virtualx-engine/tools/editor/plugins/animation_player_editor_plugin.cpp

1541 lines
43 KiB
C++

/*************************************************************************/
/* animation_player_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "animation_player_editor_plugin.h"
#include "globals.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/keyboard.h"
#include "tools/editor/editor_settings.h"
#include "tools/editor/animation_editor.h"
void AnimationPlayerEditor::_node_removed(Node *p_node) {
if (player && player == p_node) {
player=NULL;
set_process(false);
key_editor->set_animation(Ref<Animation>());
key_editor->set_root(NULL);
_update_player();
//editor->animation_editor_make_visible(false);
}
}
void AnimationPlayerEditor::_input_event(InputEvent p_event) {
}
void AnimationPlayerEditor::_notification(int p_what) {
if (p_what==NOTIFICATION_PROCESS) {
if (!player)
return;
updating = true;
if (player->is_playing()) {
{
String animname=player->get_current_animation();
if (player->has_animation(animname)) {
Ref<Animation> anim = player->get_animation(animname);
if (!anim.is_null()) {
frame->set_max(anim->get_length());
}
}
}
frame->set_val(player->get_current_animation_pos());
key_editor->set_anim_pos(player->get_current_animation_pos());
EditorNode::get_singleton()->get_property_editor()->refresh();
} else if (last_active) {
//need the last frame after it stopped
frame->set_val(player->get_current_animation_pos());
}
last_active=player->is_playing();
//seek->set_val(player->get_pos());
updating = false;
}
if (p_what==NOTIFICATION_ENTER_TREE) {
// editor->connect("hide_animation_player_editors",this,"_hide_anim_editors");
add_anim->set_icon( get_icon("New","EditorIcons") );
rename_anim->set_icon( get_icon("Rename","EditorIcons") );
duplicate_anim->set_icon( get_icon("Duplicate","EditorIcons") );
autoplay->set_icon( get_icon("AutoPlay","EditorIcons") );
load_anim->set_icon( get_icon("Folder","EditorIcons") );
save_anim->set_icon(get_icon("Save", "EditorIcons"));
save_anim->get_popup()->connect("item_pressed", this, "_animation_save_menu");
remove_anim->set_icon( get_icon("Remove","EditorIcons") );
blend_anim->set_icon( get_icon("Blend","EditorIcons") );
play->set_icon( get_icon("PlayStart","EditorIcons") );
play_from->set_icon( get_icon("Play","EditorIcons") );
play_bw->set_icon( get_icon("PlayStartBackwards","EditorIcons") );
play_bw_from->set_icon( get_icon("PlayBackwards","EditorIcons") );
autoplay_icon=get_icon("AutoPlay","EditorIcons");
stop->set_icon( get_icon("Stop","EditorIcons") );
resource_edit_anim->set_icon( get_icon("EditResource","EditorIcons") );
pin->set_icon(get_icon("Pin","EditorIcons") );
tool_anim->set_icon(get_icon("Tools","EditorIcons"));
tool_anim->get_popup()->connect("item_pressed",this,"_animation_tool_menu");
blend_editor.next->connect("text_changed",this,"_blend_editor_next_changed");
nodename->set_icon(get_icon("AnimationPlayer","EditorIcons"));
/*
anim_editor_load->set_normal_texture( get_icon("AnimGet","EditorIcons"));
anim_editor_store->set_normal_texture( get_icon("AnimSet","EditorIcons"));
anim_editor_load->set_pressed_texture( get_icon("AnimGet","EditorIcons"));
anim_editor_store->set_pressed_texture( get_icon("AnimSet","EditorIcons"));
anim_editor_load->set_hover_texture( get_icon("AnimGetHl","EditorIcons"));
anim_editor_store->set_hover_texture( get_icon("AnimSetHl","EditorIcons"));
*/
get_tree()->connect("node_removed",this,"_node_removed");
}
}
void AnimationPlayerEditor::_autoplay_pressed() {
if (updating)
return;
if (animation->get_item_count()==0) {
return;
}
String current = animation->get_item_text( animation->get_selected() );
if (player->get_autoplay()==current) {
//unset
undo_redo->create_action("Toggle Autoplay");
undo_redo->add_do_method(player,"set_autoplay","");
undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay());
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
} else {
//set
undo_redo->create_action("Toggle Autoplay");
undo_redo->add_do_method(player,"set_autoplay",current);
undo_redo->add_undo_method(player,"set_autoplay",player->get_autoplay());
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
}
}
void AnimationPlayerEditor::_play_pressed() {
String current;
if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
current = animation->get_item_text( animation->get_selected() );
}
if (current!="") {
if (current==player->get_current_animation())
player->stop(); //so it wont blend with itself
player->play(current );
}
//unstop
stop->set_pressed(false);
//unpause
//pause->set_pressed(false);
}
void AnimationPlayerEditor::_play_from_pressed() {
String current;
if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
