation>();
|
|
if (navigation) {
|
|
break;
|
|
}
|
|
|
|
c=c->get_parent()->cast_to<Spatial>();
|
|
}
|
|
|
|
if(navigation){
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
if (navigation) {
|
|
_octant_enter_tree(E->key());
|
|
}
|
|
}
|
|
}
|
|
|
|
_queue_dirty_map();
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
if (navigation) {
|
|
_octant_clear_navmesh(E->key());
|
|
}
|
|
}
|
|
|
|
navigation=NULL;
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void GridMap::_queue_dirty_map() {
|
|
|
|
if (awaiting_update)
|
|
return;
|
|
|
|
if (is_inside_world()) {
|
|
|
|
MessageQueue::get_singleton()->push_call(this,"_update_dirty_map_callback");
|
|
awaiting_update=true;
|
|
}
|
|
}
|
|
|
|
void GridMap::_recreate_octant_data() {
|
|
|
|
Map<IndexKey,Cell> cell_copy=cell_map;
|
|
_clear_internal(true);
|
|
for (Map<IndexKey,Cell>::Element *E=cell_copy.front();E;E=E->next()) {
|
|
|
|
set_cell_item(E->key().x,E->key().y,E->key().z,E->get().item,E->get().rot);
|
|
}
|
|
|
|
}
|
|
|
|
void GridMap::_clear_internal(bool p_keep_areas) {
|
|
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
if (is_inside_world())
|
|
_octant_exit_world(E->key());
|
|
|
|
for (Map<int,Octant::ItemInstances>::Element *F=E->get()->items.front();F;F=F->next()) {
|
|
|
|
VS::get_singleton()->free(F->get().multimesh_instance);
|
|
}
|
|
|
|
//unbake just in case
|
|
if (E->get()->bake_instance.is_valid())
|
|
VS::get_singleton()->free(E->get()->bake_instance);
|
|
|
|
if (E->get()->collision_debug.is_valid())
|
|
VS::get_singleton()->free(E->get()->collision_debug);
|
|
if (E->get()->collision_debug_instance.is_valid())
|
|
VS::get_singleton()->free(E->get()->collision_debug_instance);
|
|
|
|
PhysicsServer::get_singleton()->free(E->get()->static_body);
|
|
memdelete(E->get());
|
|
|
|
}
|
|
|
|
octant_map.clear();
|
|
cell_map.clear();
|
|
|
|
if (p_keep_areas)
|
|
return;
|
|
|
|
for (Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
|
|
|
|
|
|
VS::get_singleton()->free(E->get()->base_portal);
|
|
VS::get_singleton()->free(E->get()->instance);
|
|
for(int i=0;i<E->get()->portals.size();i++) {
|
|
VS::get_singleton()->free(E->get()->portals[i].instance);
|
|
}
|
|
|
|
memdelete(E->get());
|
|
}
|
|
|
|
}
|
|
|
|
void GridMap::clear() {
|
|
|
|
_clear_internal();
|
|
|
|
}
|
|
|
|
void GridMap::resource_changed(const RES& p_res) {
|
|
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
|
|
void GridMap::_update_dirty_map_callback() {
|
|
|
|
if (!awaiting_update)
|
|
return;
|
|
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
_octant_update(E->key());
|
|
}
|
|
|
|
|
|
awaiting_update=false;
|
|
|
|
}
|
|
|
|
|
|
void GridMap::_bind_methods() {
|
|
|
|
ClassDB::bind_method(_MD("set_theme","theme:MeshLibrary"),&GridMap::set_theme);
|
|
ClassDB::bind_method(_MD("get_theme:MeshLibrary"),&GridMap::get_theme);
|
|
|
|
ClassDB::bind_method(_MD("set_bake","enable"),&GridMap::set_bake);
|
|
ClassDB::bind_method(_MD("is_baking_enabled"),&GridMap::is_baking_enabled);
|
|
|
|
ClassDB::bind_method(_MD("set_cell_size","size"),&GridMap::set_cell_size);
|
|
ClassDB::bind_method(_MD("get_cell_size"),&GridMap::get_cell_size);
|
|
|
|
ClassDB::bind_method(_MD("set_octant_size","size"),&GridMap::set_octant_size);
|
|
ClassDB::bind_method(_MD("get_octant_size"),&GridMap::get_octant_size);
|
|
|
|
ClassDB::bind_method(_MD("set_cell_item","x","y","z","item","orientation"),&GridMap::set_cell_item,DEFVAL(0));
|
|
ClassDB::bind_method(_MD("get_cell_item","x","y","z"),&GridMap::get_cell_item);
|
