fe52458154
Happy new year to the wonderful Godot community!
122 lines
5.2 KiB
C++
122 lines
5.2 KiB
C++
/*************************************************************************/
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/* fog_volume.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "fog_volume.h"
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///////////////////////////
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void FogVolume::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_extents", "extents"), &FogVolume::set_extents);
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ClassDB::bind_method(D_METHOD("get_extents"), &FogVolume::get_extents);
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ClassDB::bind_method(D_METHOD("set_shape", "shape"), &FogVolume::set_shape);
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ClassDB::bind_method(D_METHOD("get_shape"), &FogVolume::get_shape);
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ClassDB::bind_method(D_METHOD("set_material", "material"), &FogVolume::set_material);
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ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid,Box,World"), "set_shape", "get_shape");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material");
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}
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void FogVolume::_validate_property(PropertyInfo &property) const {
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if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) {
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property.usage = PROPERTY_USAGE_NONE;
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return;
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}
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VisualInstance3D::_validate_property(property);
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}
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void FogVolume::set_extents(const Vector3 &p_extents) {
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extents = p_extents;
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extents.x = MAX(0.0, extents.x);
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extents.y = MAX(0.0, extents.y);
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extents.z = MAX(0.0, extents.z);
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RS::get_singleton()->fog_volume_set_extents(_get_volume(), extents);
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update_gizmos();
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}
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Vector3 FogVolume::get_extents() const {
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return extents;
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}
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void FogVolume::set_shape(RS::FogVolumeShape p_type) {
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shape = p_type;
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RS::get_singleton()->fog_volume_set_shape(_get_volume(), shape);
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RS::get_singleton()->instance_set_ignore_culling(get_instance(), shape == RS::FOG_VOLUME_SHAPE_WORLD);
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update_gizmos();
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notify_property_list_changed();
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}
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RS::FogVolumeShape FogVolume::get_shape() const {
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return shape;
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}
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void FogVolume::set_material(const Ref<Material> &p_material) {
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material = p_material;
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RID material_rid;
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if (material.is_valid()) {
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material_rid = material->get_rid();
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}
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RS::get_singleton()->fog_volume_set_material(_get_volume(), material_rid);
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update_gizmos();
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}
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Ref<Material> FogVolume::get_material() const {
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return material;
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}
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AABB FogVolume::get_aabb() const {
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if (shape != RS::FOG_VOLUME_SHAPE_WORLD) {
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return AABB(-extents, extents * 2);
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}
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return AABB();
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}
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TypedArray<String> FogVolume::get_configuration_warnings() const {
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TypedArray<String> warnings = Node::get_configuration_warnings();
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Ref<Environment> environment = get_viewport()->find_world_3d()->get_environment();
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if (environment.is_valid() && !environment->is_volumetric_fog_enabled()) {
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warnings.push_back(("Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible."));
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}
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return warnings;
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}
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FogVolume::FogVolume() {
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volume = RS::get_singleton()->fog_volume_create();
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RS::get_singleton()->fog_volume_set_shape(volume, RS::FOG_VOLUME_SHAPE_BOX);
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set_base(volume);
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}
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FogVolume::~FogVolume() {
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RS::get_singleton()->free(volume);
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}
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