current = animation->get_item_text( animation->get_selected() );
}
if (current!="") {
float time = player->get_current_animation_pos();
if (current==player->get_current_animation() && player->is_playing()) {
player->stop(); //so it wont blend with itself
}
player->play( current );
player->seek(time);
}
//unstop
stop->set_pressed(false);
//unpause
//pause->set_pressed(false);
}
void AnimationPlayerEditor::_play_bw_pressed() {
String current;
if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
current = animation->get_item_text( animation->get_selected() );
}
if (current!="") {
if (current==player->get_current_animation())
player->stop(); //so it wont blend with itself
player->play(current,-1,-1,true);
}
//unstop
stop->set_pressed(false);
//unpause
//pause->set_pressed(false);
}
void AnimationPlayerEditor::_play_bw_from_pressed() {
String current;
if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
current = animation->get_item_text( animation->get_selected() );
}
if (current!="") {
float time = player->get_current_animation_pos();
if (current==player->get_current_animation())
player->stop(); //so it wont blend with itself
player->play(current,-1,-1,true);
player->seek(time);
}
//unstop
stop->set_pressed(false);
//unpause
//pause->set_pressed(false);
}
void AnimationPlayerEditor::_stop_pressed() {
player->stop(false);
play->set_pressed(false);
stop->set_pressed(true);
//pause->set_pressed(false);
//player->set_pause(false);
}
void AnimationPlayerEditor::_pause_pressed() {
//player->set_pause( pause->is_pressed() );
}
void AnimationPlayerEditor::_animation_selected(int p_which) {
if (updating)
return;
// when selecting an animation, the idea is that the only interesting behavior
// ui-wise is that it should play/blend the next one if currently playing
String current;
if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
current = animation->get_item_text( animation->get_selected() );
}
if (current!="") {
player->set_current_animation( current );
Ref<Animation> anim = player->get_animation(current);
{
key_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
key_editor->set_root(root);
}
}
frame->set_max(anim->get_length());
if (anim->get_step())
frame->set_step(anim->get_step());
else
frame->set_step(0.00001);
} else {
key_editor->set_animation(Ref<Animation>());
key_editor->set_root(NULL);
}
autoplay->set_pressed(current==player->get_autoplay());
}
void AnimationPlayerEditor::_animation_new() {
renaming=false;
name_title->set_text("New Animation Name:");
int count=1;
String base="New Anim";
while(true) {
String attempt = base;
if (count>1)
attempt+=" ("+itos(count)+")";
if (player->has_animation(attempt)) {
count++;
continue;
}
base=attempt;
break;
}
name->set_text(base);
name_dialog->popup_centered(Size2(300,90));
name->select_all();
name->grab_focus();
}
void AnimationPlayerEditor::_animation_rename() {
if (animation->get_item_count()==0)
return;
int selected = animation->get_selected();
String selected_name = animation->get_item_text(selected);
name_title->set_text("Change Animation Name:");
name->set_text(selected_name);
renaming=true;
name_dialog->popup_centered(Size2(300,90));
name->select_all();
name->grab_focus();
}
void AnimationPlayerEditor::_animation_load() {
ERR_FAIL_COND(!player);
file->set_mode( EditorFileDialog::MODE_OPEN_FILE );
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Animation",&extensions);
for (List<String>::Element *E=extensions.front();E;E=E->next()) {
file->add_filter("*."+E->get()+" ; "+E->get().to_upper() );
}
file->popup_centered_ratio();
current_option = RESOURCE_LOAD;
}
void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource>& p_resource, const String& p_path) {
int flg = 0;
if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative"))
flg |= ResourceSaver::FLAG_RELATIVE_PATHS;
String path = Globals::get_singleton()->localize_path(p_path);
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
accept->set_text("Error saving resource!");
accept->popup_centered_minsize();
return;
}
// EditorFileSystem::get_singleton()->update_file(path,p_resource->get_type());
((Resource*)p_resource.ptr())->set_path(path);
editor->emit_signal("resource_saved", p_resource);
}
void AnimationPlayerEditor::_animation_save(const Ref<Resource>& p_resource) {
if (p_resource->get_path().is_resource_file()) {
_animation_save_in_path(p_resource, p_resource->get_path());
}
else {
_animation_save_as(p_resource);
}
}
void AnimationPlayerEditor::_animation_save_as(const Ref<Resource>& p_resource) {
file->set_mode(EditorFileDialog::MODE_SAVE_FILE);
bool relpaths = (p_resource->has_meta("__editor_relpaths__") && p_resource->get_meta("__editor_relpaths__").operator bool());