|
ClassDB::bind_method(_MD("get_cell_item_orientation","x","y","z"),&GridMap::get_cell_item_orientation);
|
|
|
|
// ClassDB::bind_method(_MD("_recreate_octants"),&GridMap::_recreate_octants);
|
|
ClassDB::bind_method(_MD("_update_dirty_map_callback"),&GridMap::_update_dirty_map_callback);
|
|
ClassDB::bind_method(_MD("resource_changed","resource"),&GridMap::resource_changed);
|
|
|
|
ClassDB::bind_method(_MD("set_center_x","enable"),&GridMap::set_center_x);
|
|
ClassDB::bind_method(_MD("get_center_x"),&GridMap::get_center_x);
|
|
ClassDB::bind_method(_MD("set_center_y","enable"),&GridMap::set_center_y);
|
|
ClassDB::bind_method(_MD("get_center_y"),&GridMap::get_center_y);
|
|
ClassDB::bind_method(_MD("set_center_z","enable"),&GridMap::set_center_z);
|
|
ClassDB::bind_method(_MD("get_center_z"),&GridMap::get_center_z);
|
|
|
|
ClassDB::bind_method(_MD("set_clip","enabled","clipabove","floor","axis"),&GridMap::set_clip,DEFVAL(true),DEFVAL(0),DEFVAL(Vector3::AXIS_X));
|
|
|
|
ClassDB::bind_method(_MD("create_area","id","area"),&GridMap::create_area);
|
|
ClassDB::bind_method(_MD("area_get_bounds","area","bounds"),&GridMap::area_get_bounds);
|
|
ClassDB::bind_method(_MD("area_set_exterior_portal","area","enable"),&GridMap::area_set_exterior_portal);
|
|
ClassDB::bind_method(_MD("area_set_name","area","name"),&GridMap::area_set_name);
|
|
ClassDB::bind_method(_MD("area_get_name","area"),&GridMap::area_get_name);
|
|
ClassDB::bind_method(_MD("area_is_exterior_portal","area"),&GridMap::area_is_exterior_portal);
|
|
ClassDB::bind_method(_MD("area_set_portal_disable_distance","area","distance"),&GridMap::area_set_portal_disable_distance);
|
|
ClassDB::bind_method(_MD("area_get_portal_disable_distance","area"),&GridMap::area_get_portal_disable_distance);
|
|
ClassDB::bind_method(_MD("area_set_portal_disable_color","area","color"),&GridMap::area_set_portal_disable_color);
|
|
ClassDB::bind_method(_MD("area_get_portal_disable_color","area"),&GridMap::area_get_portal_disable_color);
|
|
ClassDB::bind_method(_MD("erase_area","area"),&GridMap::erase_area);
|
|
ClassDB::bind_method(_MD("get_unused_area_id","area"),&GridMap::get_unused_area_id);
|
|
ClassDB::bind_method(_MD("bake_geometry"),&GridMap::bake_geometry);
|
|
|
|
ClassDB::bind_method(_MD("_baked_light_changed"),&GridMap::_baked_light_changed);
|
|
ClassDB::bind_method(_MD("set_use_baked_light","use"),&GridMap::set_use_baked_light);
|
|
ClassDB::bind_method(_MD("is_using_baked_light","use"),&GridMap::is_using_baked_light);
|
|
|
|
ClassDB::bind_method(_MD("_get_baked_light_meshes"),&GridMap::_get_baked_light_meshes);
|
|
|
|
|
|
|
|
ClassDB::set_method_flags("GridMap","bake_geometry",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
|
|
|
|
ClassDB::bind_method(_MD("clear"),&GridMap::clear);
|
|
|
|
BIND_CONSTANT( INVALID_CELL_ITEM );
|
|
|
|
}
|
|
|
|
void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
|
|
|
|
if (!p_enabled && !clip)
|
|
return;
|
|
if (clip && p_enabled && clip_floor==p_floor && p_clip_above==clip_above && p_axis==clip_axis)
|
|
return;
|
|
|
|
clip=p_enabled;
|
|
clip_floor=p_floor;
|
|
clip_axis=p_axis;
|
|
clip_above=p_clip_above;
|
|
|
|
//make it all update
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
|
|
Octant *g=E->get();
|
|
g->dirty=true;
|
|
|
|
}
|
|
awaiting_update=true;
|
|
_update_dirty_map_callback();
|
|
}
|
|
|
|
|
|
void GridMap::_update_areas() {
|
|
|
|
//clear the portals
|
|
for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
|
|
//this should somehow be faster...
