virtualx-engine/editor
2017-12-10 12:48:03 +00:00
..
collada Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
doc Created internal usage flag to remove non editor properties from doc, closes #13334 2017-12-06 17:16:25 -03:00
fileserver Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
icons add "add point" and "select point" handles to polygon 2d editor 2017-11-27 14:01:34 +01:00
import Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
plugins Merge pull request #14480 from volzhs/startup-error 2017-12-10 00:12:42 +01:00
translations i18n: Fix instructions for adding new language 2017-12-04 21:10:19 +01:00
animation_editor.cpp Add feature to disable animation tracks 2017-12-09 18:22:16 +01:00
animation_editor.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
array_property_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
array_property_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
code_editor.cpp Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
code_editor.h Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
connections_dialog.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
connections_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
create_dialog.cpp EditorSettings: Rename settings_path to settings_dir 2017-11-17 20:55:09 +01:00
create_dialog.h Fixes random sorting order in Create New Node dialog 2017-11-04 19:01:01 +01:00
dependency_editor.cpp add open feture to dependency_editor.cpp 2017-11-15 14:26:38 +08:00
dependency_editor.h Add context menu to editor file dialogs. 2017-12-05 21:05:58 +01:00
dictionary_property_edit.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
dictionary_property_edit.h Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
doc_code_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_title_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_about.cpp Changed EditorAbout's TextEdits to RichTextLabels. 2017-12-01 13:20:10 -02:00
editor_about.h Changed EditorAbout's TextEdits to RichTextLabels. 2017-12-01 13:20:10 -02:00
editor_asset_installer.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
editor_asset_installer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp Some untranslated UI strings 2017-12-02 16:59:45 +07:00
editor_audio_buses.h Improved audio buses editor 2017-09-25 01:48:57 -05:00
editor_autoload_settings.cpp Added the set/get_setting function in Editor/Project settings. Renamed has() to has_setting. Fixes #11844 2017-10-05 15:34:34 -03:00
editor_autoload_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_data.cpp Some untranslated UI strings 2017-12-02 16:59:45 +07:00
editor_data.h Fix typo 'begining' to 'beginning' 2017-09-01 22:54:57 +07:00
editor_dir_dialog.cpp Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
editor_dir_dialog.h -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem 2017-09-03 00:24:36 -03:00
editor_export.cpp Fix Manage Export Templates link 2017-12-08 00:46:03 +01:00
editor_export.h Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
editor_file_dialog.cpp Merge pull request #13724 from RayKoopa/editor_file_dialog_context_menu 2017-12-06 23:46:43 +01:00
editor_file_dialog.h Add context menu to editor file dialogs. 2017-12-05 21:05:58 +01:00
editor_file_system.cpp Add context menu to editor file dialogs. 2017-12-05 21:05:58 +01:00
editor_file_system.h Changed reimport logic to also check md5 before reimporting, fixes #13135 2017-11-24 13:39:41 -03:00
editor_fonts.cpp Merge pull request #13222 from Calinou/tweak-editor-help-font-sizes 2017-11-26 21:17:25 +01:00
editor_fonts.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_help.cpp Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
editor_help.h Make "Search Help" more responsive 2017-12-06 23:01:17 +01:00
editor_initialize_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_log.cpp Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
editor_log.h Fixed some inconsistent styles, plus some cleanup 2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_name_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_node.cpp Fixed close current scene closing the wrong scene, issue 13844 2017-12-10 12:48:03 +00:00
editor_node.h Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2 2017-11-26 20:57:59 +01:00
editor_path.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
editor_path.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_plugin.cpp Defer the scan filesystem call when adding import plugins 2017-12-09 14:59:01 -02:00
editor_plugin.h Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
editor_plugin_settings.cpp Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
editor_plugin_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_profiler.cpp Some untranslated UI strings 2017-12-02 16:59:45 +07:00
editor_profiler.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
editor_resource_preview.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run.cpp Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
editor_run.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_settings.cpp Merge pull request #13994 from ISylvox/caret-blink 2017-12-09 15:15:19 +01:00
editor_settings.h Fixed editor settings disappearing (caused by uninitialized variable). 2017-11-29 22:04:41 -06:00
editor_sub_scene.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_sub_scene.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_themes.cpp Changed current line draw order and added code folding color 2017-12-07 19:17:43 +00:00
editor_themes.h Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
export_template_manager.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
export_template_manager.h -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
file_type_cache.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_type_cache.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
filesystem_dock.cpp Merge pull request #13446 from gad-o/duplicate_file 2017-12-09 16:34:35 +01:00
filesystem_dock.h Merge pull request #13446 from gad-o/duplicate_file 2017-12-09 16:34:35 +01:00
groups_editor.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
groups_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
import_dock.cpp Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
import_dock.h Refresh import options when changing importer 2017-11-13 17:31:00 -02:00
multi_node_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
multi_node_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node_dock.cpp Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
node_dock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
progress_dialog.cpp Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
progress_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
project_export.cpp Some improvements to file/dir open/save dialogs: 2017-11-27 22:39:36 +01:00
project_export.h Fix file extensions persisting in file dialog after export 2017-11-20 23:20:56 +01:00
project_manager.cpp Style: Apply clang-format again on all files 2017-12-07 08:02:00 +01:00
project_manager.h Ask users to explore official projects when none is loaded. 2017-11-26 15:31:48 -03:00
project_settings_editor.cpp Removed style override inside the Localization tab in the Project Settings. 2017-12-07 21:49:44 -02:00
project_settings_editor.h ProjectSettings: show error msg in a label instead 2017-10-28 09:35:09 +07:00
property_editor.cpp Merge pull request #13351 from poke1024/fix12451_2 2017-12-10 11:58:36 +01:00
property_editor.h Merge pull request #13958 from jjjuande/fix_revert_button 2017-12-07 00:30:07 +01:00
property_selector.cpp PropertyEditor: Fix display of property doc in tooltip 2017-12-09 22:54:12 +01:00
property_selector.h Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
pvrtc_compress.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
quick_open.cpp Fixed quick open not showing enties with no search text, issue 11277 2017-09-16 13:14:22 +00:00
quick_open.h Improve 'quick open' search time 2017-09-02 16:17:59 +02:00
register_exporters.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
scene_tree_dock.h Add editor setting to allow keep show local scene tree while debugger start. 2017-11-22 21:53:01 +08:00
scene_tree_editor.cpp Scene Tree Dock: added ability to deselect items when clicking on empty space 2017-11-26 18:30:48 +03:00
scene_tree_editor.h Scene Tree Dock: added ability to deselect items when clicking on empty space 2017-11-26 18:30:48 +03:00
script_create_dialog.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
script_create_dialog.h Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog 2017-10-24 15:48:58 +02:00
script_editor_debugger.cpp Make auto switch to remote scene tree opt-in 2017-12-04 10:25:35 +01:00
script_editor_debugger.h Add editor setting to allow keep show local scene tree while debugger start. 2017-11-22 21:53:01 +08:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
settings_config_dialog.cpp Some untranslated UI strings 2017-12-02 16:59:45 +07:00
settings_config_dialog.h Separated Editor settings and Scene undo redo stack 2017-10-15 18:17:28 +01:00
spatial_editor_gizmos.cpp Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00
spatial_editor_gizmos.h Rename Rect3 to AABB. 2017-11-17 11:01:41 -05:00