List<String> extensions;
ResourceSaver::get_recognized_extensions(p_resource, &extensions);
file->clear_filters();
for (int i = 0; i<extensions.size(); i++) {
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
//file->set_current_path(current_path);
if (p_resource->get_path() != "") {
file->set_current_path(p_resource->get_path());
if (extensions.size()) {
String ext = p_resource->get_path().extension().to_lower();
if (extensions.find(ext) == NULL) {
file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
}
}
}
else {
String existing;
if (extensions.size()) {
existing = "new_" + p_resource->get_type().to_lower() + "." + extensions.front()->get().to_lower();
}
file->set_current_path(existing);
}
file->popup_centered_ratio();
file->set_title("Save Resource As..");
current_option = RESOURCE_SAVE;
}
void AnimationPlayerEditor::_animation_remove() {
if (animation->get_item_count()==0)
return;
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
undo_redo->create_action("Remove Animation");
undo_redo->add_do_method(player,"remove_animation",current);
undo_redo->add_undo_method(player,"add_animation",current,anim);
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
}
void AnimationPlayerEditor::_select_anim_by_name(const String& p_anim) {
int idx=-1;
for(int i=0;i<animation->get_item_count();i++) {
if (animation->get_item_text(i)==p_anim) {
idx=i;
break;
}
}
ERR_FAIL_COND(idx==-1);
animation->select(idx);
_animation_selected(idx);
}
void AnimationPlayerEditor::_animation_name_edited() {
player->stop();
String new_name = name->get_text();
if (new_name=="" || new_name.find(":")!=-1 || new_name.find("/")!=-1) {
error_dialog->set_text("ERROR: Invalid animation name!");
error_dialog->popup_centered_minsize();
return;
}
if (renaming && animation->get_item_count()>0 && animation->get_item_text(animation->get_selected())==new_name) {
name_dialog->hide();
return;
}
if (player->has_animation(new_name)) {
error_dialog->set_text("ERROR: Animation Name Already Exists!");
error_dialog->popup_centered_minsize();
return;
}
if (renaming) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
undo_redo->create_action("Rename Animation");
undo_redo->add_do_method(player,"rename_animation",current,new_name);
undo_redo->add_do_method(anim.ptr(),"set_name",new_name);
undo_redo->add_undo_method(player,"rename_animation",new_name,current);
undo_redo->add_undo_method(anim.ptr(),"set_name",current);
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
_select_anim_by_name(new_name);
} else {
Ref<Animation> new_anim = Ref<Animation>(memnew( Animation ));
new_anim->set_name(new_name);
undo_redo->create_action("Add Animation");
undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
undo_redo->add_undo_method(player,"remove_animation",new_name);
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
_select_anim_by_name(new_name);
}
name_dialog->hide();
}
void AnimationPlayerEditor::_blend_editor_next_changed(const String& p_string) {
if (animation->get_item_count()==0)
return;
String current = animation->get_item_text(animation->get_selected());
player->animation_set_next(current,p_string);
}
void AnimationPlayerEditor::_animation_blend() {
if (updating_blends)
return;
blend_editor.tree->clear();
if (animation->get_item_count()==0)
return;
String current = animation->get_item_text(animation->get_selected());
blend_editor.dialog->popup_centered(Size2(400,400));
blend_editor.tree->set_hide_root(true);
blend_editor.tree->set_column_min_width(0,10);
blend_editor.tree->set_column_min_width(1,3);
List<StringName> anims;
player->get_animation_list(&anims);
TreeItem *root = blend_editor.tree->create_item();
updating_blends=true;
for(List<StringName>::Element *E=anims.front();E;E=E->next()) {
String to=E->get();
TreeItem *blend=blend_editor.tree->create_item(root);
blend->set_editable(0,false);
blend->set_editable(1,true);
blend->set_text(0,to);
blend->set_cell_mode(1,TreeItem::CELL_MODE_RANGE);
blend->set_range_config(1,0,3600,0.001);
blend->set_range(1,player->get_blend_time(current,to));
}
blend_editor.next->set_text( player->animation_get_next(current) );
updating_blends=false;
}
void AnimationPlayerEditor::_blend_edited() {
if (updating_blends)
return;
if (animation->get_item_count()==0)
return;
String current = animation->get_item_text(animation->get_selected());
TreeItem *selected = blend_editor.tree->get_edited();
if (!selected)
return;
updating_blends=true;
String to=selected->get_text(0);
float blend_time = selected->get_range(1);
float prev_blend_time = player->get_blend_time(current,to);
undo_redo->create_action("Change Blend Time");