|
|
Area& a=*E->get();
|
|
a.portals.clear();
|
|
if (a.instance.is_valid()) {
|
|
VisualServer::get_singleton()->free(a.instance);
|
|
a.instance=RID();
|
|
}
|
|
}
|
|
|
|
//test all areas against all areas and create portals - this sucks (slow :( )
|
|
for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
|
|
Area& a=*E->get();
|
|
if (a.exterior_portal) //that's pretty much all it does... yes it is
|
|
continue;
|
|
Vector3 from_a(a.from.x,a.from.y,a.from.z);
|
|
Vector3 to_a(a.to.x,a.to.y,a.to.z);
|
|
|
|
for(Map<int,Area*>::Element *F=area_map.front();F;F=F->next()) {
|
|
|
|
Area& b=*F->get();
|
|
Vector3 from_b(b.from.x,b.from.y,b.from.z);
|
|
Vector3 to_b(b.to.x,b.to.y,b.to.z);
|
|
|
|
// initially test intersection and discards
|
|
int axis=-1;
|
|
float sign=0;
|
|
bool valid=true;
|
|
Vector3 axmin,axmax;
|
|
|
|
|
|
for(int i=0;i<3;i++) {
|
|
|
|
if (from_a[i]==to_b[i]) {
|
|
|
|
if (axis!=-1) {
|
|
valid=false;
|
|
break;
|
|
}
|
|
|
|
axis=i;
|
|
sign=-1;
|
|
} else if (from_b[i]==to_a[i]) {
|
|
|
|
if (axis!=-1) {
|
|
valid=false;
|
|
break;
|
|
}
|
|
axis=i;
|
|
sign=+1;
|
|
}
|
|
|
|
|
|
if (from_a[i] > to_b[i] || to_a[i] < from_b[i] ) {
|
|
valid=false;
|
|
break;
|
|
} else {
|
|
|
|
axmin[i]= ( from_a[i] > from_b[i] ) ? from_a[i] :from_b[i];
|
|
axmax[i]= ( to_a[i] < to_b[i] ) ? to_a[i] :to_b[i];
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (axis==-1 || !valid)
|
|
continue;
|
|
|
|
Transform xf;
|
|
|
|
|
|
for(int i=0;i<3;i++) {
|
|
|
|
|
|
|
|
int ax=(axis+i)%3;
|
|
Vector3 axis_vec;
|
|
float scale = (i==0)?sign:((axmax[ax]-axmin[ax])*cell_size);
|
|
axis_vec[ax]=scale;
|
|
xf.basis.set_axis((2+i)%3,axis_vec);
|
|
xf.origin[i]=axmin[i]*cell_size;
|
|
|
|
}
|
|
|
|
|
|
|
|
Area::Portal portal;
|
|
portal.xform=xf;
|
|
a.portals.push_back(portal);
|
|
}
|
|
}
|
|
|
|
_update_area_instances();
|
|
|
|
}
|
|
|
|
void GridMap::_update_area_instances() {
|
|
|
|
Transform base_xform;
|
|
if (_in_tree)
|
|
base_xform=get_global_transform();
|
|
|
|
for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
|
|
//this should somehow be faster...
