135 lines
4 KiB
C++
135 lines
4 KiB
C++
/*************************************************************************/
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/* script_editor_debugger.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef SCRIPT_EDITOR_DEBUGGER_H
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#define SCRIPT_EDITOR_DEBUGGER_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "core/io/tcp_server.h"
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#include "core/io/packet_peer.h"
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class Tree;
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class PropertyEditor;
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class EditorNode;
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class ScriptEditorDebuggerVariables;
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class LineEdit;
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class TabContainer;
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class RichTextLabel;
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class TextureButton;
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class AcceptDialog;
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class TreeItem;
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class HSplitContainer;
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class ScriptEditorDebugger : public Control {
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OBJ_TYPE( ScriptEditorDebugger, Control );
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AcceptDialog *msgdialog;
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LineEdit *clicked_ctrl;
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LineEdit *clicked_ctrl_type;
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Tree *scene_tree;
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HSplitContainer *info;
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Button *scene_tree_refresh;
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TextureButton *tb;
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TabContainer *tabs;
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Label *reason;
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bool log_forced_visible;
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ScriptEditorDebuggerVariables *variables;
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Button *step;
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Button *next;
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Button *back;
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Button *forward;
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Button *dobreak;
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Button *docontinue;
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List<Vector<float> > perf_history;
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Vector<float> perf_max;
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Vector<TreeItem*> perf_items;
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Tree *perf_monitors;
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Control *perf_draw;
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Tree *stack_dump;
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PropertyEditor *inspector;
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Ref<TCP_Server> server;
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Ref<StreamPeerTCP> connection;
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Ref<PacketPeerStream> ppeer;
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String message_type;
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Array message;
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int pending_in_queue;
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EditorNode *editor;
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bool breaked;
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void _performance_draw();
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void _performance_select(Object *, int, bool);
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void _stack_dump_frame_selected();
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void _output_clear();
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void _hide_request();
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void _scene_tree_request();
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void _parse_message(const String& p_msg,const Array& p_data);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void start();
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void pause();
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void unpause();
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void stop();
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void debug_next();
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void debug_step();
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void debug_break();
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void debug_continue();
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String get_var_value(const String& p_var) const;
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virtual Size2 get_minimum_size() const;
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ScriptEditorDebugger(EditorNode *p_editor=NULL);
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~ScriptEditorDebugger();
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};
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#endif // SCRIPT_EDITOR_DEBUGGER_H
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