undo_redo->add_do_method(player,"set_blend_time",current,to,blend_time);
undo_redo->add_undo_method(player,"set_blend_time",current,to,prev_blend_time);
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
updating_blends=false;
}
void AnimationPlayerEditor::ensure_visibility() {
_animation_edit();
}
Dictionary AnimationPlayerEditor::get_state() const {
Dictionary d;
d["visible"]=is_visible();
if (EditorNode::get_singleton()->get_edited_scene() && is_visible() && player) {
d["player"]=EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
d["animation"]=player->get_current_animation();
}
return d;
}
void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
if (p_state.has("visible") && p_state["visible"]) {
if (!EditorNode::get_singleton()->get_edited_scene())
return;
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
if (n && n->cast_to<AnimationPlayer>()) {
player=n->cast_to<AnimationPlayer>();
_update_player();
show();
set_process(true);
ensure_visibility();
// EditorNode::get_singleton()->animation_panel_make_visible(true);
if (p_state.has("animation")) {
String anim = p_state["animation"];
_select_anim_by_name(anim);
_animation_edit();
}
}
}
}
void AnimationPlayerEditor::_animation_resource_edit() {
if (animation->get_item_count()) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
editor->edit_resource(anim);
}
}
void AnimationPlayerEditor::_animation_edit() {
if (animation->get_item_count()) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
key_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
key_editor->set_root(root);
}
} else {
key_editor->set_animation(Ref<Animation>());
key_editor->set_root(NULL);
}
}
void AnimationPlayerEditor::_dialog_action(String p_file) {
switch (current_option) {
case RESOURCE_LOAD: {
ERR_FAIL_COND(!player);
Ref<Resource> res = ResourceLoader::load(p_file, "Animation");
ERR_FAIL_COND(res.is_null());
ERR_FAIL_COND(!res->is_type("Animation"));
if (p_file.find_last("/") != -1) {
p_file = p_file.substr(p_file.find_last("/") + 1, p_file.length());
}
if (p_file.find_last("\\") != -1) {
p_file = p_file.substr(p_file.find_last("\\") + 1, p_file.length());
}
if (p_file.find(".") != -1)
p_file = p_file.substr(0, p_file.find("."));
undo_redo->create_action("Load Animation");
undo_redo->add_do_method(player, "add_animation", p_file, res);
undo_redo->add_undo_method(player, "remove_animation", p_file);
if (player->has_animation(p_file)) {
undo_redo->add_undo_method(player, "add_animation", p_file, player->get_animation(p_file));
}
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
undo_redo->commit_action();
break;
}
case RESOURCE_SAVE: {
String current = animation->get_item_text(animation->get_selected());
if (current != "") {
Ref<Animation> anim = player->get_animation(current);
ERR_FAIL_COND(!anim->cast_to<Resource>())
RES current_res = RES(anim->cast_to<Resource>());
_animation_save_in_path(current_res, p_file);
}
}
}
}
void AnimationPlayerEditor::_scale_changed(const String& p_scale) {
player->set_speed(p_scale.to_double());
}
void AnimationPlayerEditor::_update_animation() {
// the purpose of _update_animation is to reflect the current state
// of the animation player in the current editor..
updating=true;
if (player->is_playing()) {
play->set_pressed(true);
stop->set_pressed(false);
} else {
play->set_pressed(false);
stop->set_pressed(true);
}
scale->set_text( String::num(player->get_speed(),2) );
String current=player->get_current_animation();
for (int i=0;i<animation->get_item_count();i++) {
if (animation->get_item_text(i)==current) {
animation->select(i);
break;
}
}
updating=false;
}
void AnimationPlayerEditor::_update_player() {
updating=true;
List<StringName> animlist;
if (player)
player->get_animation_list(&animlist);
animation->clear();
if (player)
nodename->set_text(player->get_name());
else
nodename->set_text("<empty>");
add_anim->set_disabled(player==NULL);
load_anim->set_disabled(player==NULL);
stop->set_disabled(animlist.size()==0);
play->set_disabled(animlist.size()==0);
play_bw->set_disabled(animlist.size()==0);
play_bw_from->set_disabled(animlist.size()==0);
play_from->set_disabled(animlist.size()==0);
autoplay->set_disabled(animlist.size()==0);
duplicate_anim->set_disabled(animlist.size()==0);
rename_anim->set_disabled(animlist.size()==0);
blend_anim->set_disabled(animlist.size()==0);
remove_anim->set_disabled(animlist.size()==0);
resource_edit_anim->set_disabled(animlist.size()==0);
save_anim->set_disabled(animlist.size() == 0);
int active_idx=-1;
for (List<StringName>::Element *E=animlist.front();E;E=E->next()) {
if (player->get_autoplay()==E->get())
animation->add_icon_item(autoplay_icon,E->get());
else
animation->add_item(E->get());