|
|
Area& a=*E->get();
|
|
if (a.instance.is_valid()!=_in_tree) {
|
|
|
|
if (!_in_tree) {
|
|
|
|
for(int i=0;i<a.portals.size();i++) {
|
|
|
|
Area::Portal&p=a.portals[i];
|
|
ERR_CONTINUE(!p.instance.is_valid());
|
|
VisualServer::get_singleton()->free(p.instance);
|
|
p.instance=RID();
|
|
}
|
|
|
|
VisualServer::get_singleton()->free(a.instance);
|
|
a.instance=RID();
|
|
|
|
} else {
|
|
|
|
//a.instance = VisualServer::get_singleton()->instance_create2(base_room,get_world()->get_scenario());
|
|
for(int i=0;i<a.portals.size();i++) {
|
|
|
|
Area::Portal&p=a.portals[i];
|
|
ERR_CONTINUE(p.instance.is_valid());
|
|
p.instance=VisualServer::get_singleton()->instance_create2(a.base_portal,get_world()->get_scenario());
|
|
VisualServer::get_singleton()->instance_set_room(p.instance,a.instance);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (a.instance.is_valid()) {
|
|
Transform xform;
|
|
|
|
Vector3 from_a(a.from.x,a.from.y,a.from.z);
|
|
Vector3 to_a(a.to.x,a.to.y,a.to.z);
|
|
|
|
for(int i=0;i<3;i++) {
|
|
xform.origin[i]=from_a[i]*cell_size;
|
|
Vector3 s;
|
|
s[i]=(to_a[i]-from_a[i])*cell_size;
|
|
xform.basis.set_axis(i,s);
|
|
}
|
|
|
|
|
|
VisualServer::get_singleton()->instance_set_transform(a.instance,base_xform * xform);
|
|
|
|
for(int i=0;i<a.portals.size();i++) {
|
|
|
|
Area::Portal&p=a.portals[i];
|
|
ERR_CONTINUE(!p.instance.is_valid());
|
|
|
|
VisualServer::get_singleton()->instance_set_transform(p.instance,base_xform * xform);
|
|
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
Error GridMap::create_area(int p_id,const AABB& p_bounds) {
|
|
|
|
ERR_FAIL_COND_V(area_map.has(p_id),ERR_ALREADY_EXISTS);
|
|
ERR_EXPLAIN("ID 0 is taken as global area, start from 1");
|
|
ERR_FAIL_COND_V(p_id==0,ERR_INVALID_PARAMETER);
|
|
ERR_FAIL_COND_V(p_bounds.has_no_area(),ERR_INVALID_PARAMETER);
|
|
|
|
// FIRST VALIDATE AREA
|
|
IndexKey from,to;
|
|
from.x=p_bounds.pos.x;
|
|
from.y=p_bounds.pos.y;
|
|
from.z=p_bounds.pos.z;
|
|
to.x=p_bounds.pos.x+p_bounds.size.x;
|
|
to.y=p_bounds.pos.y+p_bounds.size.y;
|
|
to.z=p_bounds.pos.z+p_bounds.size.z;
|
|
|
|
|
|
for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
|
|
//this should somehow be faster...
|
|
Area& a=*E->get();
|
|
|
|
//does it interset with anything else?
|
|
|
|
if ( from.x >= a.to.x ||
|
|
to.x <= a.from.x ||
|
|
from.y >= a.to.y ||
|
|
to.y <= a.from.y ||
|
|
from.z >= a.to.z ||
|
|
to.z <= a.from.z ) {
|
|
|
|
// all good
|
|
} else {
|
|
|
|
return ERR_INVALID_PARAMETER;
|
|
}
|
|
}
|
|
|
|
|
|
Area *area = memnew( Area );
|
|
area->from=from;
|
|
area->to=to;
|
|
area->portal_disable_distance=0;
|
|
area->exterior_portal=false;
|
|
area->name="Area "+itos(p_id);
|
|
area_map[p_id]=area;
|
|
_recreate_octant_data();
|
|
return OK;
|
|
}
|
|
|
|
AABB GridMap::area_get_bounds(int p_area) const {
|
|
|
|
ERR_FAIL_COND_V(!area_map.has(p_area),AABB());
|
|
|
|
const Area *a = area_map[p_area];
|
|
AABB aabb;
|
|
aabb.pos=Vector3(a->from.x,a->from.y,a->from.z);
|
|
aabb.size=Vector3(a->to.x,a->to.y,a->to.z)-aabb.pos;
|
|
|
|
return aabb;
|
|
}
|
|
|
|
void GridMap::area_set_name(int p_area,const String& p_name) {
|
|
|
|
ERR_FAIL_COND(!area_map.has(p_area));
|
|
|
|
Area *a = area_map[p_area];
|
|
a->name=p_name;
|
|
}
|
|
|
|
String GridMap::area_get_name(int p_area) const {
|
|
|
|
ERR_FAIL_COND_V(!area_map.has(p_area),"");
|
|
|
|
const Area *a = area_map[p_area];
|
|
return a->name;
|
|
}
|
|
|
|
|
|
void GridMap::area_set_exterior_portal(int p_area,bool p_enable) {
