virtualx-engine/platform/x11
2016-01-02 03:52:44 +01:00
..
export Set the default Linux extension to nothing. 2015-01-15 13:00:33 -05:00
context_gl_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
context_gl_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
detect.py Check pkg-config for libudev and enable gamepad code only if found. Linux only for now 2015-12-21 22:39:03 +01:00
godot_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
joystick_linux.cpp make num_buttons local, no need to keep in joystick struct 2016-01-02 03:52:44 +01:00
joystick_linux.h make num_buttons local, no need to keep in joystick struct 2016-01-02 03:52:44 +01:00
key_mapping_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
key_mapping_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_x11.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
os_x11.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
platform_config.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
SCsub Better gamepad support 2015-12-18 06:12:53 +01:00