if (player->get_current_animation()==E->get())
active_idx=animation->get_item_count()-1;
}
if (!player)
return;
updating=false;
if (active_idx!=-1) {
animation->select(active_idx);
autoplay->set_pressed(animation->get_item_text(active_idx)==player->get_autoplay());
_animation_selected(active_idx);
} else if (animation->get_item_count()>0){
animation->select(0);
autoplay->set_pressed(animation->get_item_text(0)==player->get_autoplay());
_animation_selected(0);
}
//pause->set_pressed(player->is_paused());
if (animation->get_item_count()) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
key_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
key_editor->set_root(root);
}
}
_update_animation();
}
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
if (player && pin->is_pressed())
return; //ignore, pinned
player=p_player;
if (player)
_update_player();
else {
// hide();
}
}
void AnimationPlayerEditor::_animation_duplicate() {
if (!animation->get_item_count())
return;
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
if (!anim.is_valid())
return;
Ref<Animation> new_anim = memnew( Animation );
List<PropertyInfo> plist;
anim->get_property_list(&plist);
for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) {
if (E->get().usage&PROPERTY_USAGE_STORAGE) {
new_anim->set(E->get().name, anim->get(E->get().name));
}
}
new_anim->set_path("");
String new_name = current;
while(player->has_animation(new_name)) {
new_name=new_name+" (copy)";
}
undo_redo->create_action("Duplicate Animation");
undo_redo->add_do_method(player,"add_animation",new_name,new_anim);
undo_redo->add_undo_method(player,"remove_animation",new_name);
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
for(int i=0;i<animation->get_item_count();i++) {
if (animation->get_item_text(i)==new_name) {
animation->select(i);
_animation_selected(i);
return;
}
}
}
void AnimationPlayerEditor::_seek_value_changed(float p_value) {
if (updating || !player || player->is_playing()) {
return;
};
updating=true;
String current=player->get_current_animation(); //animation->get_item_text( animation->get_selected() );
if (current == "" || !player->has_animation(current)) {
updating=false;
current="";
return;
};
Ref<Animation> anim;
anim=player->get_animation(current);
float pos = anim->get_length() * (p_value / frame->get_max());
float step = anim->get_step();
if (step) {
pos=Math::stepify(pos, step);
if (pos<0)
pos=0;
if (pos>=anim->get_length())
pos=anim->get_length();
}
if (player->is_valid()) {
float cpos = player->get_current_animation_pos();
player->seek_delta(pos,pos-cpos);
} else {
player->seek(pos,true);
}
key_editor->set_anim_pos(pos);
updating=true;
};
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
if (player==p_pl && is_visible()) {
_update_player();
if (blend_editor.dialog->is_visible())
_animation_blend(); //update
}
}
void AnimationPlayerEditor::_list_changed() {
if(is_visible())
_update_player();
}
#if 0
void AnimationPlayerEditor::_editor_store() {
if (animation->get_item_count()==0)
return;
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
if (key_editor->get_current_animation()==anim)
return; //already there
undo_redo->create_action("Store anim in editor");
undo_redo->add_do_method(key_editor,"set_animation",anim);
undo_redo->add_undo_method(key_editor,"remove_animation",anim);
undo_redo->commit_action();
}
void AnimationPlayerEditor::_editor_load(){
Ref<Animation> anim = key_editor->get_current_animation();
if (anim.is_null())
return;
String existing = player->find_animation(anim);
if (existing!="") {
_select_anim_by_name(existing);
return; //already has
}
int count=1;
String base=anim->get_name();
bool noname=false;
if (base=="") {
base="New Anim";
noname=true;
}
while(true) {
String attempt = base;
if (count>1)
attempt+=" ("+itos(count)+")";
if (player->has_animation(attempt)) {
count++;
continue;
}
base=attempt;
break;
}
if (noname)
anim->set_name(base);
undo_redo->create_action("Add Animation From Editor");
undo_redo->add_do_method(player,"add_animation",base,anim);
undo_redo->add_undo_method(player,"remove_animation",base);
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
_select_anim_by_name(base);
}
#endif
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
frame->set_max(p_len);
}
void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {
if (p_len)
frame->set_step(p_len);
else
frame->set_step(0.00001);
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos) {
if (!is_visible())
return;
if (!player)
return;
if (player->is_playing() )
return;
frame->set_val(p_pos);
EditorNode::get_singleton()->get_property_editor()->refresh();
//seekit
}
void AnimationPlayerEditor::_hide_anim_editors() {
player=NULL;