|
|
|
|
ERR_FAIL_COND(!area_map.has(p_area));
|
|
|
|
Area *a = area_map[p_area];
|
|
if (a->exterior_portal==p_enable)
|
|
return;
|
|
a->exterior_portal=p_enable;
|
|
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
bool GridMap::area_is_exterior_portal(int p_area) const {
|
|
|
|
ERR_FAIL_COND_V(!area_map.has(p_area),false);
|
|
|
|
const Area *a = area_map[p_area];
|
|
return a->exterior_portal;
|
|
}
|
|
|
|
void GridMap::area_set_portal_disable_distance(int p_area, float p_distance) {
|
|
|
|
ERR_FAIL_COND(!area_map.has(p_area));
|
|
|
|
Area *a = area_map[p_area];
|
|
a->portal_disable_distance=p_distance;
|
|
|
|
}
|
|
|
|
float GridMap::area_get_portal_disable_distance(int p_area) const {
|
|
|
|
ERR_FAIL_COND_V(!area_map.has(p_area),0);
|
|
|
|
const Area *a = area_map[p_area];
|
|
return a->portal_disable_distance;
|
|
}
|
|
|
|
void GridMap::area_set_portal_disable_color(int p_area, Color p_color) {
|
|
|
|
ERR_FAIL_COND(!area_map.has(p_area));
|
|
|
|
Area *a = area_map[p_area];
|
|
a->portal_disable_color=p_color;
|
|
|
|
}
|
|
|
|
Color GridMap::area_get_portal_disable_color(int p_area) const {
|
|
|
|
ERR_FAIL_COND_V(!area_map.has(p_area),Color());
|
|
|
|
const Area *a = area_map[p_area];
|
|
return a->portal_disable_color;
|
|
}
|
|
|
|
void GridMap::get_area_list(List<int> *p_areas) const {
|
|
|
|
for(const Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
|
|
|
|
p_areas->push_back(E->key());
|
|
}
|
|
|
|
}
|
|
|
|
|
|
GridMap::Area::Portal::~Portal() {
|
|
|
|
if (instance.is_valid())
|
|
VisualServer::get_singleton()->free(instance);
|
|
}
|
|
|
|
|
|
GridMap::Area::Area() {
|
|
|
|
base_portal=VisualServer::get_singleton()->portal_create();
|
|
Vector< Point2 > points;
|
|
points.push_back( Point2( 0, 1 ) );
|
|
points.push_back( Point2( 1, 1 ) );
|
|
points.push_back( Point2( 1, 0 ) );
|
|
points.push_back( Point2( 0, 0 ) );
|
|
VisualServer::get_singleton()->portal_set_shape(base_portal,points);
|
|
|
|
}
|
|
|
|
|
|
GridMap::Area::~Area() {
|
|
|
|
if (instance.is_valid())
|
|
VisualServer::get_singleton()->free(instance);
|
|
VisualServer::get_singleton()->free(base_portal);
|
|
}
|
|
|
|
void GridMap::erase_area(int p_area) {
|
|
|
|
ERR_FAIL_COND(!area_map.has(p_area));
|
|
|
|
Area* a=area_map[p_area];
|
|
memdelete(a);
|
|
area_map.erase(p_area);
|
|
_recreate_octant_data();
|
|
}
|
|
|
|
int GridMap::get_unused_area_id() const {
|
|
|
|
if (area_map.empty())
|
|
return 1;
|
|
else
|
|
return area_map.back()->key()+1;
|
|
}
|
|
|
|
|
|
void GridMap::set_bake(bool p_bake) {
|
|
|
|
bake=p_bake;
|
|
if (bake==false) {
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
|
|
_octant_clear_baked(E->key());
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GridMap::is_baking_enabled() const {
|
|
|
|
return bake;
|
|
}
|
|
|
|
void GridMap::set_cell_scale(float p_scale) {
|
|
|
|
cell_scale=p_scale;
|
|
_queue_dirty_map();
|
|
}
|
|
|
|
float GridMap::get_cell_scale() const{
|
|
|
|
return cell_scale;
|
|
}
|
|
|
|
|
|
|
|
void GridMap::bake_geometry() {
|
|
|
|
//used to compute vertex occlusion
|
|
Ref<TriangleMesh> tmesh;
|
|
Vector<BakeLight> lights;
|
|
|
|
if (true) {
|
|
|
|
List<Vector3> vertices;
|
|
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
_octant_bake(E->key(),tmesh,lights,&vertices);
|
|
|
|
}
|
|
|
|
DVector<Vector3> vv;
|
|
vv.fill_with(vertices);
|
|
//print_line("TOTAL VERTICES: "+itos(vv.size()));
|
|
tmesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
|
|
tmesh->create(vv);
