7b059965e8
Fixes compilation on Windows and likely other platforms (at least as far as AudioServer changes were concerned), though they were not tested.
151 lines
5 KiB
C++
151 lines
5 KiB
C++
/*************************************************************************/
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/* os_bb10.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_BB10_H
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#define OS_BB10_H
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#include "os/input.h"
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#include "drivers/unix/os_unix.h"
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#include "os/main_loop.h"
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#include "main/input_default.h"
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#include "servers/physics/physics_server_sw.h"
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#include "servers/audio_server.h"
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#include "servers/physics_2d/physics_2d_server_sw.h"
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#include "servers/visual/rasterizer.h"
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#include "audio_driver_bb10.h"
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#include "payment_service.h"
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#include <screen/screen.h>
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#include <sys/platform.h>
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#include <bps/event.h>
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#include <stdint.h>
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class OSBB10 : public OS_Unix {
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unsigned int last_id;
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screen_context_t screen_cxt;
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float fullscreen_mixer_volume;
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float fullscreen_stream_volume;
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Rasterizer *rasterizer;
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VisualServer *visual_server;
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PhysicsServer *physics_server;
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Physics2DServer *physics_2d_server;
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AudioDriverBB10* audio_driver;
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#ifdef PAYMENT_SERVICE_ENABLED
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PaymentService* payment_service;
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#endif
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VideoMode default_videomode;
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MainLoop * main_loop;
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void process_events();
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void _resize(bps_event_t *event);
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void handle_screen_event(bps_event_t *event);
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void handle_accelerometer();
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int last_touch_x[16];
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int last_touch_y[16];
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bool accel_supported;
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float pitch;
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float roll;
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bool minimized;
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bool fullscreen;
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bool flip_accelerometer;
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String data_dir;
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InputDefault *input;
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public:
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// functions used by main to initialize/deintialize the OS
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virtual int get_video_driver_count() const;
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virtual const char * get_video_driver_name(int p_driver) const;
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virtual VideoMode get_default_video_mode() const;
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virtual String get_data_dir() const;
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virtual int get_audio_driver_count() const;
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virtual const char * get_audio_driver_name(int p_driver) const;
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virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
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virtual void set_main_loop( MainLoop * p_main_loop );
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virtual void delete_main_loop();
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virtual void finalize();
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typedef int64_t ProcessID;
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static OS* get_singleton();
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virtual void set_mouse_show(bool p_show);
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virtual void set_mouse_grab(bool p_grab);
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virtual bool is_mouse_grab_enabled() const;
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virtual Point2 get_mouse_pos() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String& p_title);
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//virtual void set_clipboard(const String& p_text);
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//virtual String get_clipboard() const;
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virtual bool has_virtual_keyboard() const;
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virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect);
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virtual void hide_virtual_keyboard();
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virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
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virtual VideoMode get_video_mode(int p_screen=0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
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virtual Size2 get_window_size() const;
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virtual String get_name();
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virtual MainLoop *get_main_loop() const;
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virtual bool can_draw() const;
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virtual void set_cursor_shape(CursorShape p_shape);
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virtual bool has_touchscreen_ui_hint() const;
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virtual Error shell_open(String p_uri);
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void run();
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OSBB10();
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~OSBB10();
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};
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#endif
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