hide();
set_process(false);
key_editor->set_animation(Ref<Animation>());
key_editor->set_root(NULL);
// editor->animation_editor_make_visible(false);
}
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
switch(p_option) {
case TOOL_COPY_ANIM: {
if (!animation->get_item_count()) {
error_dialog->set_text("ERROR: No animation to copy!");
error_dialog->popup_centered_minsize();
return;
}
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
//editor->edit_resource(anim);
EditorSettings::get_singleton()->set_resource_clipboard(anim);
} break;
case TOOL_PASTE_ANIM: {
Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
if (!anim.is_valid()) {
error_dialog->set_text("ERROR: No animation resource on clipboard!");
error_dialog->popup_centered_minsize();
return;
}
String name = anim->get_name();
if (name=="") {
name="Pasted Animation";
}
int idx=1;
String base = name;
while (player->has_animation(name)) {
idx++;
name=base+" "+itos(idx);
}
undo_redo->create_action("Paste Animation");
undo_redo->add_do_method(player,"add_animation",name,anim);
undo_redo->add_undo_method(player,"remove_animation",name);
undo_redo->add_do_method(this,"_animation_player_changed",player);
undo_redo->add_undo_method(this,"_animation_player_changed",player);
undo_redo->commit_action();
_select_anim_by_name(name);
} break;
case TOOL_EDIT_RESOURCE: {
if (!animation->get_item_count()) {
error_dialog->set_text("ERROR: No animation to edit!");
error_dialog->popup_centered_minsize();
return;
}
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
editor->edit_resource(anim);
} break;
}
}
void AnimationPlayerEditor::_animation_save_menu(int p_option) {
String current = animation->get_item_text(animation->get_selected());
if (current != "") {
Ref<Animation> anim = player->get_animation(current);
switch (p_option) {
case ANIM_SAVE:
_animation_save(anim);
break;
case ANIM_SAVE_AS:
_animation_save_as(anim);
break;
}
}
}
void AnimationPlayerEditor::_unhandled_key_input(const InputEvent& p_ev) {
if (is_visible() && p_ev.type==InputEvent::KEY && p_ev.key.pressed && !p_ev.key.echo && !p_ev.key.mod.alt && !p_ev.key.mod.control && !p_ev.key.mod.meta) {
switch(p_ev.key.scancode) {
case KEY_A: {
if (!p_ev.key.mod.shift)
_play_bw_from_pressed();
else
_play_bw_pressed();
} break;
case KEY_S: {
_stop_pressed();
} break;
case KEY_D: {
if (!p_ev.key.mod.shift)
_play_from_pressed();
else
_play_pressed();
} break;
}
}
}
void AnimationPlayerEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&AnimationPlayerEditor::_input_event);
ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayerEditor::_node_removed);
ObjectTypeDB::bind_method(_MD("_play_pressed"),&AnimationPlayerEditor::_play_pressed);
ObjectTypeDB::bind_method(_MD("_play_from_pressed"),&AnimationPlayerEditor::_play_from_pressed);
ObjectTypeDB::bind_method(_MD("_play_bw_pressed"),&AnimationPlayerEditor::_play_bw_pressed);
ObjectTypeDB::bind_method(_MD("_play_bw_from_pressed"),&AnimationPlayerEditor::_play_bw_from_pressed);
ObjectTypeDB::bind_method(_MD("_stop_pressed"),&AnimationPlayerEditor::_stop_pressed);
ObjectTypeDB::bind_method(_MD("_autoplay_pressed"),&AnimationPlayerEditor::_autoplay_pressed);
ObjectTypeDB::bind_method(_MD("_pause_pressed"),&AnimationPlayerEditor::_pause_pressed);
ObjectTypeDB::bind_method(_MD("_animation_selected"),&AnimationPlayerEditor::_animation_selected);
ObjectTypeDB::bind_method(_MD("_animation_name_edited"),&AnimationPlayerEditor::_animation_name_edited);
ObjectTypeDB::bind_method(_MD("_animation_new"),&AnimationPlayerEditor::_animation_new);
ObjectTypeDB::bind_method(_MD("_animation_rename"),&AnimationPlayerEditor::_animation_rename);
ObjectTypeDB::bind_method(_MD("_animation_load"),&AnimationPlayerEditor::_animation_load);
ObjectTypeDB::bind_method(_MD("_animation_remove"),&AnimationPlayerEditor::_animation_remove);
ObjectTypeDB::bind_method(_MD("_animation_blend"),&AnimationPlayerEditor::_animation_blend);
ObjectTypeDB::bind_method(_MD("_animation_edit"),&AnimationPlayerEditor::_animation_edit);
ObjectTypeDB::bind_method(_MD("_animation_resource_edit"),&AnimationPlayerEditor::_animation_resource_edit);
ObjectTypeDB::bind_method(_MD("_dialog_action"),&AnimationPlayerEditor::_dialog_action);
ObjectTypeDB::bind_method(_MD("_seek_value_changed"),&AnimationPlayerEditor::_seek_value_changed);
ObjectTypeDB::bind_method(_MD("_animation_player_changed"),&AnimationPlayerEditor::_animation_player_changed);
ObjectTypeDB::bind_method(_MD("_blend_edited"),&AnimationPlayerEditor::_blend_edited);
// ObjectTypeDB::bind_method(_MD("_seek_frame_changed"),&AnimationPlayerEditor::_seek_frame_changed);
ObjectTypeDB::bind_method(_MD("_scale_changed"),&AnimationPlayerEditor::_scale_changed);