|
|
|
|
|
|
for(int i=0;i<get_child_count();i++) {
|
|
|
|
if (get_child(i)->cast_to<Light>()) {
|
|
Light *l = get_child(i)->cast_to<Light>();
|
|
BakeLight bl;
|
|
for(int i=0;i<Light::PARAM_MAX;i++) {
|
|
bl.param[i]=l->get_parameter(Light::Parameter(i));
|
|
}
|
|
Transform t=l->get_global_transform();
|
|
bl.pos=t.origin;
|
|
bl.dir=t.basis.get_axis(2);
|
|
bl.type=l->get_light_type();
|
|
lights.push_back(bl);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
int idx=0;
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
if (E->get()->baked.is_valid())
|
|
_octant_clear_baked(E->key());
|
|
|
|
_octant_bake(E->key(),tmesh,lights);
|
|
print_line("baking "+itos(idx)+"/"+itos(octant_map.size()));
|
|
idx++;
|
|
}
|
|
|
|
}
|
|
|
|
void GridMap::_baked_light_changed() {
|
|
|
|
// if (!baked_light_instance)
|
|
// VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
|
|
// else
|
|
// VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
|
|
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
|
|
|
|
for(Map<int,Octant::ItemInstances>::Element *F=E->get()->items.front();F;F=F->next()) {
|
|
|
|
VS::get_singleton()->instance_geometry_set_baked_light(F->get().multimesh_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void GridMap::_find_baked_light() {
|
|
|
|
Node *n=get_parent();
|
|
while(n) {
|
|
|
|
BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
|
|
if (bl) {
|
|
|
|
baked_light_instance=bl;
|
|
baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
|
|
_baked_light_changed();
|
|
|
|
return;
|
|
}
|
|
|
|
n=n->get_parent();
|
|
}
|
|
|
|
_baked_light_changed();
|
|
}
|
|
|
|
|
|
Array GridMap::_get_baked_light_meshes() {
|
|
|
|
if (theme.is_null())
|
|
return Array();
|
|
|
|
Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
|
|
Array meshes;
|
|
|
|
for (Map<IndexKey,Cell>::Element *E=cell_map.front();E;E=E->next()) {
|
|
|
|
|
|
int id = E->get().item;
|
|
if (!theme->has_item(id))
|
|
continue;
|
|
Ref<Mesh> mesh=theme->get_item_mesh(id);
|
|
if (mesh.is_null())
|
|
continue;
|
|
|
|
IndexKey ik=E->key();
|
|
|
|
Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
|
|
|
|
Transform xform;
|
|
|
|
xform.basis.set_orthogonal_index(E->get().rot);
|
|
|
|
|
|
xform.set_origin( cellpos*cell_size+ofs);
|
|
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
|
|
|
|
meshes.push_back(xform);
|
|
meshes.push_back(mesh);
|
|
|
|
}
|
|
|
|
return meshes;
|
|
}
|
|
|
|
void GridMap::set_use_baked_light(bool p_use) {
|
|
|
|
if (use_baked_light==p_use)
|
|
return;
|
|
|
|
use_baked_light=p_use;
|
|
|
|
if (is_inside_world()) {
|
|
if (!p_use) {
|
|
if (baked_light_instance) {
|
|
baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
|
|
baked_light_instance=NULL;
|
|
}
|
|
_baked_light_changed();
|
|
} else {
|
|
_find_baked_light();
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
bool GridMap::is_using_baked_light() const{
|
|
|
|
return use_baked_light;
|
|
}
|
|
|
|
|
|
|
|
GridMap::GridMap() {
|
|
|
|
cell_size=2;
|
|
octant_size=4;
|
|
awaiting_update=false;
|
|
_in_tree=false;
|
|
center_x=true;
|
|
center_y=true;
|
|
center_z=true;
|
|
|
|
clip=false;
|
|
clip_floor=0;
|
|
clip_axis=Vector3::AXIS_Z;
|
|
clip_above=true;
|
|
baked_lock=false;
|
|
bake=false;
|
|
cell_scale=1.0;
|
|
|
|
baked_light_instance=NULL;
|
|
use_baked_light=false;
|
|
|
|
navigation = NULL;
|
|
}
|
|
|
|
|
|
GridMap::~GridMap() {
|
|
|
|
if (!theme.is_null())
|
|
theme->unregister_owner(this);
|
|
|
|
clear();
|
|
|
|
}
|
|
|