//ObjectTypeDB::bind_method(_MD("_editor_store_all"),&AnimationPlayerEditor::_editor_store_all);
///jectTypeDB::bind_method(_MD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
ObjectTypeDB::bind_method(_MD("_list_changed"),&AnimationPlayerEditor::_list_changed);
ObjectTypeDB::bind_method(_MD("_animation_key_editor_seek"),&AnimationPlayerEditor::_animation_key_editor_seek);
ObjectTypeDB::bind_method(_MD("_animation_key_editor_anim_len_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
ObjectTypeDB::bind_method(_MD("_animation_key_editor_anim_step_changed"),&AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
ObjectTypeDB::bind_method(_MD("_hide_anim_editors"),&AnimationPlayerEditor::_hide_anim_editors);
ObjectTypeDB::bind_method(_MD("_animation_duplicate"),&AnimationPlayerEditor::_animation_duplicate);
ObjectTypeDB::bind_method(_MD("_blend_editor_next_changed"),&AnimationPlayerEditor::_blend_editor_next_changed);
ObjectTypeDB::bind_method(_MD("_unhandled_key_input"),&AnimationPlayerEditor::_unhandled_key_input);
ObjectTypeDB::bind_method(_MD("_animation_tool_menu"),&AnimationPlayerEditor::_animation_tool_menu);
ObjectTypeDB::bind_method(_MD("_animation_save_menu"), &AnimationPlayerEditor::_animation_save_menu);
}
AnimationPlayerEditor *AnimationPlayerEditor::singleton=NULL;
AnimationPlayer *AnimationPlayerEditor::get_player() const {
return player;
}
AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
editor=p_editor;
singleton=this;
updating=false;
set_focus_mode(FOCUS_ALL);
player=NULL;
add_style_override("panel", get_stylebox("panel","Panel"));
Label * l;
/*l= memnew( Label );
l->set_text("Animation Player:");
add_child(l);*/
HBoxContainer *hb = memnew( HBoxContainer );
add_child(hb);
play_bw_from = memnew( ToolButton );
play_bw_from->set_tooltip("Play backwards selected animation from current pos. (A)");
hb->add_child(play_bw_from);
play_bw = memnew( ToolButton );
play_bw->set_tooltip("Play backwards selected animation from end. (Shift+A)");
hb->add_child(play_bw);
stop = memnew( ToolButton );
stop->set_toggle_mode(true);
hb->add_child(stop);
stop->set_tooltip("Stop animation playback. (S)");
play = memnew( ToolButton );
play->set_tooltip("Play selected animation from start. (Shift+D)");
hb->add_child(play);
play_from = memnew( ToolButton );
play_from->set_tooltip("Play selected animation from current pos. (D)");
hb->add_child(play_from);
//pause = memnew( Button );
//pause->set_toggle_mode(true);
//hb->add_child(pause);
frame = memnew( SpinBox );
hb->add_child(frame);
frame->set_custom_minimum_size(Size2(60,0));
frame->set_stretch_ratio(2);
frame->set_tooltip("Animation position (in seconds).");
hb->add_child( memnew( VSeparator));
scale = memnew( LineEdit );
hb->add_child(scale);
scale->set_h_size_flags(SIZE_EXPAND_FILL);
scale->set_stretch_ratio(1);
scale->set_tooltip("Scale animation playback globally for the node.");
scale->hide();
add_anim = memnew( ToolButton );
add_anim->set_tooltip("Create new animation in player.");
hb->add_child(add_anim);
load_anim = memnew( ToolButton );
load_anim->set_tooltip("Load an animation from disk.");
hb->add_child(load_anim);
save_anim = memnew(MenuButton);
save_anim->set_tooltip("Save the current animation");
save_anim->get_popup()->add_item("Save", ANIM_SAVE);
save_anim->get_popup()->add_item("Save As..", ANIM_SAVE_AS);
save_anim->set_focus_mode(Control::FOCUS_NONE);
hb->add_child(save_anim);
accept = memnew(AcceptDialog);
add_child(accept);
accept->connect("confirmed", this, "_menu_confirm_current");
duplicate_anim = memnew( ToolButton );
hb->add_child(duplicate_anim);
duplicate_anim->set_tooltip("Duplicate Animation");
rename_anim = memnew( ToolButton );
hb->add_child(rename_anim);
rename_anim->set_tooltip("Rename Animation");
remove_anim = memnew( ToolButton );
hb->add_child(remove_anim);
remove_anim->set_tooltip("Remove Animation");
animation = memnew( OptionButton );
hb->add_child(animation);
animation->set_h_size_flags(SIZE_EXPAND_FILL);
animation->set_tooltip("Display list of animations in player.");
autoplay = memnew( ToolButton );
hb->add_child(autoplay);
autoplay->set_tooltip("Autoplay On Load");
blend_anim = memnew( ToolButton );
hb->add_child(blend_anim);
blend_anim->set_tooltip("Edit Target Blend Times");
tool_anim = memnew( MenuButton);
//tool_anim->set_flat(false);
tool_anim->set_tooltip("Animation Tools");
tool_anim->get_popup()->add_item("Copy Animation",TOOL_COPY_ANIM);
tool_anim->get_popup()->add_item("Paste Animation",TOOL_PASTE_ANIM);
//tool_anim->get_popup()->add_separator();
//tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
hb->add_child(tool_anim);
nodename = memnew( Button );
hb->add_child(nodename);
pin = memnew( ToolButton );
pin->set_toggle_mode(true);
hb->add_child(pin);
resource_edit_anim= memnew( Button );
hb->add_child(resource_edit_anim);
resource_edit_anim->hide();
file = memnew(EditorFileDialog);
add_child(file);
name_dialog = memnew( ConfirmationDialog );
name_dialog->set_title("Create New Animation");
name_dialog->set_hide_on_ok(false);
add_child(name_dialog);
name = memnew( LineEdit );
name_dialog->add_child(name);
name->set_pos(Point2(18,30));
name->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,10);
name_dialog->register_text_enter(name);
l = memnew( Label );
l->set_text("Animation Name:");
l->set_pos( Point2(10,10) );
name_dialog->add_child(l);
name_title=l;
error_dialog = memnew( ConfirmationDialog );
error_dialog->get_ok()->set_text("Close");
//error_dialog->get_cancel()->set_text("Close");
error_dialog->set_text("Error!");
add_child(error_dialog);
name_dialog->connect("confirmed", this,"_animation_name_edited");
blend_editor.dialog = memnew( AcceptDialog );
add_child(blend_editor.dialog);
blend_editor.dialog->get_ok()->set_text("Close");
blend_editor.dialog->set_hide_on_ok(true);
VBoxContainer *blend_vb = memnew( VBoxContainer);
blend_editor.dialog->add_child(blend_vb);
blend_editor.dialog->set_child_rect(blend_vb);
blend_editor.tree = memnew( Tree );
blend_editor.tree->set_columns(2);
blend_vb->add_margin_child("Blend Times: ",blend_editor.tree,true);
blend_editor.next = memnew( LineEdit );
blend_vb->add_margin_child("Next (Auto Queue):",blend_editor.next);
blend_editor.dialog->set_title("Cross-Animation Blend Times");
updating_blends=false;
blend_editor.tree->connect("item_edited",this,"_blend_edited");
autoplay->connect("pressed", this,"_autoplay_pressed");
autoplay->set_toggle_mode(true);
play->connect("pressed", this,"_play_pressed");
play_from->connect("pressed", this,"_play_from_pressed");
play_bw->connect("pressed", this,"_play_bw_pressed");
play_bw_from->connect("pressed", this,"_play_bw_from_pressed");
stop->connect("pressed", this,"_stop_pressed");
//pause->connect("pressed", this,"_pause_pressed");
add_anim->connect("pressed", this,"_animation_new");
rename_anim->connect("pressed", this,"_animation_rename");
load_anim->connect("pressed", this,"_animation_load");
duplicate_anim->connect("pressed", this,"_animation_duplicate");
//frame->connect("text_entered", this,"_seek_frame_changed");
blend_anim->connect("pressed", this,"_animation_blend");
remove_anim->connect("pressed", this,"_animation_remove");
animation->connect("item_selected", this,"_animation_selected",Vector<Variant>(),true);
resource_edit_anim->connect("pressed", this,"_animation_resource_edit");
file->connect("file_selected", this,"_dialog_action");
frame->connect("value_changed", this, "_seek_value_changed",Vector<Variant>(),true);
scale->connect("text_entered", this, "_scale_changed",Vector<Variant>(),true);
renaming=false;
last_active=false;
set_process_unhandled_key_input(true);
key_editor = memnew( AnimationKeyEditor);
add_child(key_editor);
add_constant_override("separation",get_constant("separation","VBoxContainer"));
key_editor->set_v_size_flags(SIZE_EXPAND_FILL);
key_editor->connect("timeline_changed",this,"_animation_key_editor_seek");
key_editor->connect("animation_len_changed",this,"_animation_key_editor_anim_len_changed");
key_editor->connect("animation_step_changed",this,"_animation_key_editor_anim_step_changed");
_update_player();
}
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
anim_editor->set_undo_redo(&get_undo_redo());
if (!p_object)
return;
anim_editor->edit(p_object->cast_to<AnimationPlayer>());
}
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
return p_object->is_type("AnimationPlayer");
}
void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
editor->make_bottom_panel_item_visible(anim_editor);
anim_editor->set_process(true);
anim_editor->ensure_visibility();
// editor->animation_panel_make_visible(true);
} else {
// anim_editor->hide();
// anim_editor->set_idle_process(false);
}
}
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
editor=p_node;
anim_editor = memnew( AnimationPlayerEditor(editor) );
anim_editor->set_undo_redo(editor->get_undo_redo());
editor->add_bottom_panel_item("Animation",anim_editor);
/*
editor->get_viewport()->add_child(anim_editor);
anim_editor->set_area_as_parent_rect();
anim_editor->set_anchor( MARGIN_TOP, Control::ANCHOR_END);
anim_editor->set_margin( MARGIN_TOP, 75 );
anim_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END);
anim_editor->set_margin( MARGIN_RIGHT, 0 );*/
anim_editor->hide();
}
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin()
{
}